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Added some audio / Minor fixes / Nicer test level
[supertux.git]
/
src
/
trigger
/
2006-04-13
Ondřej Hošek
Massive copyright update. I'm sorry if I'm crediting...
tree
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commitdiff
2006-04-10
Matthias Braun
Major rewrite of scripting support:
tree
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commitdiff
2006-03-19
Christoph Sommer
Split game objects into separate .sprite files
tree
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commitdiff
2006-03-03
Christoph Sommer
Finite sprite animations now stop at last frame, not...
tree
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commitdiff
2006-01-10
Matthias Braun
moved some more sprites
tree
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commitdiff
2005-12-27
Matthias Braun
Changed collision code, we now have several collision...
tree
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commitdiff
2005-10-12
Ondřej Hošek
* Fixed a few own mistakes from a previous commit
tree
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commitdiff
2005-06-26
Matthias Braun
renamed all .h to .hpp
tree
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commitdiff
2005-05-18
Matthias Braun
bonusblock can now contain custom MovingObjects, added...
tree
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commitdiff
2005-05-14
Marek Moeckel
changed an error message to a more friendly one
tree
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commitdiff
2005-05-12
Matthias Braun
- Added a new script command to display text files
tree
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commitdiff
2005-05-12
Matthias Braun
- Refactored worldmap a bit to reuse GameObject from...
tree
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commitdiff
2005-05-11
Ondřej Hošek
Added the "button" property to the list that scripttrig...
tree
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commitdiff
2005-05-11
Ondřej Hošek
* Fixed a typographic mistake in scripting.xml (closed...
tree
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commitdiff
2005-05-10
Ondřej Hošek
*Removed stuff from times of automake and CVS (director...
tree
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commitdiff
2005-05-10
Matthias Braun
changed worldmap format a bit to be more consistent...
tree
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commitdiff
2005-05-05
Matthias Braun
- Implemented a scripted object that can be placed...
tree
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commitdiff
2005-05-05
Matthias Braun
renamed Rectangle to Rect because of §%$
tree
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commitdiff
2005-05-04
Matthias Braun
- More work on scripting interface
tree
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commitdiff
2005-05-01
Matthias Braun
-Started to move stuff from library back to main game
tree
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commitdiff
2005-04-01
Matthias Braun
-Apply door fix to hatch as well (evil code duplication...
tree
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commitdiff
2005-04-01
Matthias Braun
-Worldmap cleanups (use DrawingContext transformstack)
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commitdiff
2005-03-31
Stephen Groundwater
hatch door trigger files
tree
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commitdiff
2005-01-16
Marek Moeckel
Easter Egg Demo Level:
tree
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commitdiff
2004-12-30
Marek Moeckel
badguys can now have multiple hitpoints (default is 1)
tree
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commitdiff
2004-12-20
Matthias Braun
implemented a new object factory mechanism which is...
tree
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commitdiff
2004-12-01
Matthias Braun
fix secretarea and sequencetrigger loading bugs
tree
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commitdiff
2004-11-28
Matthias Braun
move over rewritten lispreader from tuxkart (with addit...
tree
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commitdiff
2004-11-26
Matthias Braun
lazily load tile images to speedup startup times
tree
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commitdiff
2004-11-26
Matthias Braun
some cleanups memory leak fixes and moving of source...
tree
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commitdiff
2004-11-26
Matthias Braun
fixed broken 1-time animations in sprites, fixed collis...
tree
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commitdiff
2004-11-25
Marek Moeckel
updated dispenser -- can summon mriceblock, snowball...
tree
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commitdiff
2004-11-25
Marek Moeckel
added badguy Nolok_01, as he may appear as the boss...
tree
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commitdiff
2004-11-24
Matthias Braun
some cleanups in the sprite class, increased delta...
tree
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commitdiff
2004-11-24
Marek Moeckel
added simple enemy dispenser (can only dispense bouncin...
tree
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commitdiff
2004-11-24
Matthias Braun
Improved collision detection by taking movement into...
tree
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commitdiff
2004-11-23
Marek Moeckel
made secret area trigger work
tree
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commitdiff
2004-11-23
Marek Moeckel
added trigger to display (and later count) secret areas
tree
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commitdiff
2004-11-23
Matthias Braun
added jam build system, please try it out - the advanta...
tree
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commitdiff
2004-11-20
Matthias Braun
added more cvsignores because scons is placing .sconsig...
tree
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commitdiff
2004-11-20
Matthias Braun
The BIG COMMIT(tm)
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commitdiff