2015-03-12 |
Tobias Markus | Support for right-to-left fonts. Set (rtl #t) in |
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2015-03-07 |
Tobias Markus | Downgrade surface format message from warning to debug |
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2015-03-07 |
Tobias Markus | Proper fix for waterfall tiles |
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2015-03-07 |
Tobias Markus | Fix for images with invalid pixel formats |
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2015-02-14 |
Tobias Markus | Fix coverity #29405: Unchecked dynamic_cast |
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2014-11-23 |
Tobias Markus | [cppcheck] Part 2: Some further style fixes etc. |
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2014-10-04 |
Ingo Ruhnke | Moved "Wrote screenshot..." message from log_debug... |
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2014-08-31 |
Ingo Ruhnke | Fixed numerous issues that caused errors in clang |
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2014-08-31 |
Ingo Ruhnke | Replaced boost::shared_ptr<> with std::shared_ptr<> |
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2014-08-31 |
Ingo Ruhnke | Silenced two compiler warnings |
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2014-08-29 |
Ingo Ruhnke | Fixed resize handling of lightmaps, they are now recrea... |
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2014-08-29 |
Ingo Ruhnke | Fixed SDLLightmap::get_light() |
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2014-08-27 |
Ingo Ruhnke | Added -Wnon-virtual-dtor and -Wcast-qual warning flags |
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2014-08-26 |
Ingo Ruhnke | Merge branch 'feature/download-non-blocking' |
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2014-08-26 |
Ingo Ruhnke | Handle all numeric characters as fixed width, even... |
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2014-08-19 |
Willy Scheibel | Optional glbinding as OpenGL binding |
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2014-08-18 |
Ingo Ruhnke | Added m_ prefixes to TextureManager |
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2014-08-18 |
Ingo Ruhnke | Fixed initialisation order issue in GLVideoSystem |
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2014-08-17 |
Ingo Ruhnke | Merge branch 'feature/init-cleanup' |
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2014-08-17 |
Ingo Ruhnke | Turned a lot of other global objects into Currentons |
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2014-08-17 |
Ingo Ruhnke | Cleaned up VideoSystem initalisation |
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2014-08-17 |
Ingo Ruhnke | Made code -Wshadow clean, missed a bunch of issues... |
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2014-08-17 |
Ingo Ruhnke | Made code -Wshadow clean |
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2014-08-17 |
Ingo Ruhnke | Added some m_ prefixes to member variables in GLRendere... |
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2014-08-17 |
Ingo Ruhnke | Added some m_ prefixes to member variables in SDLRender... |
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2014-08-17 |
Ingo Ruhnke | Added Renderer::start_draw()/end_draw() to fix scale... |
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2014-08-17 |
Ingo Ruhnke | Render SDL lightmaps at lower resolutions, as specified... |
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2014-08-16 |
Ingo Ruhnke | Moved all duplicated drawing code from GLLightmap and... |
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2014-08-16 |
Ingo Ruhnke | Merge branch 'feature/surface-scaling' |
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2014-08-16 |
Ingo Ruhnke | Changed DrawingContext::draw_surface_part() to handle... |
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2014-08-13 |
Ingo Ruhnke | Fixed crash due to DrawingRequestData being cast to... |
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2014-08-12 |
Ingo Ruhnke | Fixed SDL gradient renderer not drawing anything if... |
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2014-08-12 |
Ingo Ruhnke | Removed trailing whitespace from all *.?pp files |
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2014-08-12 |
Ingo Ruhnke | Merge branch 'feature/memoryleaks' |
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2014-08-12 |
Ingo Ruhnke | Fixed memory leak in TextureManager, surfaces didn... |
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2014-08-12 |
Ingo Ruhnke | Moved some declarations from drawing_requests.hpp to... |
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2014-08-12 |
Ingo Ruhnke | Fixed memory leak in DrawingContext |
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2014-08-11 |
Ingo Ruhnke | Turned DrawingEffect into a proper bitset, used to... |
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2014-08-11 |
Ingo Ruhnke | Gutted SDLSurfaceData, as it doesn't really need to... |
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2014-08-11 |
Ingo Ruhnke | Merge branch 'feature/argparse' |
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2014-08-11 |
Ingo Ruhnke | Fixed compiler warnings due to new loglevel aware log... |
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2014-08-11 |
Ingo Ruhnke | Updated email address, grumbel@gmx.de -> grumbel@gmail.com |
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2014-08-10 |
Ingo Ruhnke | Made WARNING build option usable again |
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2014-08-07 |
Ingo Ruhnke | Fixed missing SDL_WINDOW_RESIZABLE flag in GLRenderer |
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2014-08-06 |
Ingo Ruhnke | Merge branch 'feature/gamecontroller' |
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2014-08-06 |
Tobias Markus | Better fix. Keeping values intact |
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2014-08-06 |
Tobias Markus | Fix for wrong lightmap size in fullscreen |
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2014-08-04 |
Ingo Ruhnke | Added 1-pixel transparent border around glyphs to avoid... |
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2014-08-04 |
Ingo Ruhnke | Added support for desktop-fullscreen mode |
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2014-08-04 |
Ingo Ruhnke | Merge branch 'feature/c++11' |
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2014-08-03 |
Ingo Ruhnke | Fixed some std::unique_ptr<> issues |
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2014-08-03 |
Mathnerd314 | Merge branch 'master' of https://code.google.com/p... |
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2014-08-03 |
Ingo Ruhnke | Merge branch 'master' of https://code.google.com/p... |
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2014-08-03 |
Ingo Ruhnke | Exit loop when font definition contains more characters... |
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2014-08-03 |
Ingo Ruhnke | Replaced old SDL1 surface flags with 0 |
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2014-08-03 |
Ingo Ruhnke | Merge branch 'feature/sdl2' |
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2014-08-03 |
Ingo Ruhnke | Moved some aspect ratio calculations into video/util.cpp |
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2014-08-02 |
Ingo Ruhnke | Reimplemented magnification and aspect ratio handling |
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2014-08-01 |
Ingo Ruhnke | Fixed surfaces not getting properly converted to textur... |
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2014-08-01 |
Ingo Ruhnke | Replaced SDL_RenderSetLogicalSize(), removed PHYSICAL_S... |
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2014-08-01 |
Ingo Ruhnke | Removed foobar from Renderer::to_logical(), it's no... |
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2014-08-01 |
Ingo Ruhnke | Added fullscreen switching to SDLRenderer |
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2014-08-01 |
Ingo Ruhnke | Minor cleanup |
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2014-08-01 |
Ingo Ruhnke | Use better filtering for scaling in SDL |
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2014-08-01 |
Ingo Ruhnke | Clear the screen to avoid garbage in unreachable areas... |
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2014-07-31 |
Ingo Ruhnke | Cleaned up coordinate translation a little, SDL mouse... |
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2014-07-31 |
Ingo Ruhnke | Implemented window scaling in SDLRenderer, mouse input... |
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2014-07-31 |
Ingo Ruhnke | Use SCREEN_WIDTH/HEIGHT instead of SDL_RendererGetViewp... |
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2014-07-31 |
Ingo Ruhnke | Implemented support for different blend modes in SDL |
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2014-07-31 |
Ingo Ruhnke | Implemented sprite rotations for SDLRenderer |
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2014-07-31 |
Ingo Ruhnke | Merged drawing code from SDLLightmap and SDLRenderer... |
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2014-07-31 |
Ingo Ruhnke | Removed pointless check for screen mode change, as... |
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2014-07-31 |
Ingo Ruhnke | Implemented desktop_size discovery in GLRenderer |
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2014-07-31 |
Ingo Ruhnke | Implemented fullscreen mode selection, OpenGL only... |
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2014-07-31 |
Ingo Ruhnke | Reenabled vsync and some other OpenGL attributes |
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2014-07-31 |
Ingo Ruhnke | Fixed window resize in OpenGL and added window resize... |
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2014-07-31 |
Ingo Ruhnke | Fixed window title and icon, removed Renderer and Light... |
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2014-07-31 |
Ingo Ruhnke | Implemented Texture color modification |
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2014-07-31 |
Ingo Ruhnke | Implemented SDLLightmap::get_light(), haven't tested it |
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2014-07-31 |
Ingo Ruhnke | Implemented basic lightmap rendering, still a bit of... |
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2014-07-30 |
Ingo Ruhnke | Print some debug info for the created SDL_Renderer |
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2014-07-30 |
Ingo Ruhnke | Implemented set_gamma() |
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2014-07-30 |
Ingo Ruhnke | Use fullscreen and resolution config in SDLRenderer |
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2014-07-30 |
Ingo Ruhnke | Removed OLD_SDL1 software rendering code from SDL_Renderer |
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2014-07-30 |
Ingo Ruhnke | Removed lots of OLD_SDL1 software rendering code from... |
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2014-07-30 |
Ingo Ruhnke | Removed some OLD_SDL1 code |
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2014-07-30 |
Ingo Ruhnke | Fixed black borders in GL renderer |
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2014-07-30 |
Ingo Ruhnke | Removed unused SDL_Surface* screen; from GLLightmap |
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2014-07-30 |
Ingo Ruhnke | Fixed radius calculation for rounded rectangles |
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2014-07-30 |
Ingo Ruhnke | Fixed OpenGL renderer, starts now up and game seems... |
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2014-07-30 |
Ingo Ruhnke | Implemented support for rounded rectangles |
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2014-07-30 |
Ingo Ruhnke | Implemented SDLRenderer::do_take_screenshot() |
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2014-07-30 |
Ingo Ruhnke | Implemented horizontal flipping in SDLRenderer |
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2014-07-30 |
Ingo Ruhnke | Implemented SDLRenderer::draw_inverse_ellipse() |
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2014-07-30 |
Ingo Ruhnke | Implemented basic rendering operations, game is now... |
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2014-07-30 |
Ingo Ruhnke | Removed unused "void Renderer::draw_text(const DrawingR... |
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2014-07-30 |
Ingo Ruhnke | Disabled some more code, game now starts up and plays... |
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2014-07-30 |
Ingo Ruhnke | Made code compile, not work, with SDL2, old code that... |
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2014-07-30 |
Ingo Ruhnke | Fixed SDL2 include, should just be SDL.h |
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2014-05-12 |
Tobias Markus | More fixes, down to 4 errors |
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