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Minimap works in SDL now and one more crash is fixed.
[supertux.git]
/
src
/
texture.cpp
2004-05-09
Tobias Gläßer
Minimap works in SDL now and one more crash is fixed.
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commitdiff
2004-05-09
Ricardo Cruz
SDL draw() now supports alpha blitting.
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2004-05-05
Tobias Gläßer
added draw_stretched capability to surface* and tile...
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2004-05-03
Tobias Gläßer
more leveleditor related improvements
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2004-05-01
Ingo Ruhnke
- fixed compile with opengl disabled
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2004-05-01
Ricardo Cruz
Added alpha support for SDL. Dunno if works, wasn't...
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2004-04-28
Ingo Ruhnke
<MatzeB> fixes some remaining memory leaks
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2004-04-26
Ingo Ruhnke
<MatzeB> -cleanup in resource management functions
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2004-04-25
Ingo Ruhnke
- memleak fix and menu fix from MatzeB
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2004-04-20
Ingo Ruhnke
- added standard copyright header to every file
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2004-04-13
Ingo Ruhnke
- reenabled OpenGL menu entry
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2004-04-13
Ingo Ruhnke
- implemeted video-mode switching (this currently break...
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2004-04-13
Ingo Ruhnke
- converted texture_type into a Surface class
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2004-04-12
Ricardo Cruz
A first attempt to make a simple and clean way of an...
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2004-04-03
Tobias Gläßer
lots of improvements all over the code.
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2004-03-24
Tobias Gläßer
new levelformat with multiple layers and and new tilese...
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2004-03-24
Ingo Ruhnke
- coverted badguy type into an object
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2004-03-24
Ingo Ruhnke
- turned menu into a class, still a lot of public varia...
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2004-03-21
Ingo Ruhnke
- added default argument instead of NO_UPDATE
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2004-03-21
Ingo Ruhnke
- replaced char* with string
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2004-03-21
Ingo Ruhnke
- replaced a few char* with std::string
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2004-03-20
Tobias Gläßer
new level-format, many changes to level-related stuff
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2004-03-17
Ingo Ruhnke
- renamed *.c to *.cxx
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