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Made these two compilable. Were accessing text's w and h variables.
[supertux.git]
/
src
/
tile.h
2004-05-30
Matthias Braun
forgot stdint.h
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2004-05-30
Matthias Braun
don't include polygon code yet
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2004-05-30
Matthias Braun
-Changed drawing model. Everything is handled through...
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2004-05-28
Ryan Flegel
- added unisolid patch from Upsilon
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2004-05-20
Matthias Braun
-Added new object system and converted some GameObjects...
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2004-05-17
Ryan Flegel
- added spikes
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2004-05-08
Tobias Gläßer
Make sure that tiles are loaded before tilegroups are...
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2004-05-06
Tobias Gläßer
TileGroups are placed in a set now. BUTTON_WHEELUP...
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2004-05-05
Tobias Gläßer
added draw_stretched capability to surface* and tile...
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2004-05-03
Tobias Gläßer
more leveleditor related improvements
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2004-04-26
Ingo Ruhnke
- new more bulletprof endsequence code patch from MatzeB
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2004-04-26
Ingo Ruhnke
<MatzeB> -cleanup in resource management functions
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2004-04-25
Ingo Ruhnke
- memleak fix and menu fix from MatzeB
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2004-04-20
Ingo Ruhnke
- added standard copyright header to every file
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2004-04-13
Ingo Ruhnke
- converted texture_type into a Surface class
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2004-04-11
Ingo Ruhnke
- moved gameobjects into there own file
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2004-04-04
Tobias Gläßer
- Physic C++ rewrite (Matze Braun)
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2004-04-03
Tobias Gläßer
lots of improvements all over the code.
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2004-03-28
Tobias Gläßer
- Leveleditor improvements and fixes.
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2004-03-28
Ingo Ruhnke
- removed alpha from tile since it isn't needed
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2004-03-28
Ingo Ruhnke
- removed next_tile2, which isn't needed
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2004-03-28
Tobias Gläßer
We have our own mouse-cursor now! (graphics by Settra...
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2004-03-25
Ingo Ruhnke
- made TileManager::get() always return a valid tile
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2004-03-25
Ingo Ruhnke
- added translation table for the old format
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2004-03-24
Tobias Gläßer
new levelformat with multiple layers and and new tilese...
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