2014-08-17 |
Ingo Ruhnke | Added some m_ prefixes to member variables in SDLRender... |
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2014-08-17 |
Ingo Ruhnke | Added Renderer::start_draw()/end_draw() to fix scale... |
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2014-08-17 |
Ingo Ruhnke | Render SDL lightmaps at lower resolutions, as specified... |
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2014-08-16 |
Ingo Ruhnke | Merge branch 'feature/surface-scaling' |
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2014-08-16 |
Ingo Ruhnke | Changed DrawingContext::draw_surface_part() to handle... |
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2014-08-12 |
Ingo Ruhnke | Fixed SDL gradient renderer not drawing anything if... |
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2014-08-12 |
Ingo Ruhnke | Removed trailing whitespace from all *.?pp files |
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2014-08-12 |
Ingo Ruhnke | Merge branch 'feature/memoryleaks' |
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2014-08-12 |
Ingo Ruhnke | Fixed memory leak in DrawingContext |
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2014-08-11 |
Ingo Ruhnke | Turned DrawingEffect into a proper bitset, used to... |
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2014-08-11 |
Ingo Ruhnke | Gutted SDLSurfaceData, as it doesn't really need to... |
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2014-08-11 |
Ingo Ruhnke | Merge branch 'feature/argparse' |
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2014-08-11 |
Ingo Ruhnke | Fixed compiler warnings due to new loglevel aware log... |
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2014-08-10 |
Ingo Ruhnke | Made WARNING build option usable again |
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2014-08-06 |
Ingo Ruhnke | Merge branch 'feature/gamecontroller' |
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2014-08-06 |
Tobias Markus | Better fix. Keeping values intact |
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2014-08-06 |
Tobias Markus | Fix for wrong lightmap size in fullscreen |
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2014-08-04 |
Ingo Ruhnke | Added support for desktop-fullscreen mode |
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2014-08-03 |
Mathnerd314 | Merge branch 'master' of https://code.google.com/p... |
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2014-08-03 |
Ingo Ruhnke | Merge branch 'master' of https://code.google.com/p... |
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2014-08-03 |
Ingo Ruhnke | Merge branch 'feature/sdl2' |
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2014-08-03 |
Ingo Ruhnke | Moved some aspect ratio calculations into video/util.cpp |
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2014-08-02 |
Ingo Ruhnke | Reimplemented magnification and aspect ratio handling |
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2014-08-01 |
Ingo Ruhnke | Replaced SDL_RenderSetLogicalSize(), removed PHYSICAL_S... |
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2014-08-01 |
Ingo Ruhnke | Removed foobar from Renderer::to_logical(), it's no... |
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2014-08-01 |
Ingo Ruhnke | Added fullscreen switching to SDLRenderer |
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2014-08-01 |
Ingo Ruhnke | Use better filtering for scaling in SDL |
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2014-08-01 |
Ingo Ruhnke | Clear the screen to avoid garbage in unreachable areas... |
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2014-07-31 |
Ingo Ruhnke | Cleaned up coordinate translation a little, SDL mouse... |
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2014-07-31 |
Ingo Ruhnke | Implemented window scaling in SDLRenderer, mouse input... |
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2014-07-31 |
Ingo Ruhnke | Use SCREEN_WIDTH/HEIGHT instead of SDL_RendererGetViewp... |
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2014-07-31 |
Ingo Ruhnke | Implemented support for different blend modes in SDL |
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2014-07-31 |
Ingo Ruhnke | Implemented sprite rotations for SDLRenderer |
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2014-07-31 |
Ingo Ruhnke | Merged drawing code from SDLLightmap and SDLRenderer... |
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2014-07-31 |
Ingo Ruhnke | Fixed window resize in OpenGL and added window resize... |
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2014-07-31 |
Ingo Ruhnke | Fixed window title and icon, removed Renderer and Light... |
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2014-07-31 |
Ingo Ruhnke | Implemented Texture color modification |
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2014-07-31 |
Ingo Ruhnke | Implemented SDLLightmap::get_light(), haven't tested it |
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2014-07-31 |
Ingo Ruhnke | Implemented basic lightmap rendering, still a bit of... |
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2014-07-30 |
Ingo Ruhnke | Print some debug info for the created SDL_Renderer |
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2014-07-30 |
Ingo Ruhnke | Implemented set_gamma() |
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2014-07-30 |
Ingo Ruhnke | Use fullscreen and resolution config in SDLRenderer |
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2014-07-30 |
Ingo Ruhnke | Removed OLD_SDL1 software rendering code from SDL_Renderer |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Removed lots of OLD_SDL1 software rendering code from... |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Removed some OLD_SDL1 code |
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2014-07-30 |
Ingo Ruhnke | Fixed radius calculation for rounded rectangles |
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2014-07-30 |
Ingo Ruhnke | Implemented support for rounded rectangles |
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2014-07-30 |
Ingo Ruhnke | Implemented SDLRenderer::do_take_screenshot() |
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2014-07-30 |
Ingo Ruhnke | Implemented horizontal flipping in SDLRenderer |
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2014-07-30 |
Ingo Ruhnke | Implemented SDLRenderer::draw_inverse_ellipse() |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Implemented basic rendering operations, game is now... |
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2014-07-30 |
Ingo Ruhnke | Removed unused "void Renderer::draw_text(const DrawingR... |
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2014-07-30 |
Ingo Ruhnke | Disabled some more code, game now starts up and plays... |
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2014-07-30 |
Ingo Ruhnke | Made code compile, not work, with SDL2, old code that... |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Fixed SDL2 include, should just be SDL.h |
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2014-05-12 |
Tobias Markus | More fixes, down to 4 errors |
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2014-05-12 |
Tobias Markus | More fixes, SetAlpha problems remaining |
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2014-05-12 |
Tobias Markus | More fixes |
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2014-05-12 |
Tobias Markus | More SDL2 fixes |
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2014-05-12 |
Tobias Markus | Fixing a few compiler errors, thanks to bluescreen_aven... |
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2014-03-03 |
Tobias Markus | Try to use hardware surfaces instead of software ones |
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2013-08-24 |
Benjamin Leduc | modified: CMakeLists.txt |
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2010-03-01 |
Florian Forster | sdl_texture.cpp: Rewrite the optimize() function. |
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2010-01-30 |
Florian Forster | src/video/sdl_renderer.cpp: Work around a segmentation... |
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2009-12-28 |
Mathnerd314 | include fixes from ohnobinki, video_systems.cpp should... |
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2009-12-14 |
Ingo Ruhnke | Added TexturePtr |
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2009-12-07 |
Tim Goya | make SDL texture optimization less aggressive and gener... |
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2009-12-06 |
Ingo Ruhnke | Added empty SurfaceData class so we don't have to pass... |
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2009-11-18 |
Ingo Ruhnke | Added supertux/globals.?pp to collect all the random... |
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2009-11-17 |
Ingo Ruhnke | More -Weffc++ cleanup |
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2009-11-17 |
Ingo Ruhnke | More -Weffc++ cleanup |
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2009-11-17 |
Ingo Ruhnke | Merged changes from branches/supertux-milestone2-grumbe... |
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