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There is no need in saving on exit, since it already saves in level exit.
[supertux.git]
/
src
/
texture.h
2004-05-05
Tobias Gläßer
added draw_stretched capability to surface* and tile...
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commitdiff
2004-05-03
Tobias Gläßer
more leveleditor related improvements
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2004-05-01
Ingo Ruhnke
- fixed compile with opengl disabled
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2004-04-26
Ingo Ruhnke
<MatzeB> -cleanup in resource management functions
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2004-04-25
Ingo Ruhnke
- memleak fix and menu fix from MatzeB
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2004-04-20
Ingo Ruhnke
- added standard copyright header to every file
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2004-04-13
Ingo Ruhnke
- reenabled OpenGL menu entry
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2004-04-13
Ingo Ruhnke
- implemeted video-mode switching (this currently break...
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2004-04-13
Ingo Ruhnke
- converted text_type into a class
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2004-04-13
Ingo Ruhnke
- converted texture_type into a Surface class
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2004-04-03
Tobias Gläßer
lots of improvements all over the code.
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2004-03-23
Ingo Ruhnke
- removed unneded typedef's for structs
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2004-03-22
Ingo Ruhnke
commited Matzes Win32 patch
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2004-03-21
Ingo Ruhnke
- added default argument instead of NO_UPDATE
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2004-03-21
Ingo Ruhnke
- replaced a few char* with std::string
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2004-03-20
Tobias Gläßer
new level-format, many changes to level-related stuff
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2004-03-14
Tobias Gläßer
fixed nosound and noopengl build bugs. fixed bkgd image...
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2004-03-02
Tobias Gläßer
Improved buttons. You can create new level-subsets...
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2004-02-18
Tobias Gläßer
huge CVS merge, see ChangeLog for details.
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2004-02-01
Tobias Gläßer
Yet another huge code merge representing the current...
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2004-01-22
Tobias Gläßer
cleanups
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2004-01-20
Tobias Gläßer
arrays are dynamic now, fixed bugs, more code cleanups
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