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music script for theme.ogg
[supertux.git]
/
src
/
world.cpp
2004-04-22
Ingo Ruhnke
- changed way badguy removal is handled (ie. with a...
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2004-04-22
Ingo Ruhnke
- made some arrays private
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2004-04-22
Ingo Ruhnke
- merged a few duplicated if's in player
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2004-04-22
Ricardo Cruz
Applied MatzeB (Ryan?) patch that fixes crash and also...
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2004-04-21
Ingo Ruhnke
- music patch from MatzeB, should fix crash on level...
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2004-04-21
Ricardo Cruz
Limitated the number of bullets to be shot at the same...
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2004-04-20
Ingo Ruhnke
- added stay-on-platform into the level fileformat
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2004-04-20
Ingo Ruhnke
- turned LEFT/RIGHT defines into enum, turned BadGuyMod...
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2004-04-20
Ingo Ruhnke
- added standard copyright header to every file
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2004-04-19
Ingo Ruhnke
- added UpgradeKind name to nameless enum
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2004-04-18
Ingo Ruhnke
- added constructor to level
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2004-04-18
Ricardo Cruz
Patch by Ryan:
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2004-04-17
Ingo Ruhnke
- changed/clean up level end detection a bit, still...
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2004-04-16
Ingo Ruhnke
- changed scroll speed for background image (should...
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2004-04-13
Ricardo Cruz
Just changed each bkgd_top_* and bkgd_bottom_* to be...
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2004-04-13
Ingo Ruhnke
- converted texture_type into a Surface class
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2004-04-12
Ingo Ruhnke
- commited MatzeB's update patch
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2004-04-11
Ricardo Cruz
Added support for gradients :)
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2004-04-11
Ingo Ruhnke
- moved the global_world into the leveleditors namespace
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2004-04-11
Ingo Ruhnke
- made frame ration local
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2004-04-11
Ingo Ruhnke
- moved some global variables into a seperate class
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2004-04-11
Ingo Ruhnke
- localized some more variables
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2004-04-11
Ingo Ruhnke
- made some more global variables, local
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2004-04-11
Ingo Ruhnke
- turned special into classes
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2004-04-11
Ingo Ruhnke
- renamed 'world' to 'global_world' to emphasis that...
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2004-04-11
Ingo Ruhnke
- moved some collision code into the world class, since...
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2004-04-11
Ingo Ruhnke
- change gameobjs names from lower case to upper case
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2004-04-11
Ingo Ruhnke
- moved some more stuff into the world class
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2004-04-11
Ingo Ruhnke
- moved gameobjects into there own file
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2004-04-11
Ingo Ruhnke
- moved some activate_bad_guy stuff into the world...
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2004-04-11
Ingo Ruhnke
- moved some more level_ stuff into the levelclass
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2004-04-11
Ingo Ruhnke
- moved stuff from gamesession to world
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2004-04-10
Ingo Ruhnke
- moved stuff from scene into a World class, just an...
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2004-04-10
Ingo Ruhnke
- moved lots of code around, made gameloop even more...
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2004-04-10
Ingo Ruhnke
- some indent fixes
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2004-03-22
Ingo Ruhnke
- removed NO_UPDATE and let the default argument handle it
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2004-03-22
Ingo Ruhnke
- replaced YES/NO with true/false
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2004-03-21
Tobias Gläßer
converted game object arrays to std::vector
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2004-03-17
Ingo Ruhnke
- renamed *.c to *.cxx
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