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Added Add-ons for Add-on manager, so online checks are voluntary
[supertux.git]
/
src
/
tile.cpp
2007-03-03
Ingo Ruhnke
- added check for 'region' symbol
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2007-03-03
Tim Goya
Convert cnames back to .h
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2006-09-04
Christoph Sommer
Stalactites interact with badguys again.
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2006-07-21
Matthias Braun
fix cr/lfs and remove trailing whitespaces...
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2006-04-26
Matthias Braun
- fix debugging functions for killing player
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2006-04-19
Matthias Braun
2 more evil mainloops are gone
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2006-04-13
Ondřej Hošek
Massive copyright update. I'm sorry if I'm crediting...
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2006-04-12
Matthias Braun
fade out console
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2006-04-09
Christoph Sommer
Messaging subsystem rewrite, step I
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2006-03-25
Christoph Sommer
Unified Messaging Subsystem
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2005-12-29
Matthias Braun
more adjustments to collision detection, tux is correct...
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2005-10-17
Ingo Ruhnke
- added a more compact form to define tiles
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2005-10-12
Ondřej Hošek
* Fixed a few own mistakes from a previous commit
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2005-10-03
Matthias Braun
- Reworked Surface class and drawing stuff:
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2005-06-28
Matthias Braun
fix miniswig using wrong stack numbers in functions...
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2005-06-26
Matthias Braun
renamed all .h to .hpp
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2005-06-07
Matthias Braun
supertux is using physfs now, this simplifies the code...
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2005-05-17
Ondřej Hošek
* Tux can now move horizontally after flapping followin...
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2005-05-17
Ondřej Hošek
* Tiles now have an alpha parameter for semi-transparen...
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2005-05-06
Matthias Braun
I should actually test my changes before committing
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2005-05-06
Matthias Braun
don't hardcode tilespath
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2005-05-05
Matthias Braun
renamed Rectangle to Rect because of §%$
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2005-05-04
Matthias Braun
- More work on scripting interface
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2005-05-01
Matthias Braun
-Started to move stuff from library back to main game
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2005-03-25
Matthias Braun
Had a bit of time today and worked on supertux:
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2004-11-28
Matthias Braun
move over rewritten lispreader from tuxkart (with addit...
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2004-11-26
Matthias Braun
lazily load tile images to speedup startup times
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2004-11-23
Matthias Braun
fix some more timings and the long standing gradient...
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2004-11-22
Matthias Braun
enemies fall down again, small improvements to tile...
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2004-11-20
Matthias Braun
The BIG COMMIT(tm)
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2004-09-08
Ricardo Cruz
Netsrot patch duplicated an include.
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2004-09-08
Matthias Braun
applied netsrot's patch
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2004-07-20
Tobias Gläßer
mainly changed #includes to work with the new SuperTux...
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2004-07-13
Tobias Gläßer
Fixed gcc3.4.x compilation.
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2004-07-10
Ricardo Cruz
Replaced USE_ALPHA/IGNORE_ALPHA by booleans.
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2004-06-22
Ricardo Cruz
Added slope tiles.
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2004-06-15
Ingo Ruhnke
- change subimage loading syntax to be more usefull...
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2004-06-14
Ingo Ruhnke
- moved tilemanager into its own class
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2004-06-14
Ingo Ruhnke
- fixed the bouncybrick artifact bug
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2004-06-09
Ryan Flegel
- fixed memory leak
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2004-06-09
Ryan Flegel
- did some C++ifying. let's try to follow suit :)
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2004-05-31
Matthias Braun
big refactoring of level and world class. A level is...
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2004-05-30
Matthias Braun
-Changed drawing model. Everything is handled through...
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2004-05-28
Ryan Flegel
- added unisolid patch from Upsilon
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2004-05-17
Ryan Flegel
- added spikes
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2004-05-14
Ryan Flegel
- fixed drawing crash
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2004-05-14
Ricardo Cruz
First try to switch to 800x600.
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2004-05-06
Tobias Gläßer
TileGroups are placed in a set now. BUTTON_WHEELUP...
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2004-05-05
Tobias Gläßer
added draw_stretched capability to surface* and tile...
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2004-05-03
Tobias Gläßer
more leveleditor related improvements
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2004-04-27
Ingo Ruhnke
removed debug stuff
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2004-04-26
Ingo Ruhnke
- new more bulletprof endsequence code patch from MatzeB
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2004-04-26
Ingo Ruhnke
<MatzeB> -cleanup in resource management functions
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2004-04-25
Ingo Ruhnke
- memleak fix and menu fix from MatzeB
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2004-04-20
Ingo Ruhnke
- added standard copyright header to every file
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2004-04-13
Ingo Ruhnke
- converted texture_type into a Surface class
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2004-04-11
Ingo Ruhnke
- moved gameobjects into there own file
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2004-04-04
Tobias Gläßer
- Physic C++ rewrite (Matze Braun)
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2004-04-03
Tobias Gläßer
lots of improvements all over the code.
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2004-03-28
Tobias Gläßer
- Leveleditor improvements and fixes.
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2004-03-28
Ingo Ruhnke
- removed alpha from tile since it isn't needed
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2004-03-28
Ingo Ruhnke
- removed next_tile2, which isn't needed
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2004-03-25
Ingo Ruhnke
- fixed badguys a little bit
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2004-03-25
Ingo Ruhnke
- made TileManager::get() always return a valid tile
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2004-03-25
Ingo Ruhnke
- fixed bricktile
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2004-03-25
Ingo Ruhnke
- added translation table for the old format
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2004-03-24
Tobias Gläßer
new levelformat with multiple layers and and new tilese...
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