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Improved console rendering at 16:10 aspect ratio
[supertux.git]
/
src
/
trigger
/
secretarea_trigger.cpp
2006-07-26
Christoph Sommer
Fixed a bug: Empty fade_tilemap attribute faded out...
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2006-07-26
Christoph Sommer
SecretArea triggers can make tilemaps fade away. See...
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2006-04-19
Christoph Sommer
Hardcoded Secretarea Text / Improved Translation (DE)
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2006-04-18
Christoph Sommer
Statisticts now also count secret areas found
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2006-04-13
Ondřej Hošek
Massive copyright update. I'm sorry if I'm crediting...
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2005-06-26
Matthias Braun
renamed all .h to .hpp
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2005-05-05
Matthias Braun
renamed Rectangle to Rect because of §%$
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2005-05-04
Matthias Braun
- More work on scripting interface
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2005-05-01
Matthias Braun
-Started to move stuff from library back to main game
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2005-01-16
Marek Moeckel
Easter Egg Demo Level:
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2004-12-30
Marek Moeckel
badguys can now have multiple hitpoints (default is 1)
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2004-12-01
Matthias Braun
fix secretarea and sequencetrigger loading bugs
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2004-11-28
Matthias Braun
move over rewritten lispreader from tuxkart (with addit...
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2004-11-25
Marek Moeckel
updated dispenser -- can summon mriceblock, snowball...
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2004-11-24
Marek Moeckel
added simple enemy dispenser (can only dispense bouncin...
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2004-11-24
Matthias Braun
Improved collision detection by taking movement into...
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2004-11-23
Marek Moeckel
made secret area trigger work
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2004-11-23
Marek Moeckel
added trigger to display (and later count) secret areas
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