2007-02-05 |
Christoph Sommer | Fixed nasty bug with remove_listener hooks |
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2007-01-31 |
Christoph Sommer | Tux can now climb stuff. Still has some rough edges... |
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2007-01-28 |
Ondřej Hošek | B91: Tux now guesses direction to walk in during an... |
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2007-01-28 |
Arvid Norlander | Fixed trailing whitespaces in all(?) source files of... |
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2007-01-18 |
Christoph Sommer | Separated EndSequence logic from GameSession. This... |
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2006-08-04 |
Wolfgang Becker | switch noise |
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2006-07-26 |
Christoph Sommer | Fixed a bug: Empty fade_tilemap attribute faded out... |
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2006-07-26 |
Christoph Sommer | SecretArea triggers can make tilemaps fade away. See... |
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2006-07-25 |
Christoph Sommer | Committed some code beautification patches by Tron |
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2006-07-21 |
Matthias Braun | fix cr/lfs and remove trailing whitespaces... |
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2006-07-08 |
Christoph Sommer | Moved door towards background |
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2006-07-04 |
Stephen Groundwater | Removed unused hatch files. |
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2006-07-01 |
Christoph Sommer | Door creaks when opening, not when walking through |
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2006-07-01 |
Stephen Groundwater | Added a sound wav for the sector trigger door. |
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2006-06-27 |
Christoph Sommer | Fixed unused variable, added some comments |
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2006-06-27 |
Christoph Sommer | Changed door to only teleport Tux when he is standing... |
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2006-06-01 |
Christoph Sommer | #define fix |
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2006-06-01 |
Christoph Sommer | Forgot <stdexcept>... again. |
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2006-06-01 |
Christoph Sommer | New trigger object "Switch" using public domain images... |
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2006-04-19 |
Christoph Sommer | Hardcoded Secretarea Text / Improved Translation (DE) |
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2006-04-19 |
Matthias Braun | 2 more evil mainloops are gone |
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2006-04-18 |
Christoph Sommer | Statisticts now also count secret areas found |
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2006-04-13 |
Ondřej Hošek | Massive copyright update. I'm sorry if I'm crediting... |
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2006-04-10 |
Matthias Braun | Major rewrite of scripting support: |
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2006-03-19 |
Christoph Sommer | Split game objects into separate .sprite files |
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2006-03-03 |
Christoph Sommer | Finite sprite animations now stop at last frame, not... |
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2006-01-10 |
Matthias Braun | moved some more sprites |
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2005-12-27 |
Matthias Braun | Changed collision code, we now have several collision... |
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2005-10-12 |
Ondřej Hošek | * Fixed a few own mistakes from a previous commit |
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2005-06-26 |
Matthias Braun | renamed all .h to .hpp |
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2005-05-18 |
Matthias Braun | bonusblock can now contain custom MovingObjects, added... |
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2005-05-14 |
Marek Moeckel | changed an error message to a more friendly one |
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2005-05-12 |
Matthias Braun | - Added a new script command to display text files |
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2005-05-12 |
Matthias Braun | - Refactored worldmap a bit to reuse GameObject from... |
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2005-05-11 |
Ondřej Hošek | Added the "button" property to the list that scripttrig... |
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2005-05-11 |
Ondřej Hošek | * Fixed a typographic mistake in scripting.xml (closed... |
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2005-05-10 |
Ondřej Hošek | *Removed stuff from times of automake and CVS (director... |
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2005-05-10 |
Matthias Braun | changed worldmap format a bit to be more consistent... |
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2005-05-05 |
Matthias Braun | - Implemented a scripted object that can be placed... |
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2005-05-05 |
Matthias Braun | renamed Rectangle to Rect because of §%$ |
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2005-05-04 |
Matthias Braun | - More work on scripting interface |
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2005-05-01 |
Matthias Braun | -Started to move stuff from library back to main game |
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2005-04-01 |
Matthias Braun | -Apply door fix to hatch as well (evil code duplication... |
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2005-04-01 |
Matthias Braun | -Worldmap cleanups (use DrawingContext transformstack) |
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2005-03-31 |
Stephen Groundwater | hatch door trigger files |
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2005-01-16 |
Marek Moeckel | Easter Egg Demo Level: |
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2004-12-30 |
Marek Moeckel | badguys can now have multiple hitpoints (default is 1) |
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2004-12-20 |
Matthias Braun | implemented a new object factory mechanism which is... |
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2004-12-01 |
Matthias Braun | fix secretarea and sequencetrigger loading bugs |
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2004-11-28 |
Matthias Braun | move over rewritten lispreader from tuxkart (with addit... |
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2004-11-26 |
Matthias Braun | lazily load tile images to speedup startup times |
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2004-11-26 |
Matthias Braun | some cleanups memory leak fixes and moving of source... |
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2004-11-26 |
Matthias Braun | fixed broken 1-time animations in sprites, fixed collis... |
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2004-11-25 |
Marek Moeckel | updated dispenser -- can summon mriceblock, snowball... |
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2004-11-25 |
Marek Moeckel | added badguy Nolok_01, as he may appear as the boss... |
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2004-11-24 |
Matthias Braun | some cleanups in the sprite class, increased delta... |
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2004-11-24 |
Marek Moeckel | added simple enemy dispenser (can only dispense bouncin... |
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2004-11-24 |
Matthias Braun | Improved collision detection by taking movement into... |
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2004-11-23 |
Marek Moeckel | made secret area trigger work |
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2004-11-23 |
Marek Moeckel | added trigger to display (and later count) secret areas |
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2004-11-23 |
Matthias Braun | added jam build system, please try it out - the advanta... |
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2004-11-20 |
Matthias Braun | added more cvsignores because scons is placing .sconsig... |
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2004-11-20 |
Matthias Braun | The BIG COMMIT(tm) |
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