Added some audio / Minor fixes / Nicer test level
[supertux.git] / src / trigger /
2006-04-13 Ondřej HošekMassive copyright update. I'm sorry if I'm crediting...
2006-04-10 Matthias BraunMajor rewrite of scripting support:
2006-03-19 Christoph SommerSplit game objects into separate .sprite files
2006-03-03 Christoph SommerFinite sprite animations now stop at last frame, not...
2006-01-10 Matthias Braunmoved some more sprites
2005-12-27 Matthias BraunChanged collision code, we now have several collision...
2005-10-12 Ondřej Hošek* Fixed a few own mistakes from a previous commit
2005-06-26 Matthias Braunrenamed all .h to .hpp
2005-05-18 Matthias Braunbonusblock can now contain custom MovingObjects, added...
2005-05-14 Marek Moeckelchanged an error message to a more friendly one
2005-05-12 Matthias Braun- Added a new script command to display text files
2005-05-12 Matthias Braun- Refactored worldmap a bit to reuse GameObject from...
2005-05-11 Ondřej HošekAdded the "button" property to the list that scripttrig...
2005-05-11 Ondřej Hošek* Fixed a typographic mistake in scripting.xml (closed...
2005-05-10 Ondřej Hošek*Removed stuff from times of automake and CVS (director...
2005-05-10 Matthias Braunchanged worldmap format a bit to be more consistent...
2005-05-05 Matthias Braun- Implemented a scripted object that can be placed...
2005-05-05 Matthias Braunrenamed Rectangle to Rect because of §%$
2005-05-04 Matthias Braun- More work on scripting interface
2005-05-01 Matthias Braun-Started to move stuff from library back to main game
2005-04-01 Matthias Braun-Apply door fix to hatch as well (evil code duplication...
2005-04-01 Matthias Braun-Worldmap cleanups (use DrawingContext transformstack)
2005-03-31 Stephen Groundwaterhatch door trigger files
2005-01-16 Marek MoeckelEaster Egg Demo Level:
2004-12-30 Marek Moeckelbadguys can now have multiple hitpoints (default is 1)
2004-12-20 Matthias Braunimplemented a new object factory mechanism which is...
2004-12-01 Matthias Braunfix secretarea and sequencetrigger loading bugs
2004-11-28 Matthias Braunmove over rewritten lispreader from tuxkart (with addit...
2004-11-26 Matthias Braunlazily load tile images to speedup startup times
2004-11-26 Matthias Braunsome cleanups memory leak fixes and moving of source...
2004-11-26 Matthias Braunfixed broken 1-time animations in sprites, fixed collis...
2004-11-25 Marek Moeckelupdated dispenser -- can summon mriceblock, snowball...
2004-11-25 Marek Moeckeladded badguy Nolok_01, as he may appear as the boss...
2004-11-24 Matthias Braunsome cleanups in the sprite class, increased delta...
2004-11-24 Marek Moeckeladded simple enemy dispenser (can only dispense bouncin...
2004-11-24 Matthias BraunImproved collision detection by taking movement into...
2004-11-23 Marek Moeckelmade secret area trigger work
2004-11-23 Marek Moeckeladded trigger to display (and later count) secret areas
2004-11-23 Matthias Braunadded jam build system, please try it out - the advanta...
2004-11-20 Matthias Braunadded more cvsignores because scons is placing .sconsig...
2004-11-20 Matthias BraunThe BIG COMMIT(tm)