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There is no need in saving on exit, since it already saves in level exit.
[supertux.git]
/
src
/
supertux.cpp
2004-05-05
Ricardo Cruz
Made leveleditor to start in a specific file when ran as:
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2004-04-28
Ingo Ruhnke
<MatzeB> fixes some remaining memory leaks
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2004-04-26
Ingo Ruhnke
<MatzeB> -cleanup in resource management functions
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2004-04-20
Ingo Ruhnke
- added standard copyright header to every file
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2004-04-19
Ingo Ruhnke
- fixed problem with last_menu not being able to handle...
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2004-04-17
Ingo Ruhnke
- added load game support for the worldmap
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2004-04-11
Ricardo Cruz
Included supertux.h stuff into it.
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2004-04-11
Ingo Ruhnke
- moved loadshared() to the right point
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2004-04-11
Ingo Ruhnke
- removed local (un)loadshared() stuff and replaced...
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2004-04-11
Ingo Ruhnke
- moved some more level_ stuff into the levelclass
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2004-04-10
Ingo Ruhnke
- turned gameloop into a class, in the hope to reduce...
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2004-04-09
Ingo Ruhnke
- cleaned up title screen a bit
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2004-03-24
Ingo Ruhnke
- commited Michael George's config-file patch
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2004-03-22
Ingo Ruhnke
commited Matzes Win32 patch
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2004-03-19
Ingo Ruhnke
- added level starting from command line thingy
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2004-03-17
Ingo Ruhnke
- renamed *.c to *.cxx
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