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auto detect aspect ratio of monitor, so that you don't have to know/use the cryptic...
[supertux.git]
/
src
/
trigger
/
door.cpp
2006-07-21
Matthias Braun
fix cr/lfs and remove trailing whitespaces...
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2006-07-08
Christoph Sommer
Moved door towards background
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2006-07-01
Christoph Sommer
Door creaks when opening, not when walking through
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2006-07-01
Stephen Groundwater
Added a sound wav for the sector trigger door.
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2006-06-27
Christoph Sommer
Fixed unused variable, added some comments
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2006-06-27
Christoph Sommer
Changed door to only teleport Tux when he is standing...
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2006-04-13
Ondřej Hošek
Massive copyright update. I'm sorry if I'm crediting...
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2006-03-19
Christoph Sommer
Split game objects into separate .sprite files
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2006-03-03
Christoph Sommer
Finite sprite animations now stop at last frame, not...
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2006-01-10
Matthias Braun
moved some more sprites
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2005-06-26
Matthias Braun
renamed all .h to .hpp
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2005-05-10
Matthias Braun
changed worldmap format a bit to be more consistent...
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2005-05-04
Matthias Braun
- More work on scripting interface
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2005-05-01
Matthias Braun
-Started to move stuff from library back to main game
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2005-04-01
Matthias Braun
-Worldmap cleanups (use DrawingContext transformstack)
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2004-12-20
Matthias Braun
implemented a new object factory mechanism which is...
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2004-11-28
Matthias Braun
move over rewritten lispreader from tuxkart (with addit...
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2004-11-26
Matthias Braun
fixed broken 1-time animations in sprites, fixed collis...
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2004-11-25
Marek Moeckel
added badguy Nolok_01, as he may appear as the boss...
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2004-11-24
Matthias Braun
some cleanups in the sprite class, increased delta...
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2004-11-23
Matthias Braun
added jam build system, please try it out - the advanta...
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2004-11-20
Matthias Braun
The BIG COMMIT(tm)
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