Replaced USE_ALPHA/IGNORE_ALPHA by booleans.
[supertux.git] / src / sprite.cpp
2004-07-10 Ricardo CruzReplaced USE_ALPHA/IGNORE_ALPHA by booleans.
2004-06-09 Ryan Flegel- did some C++ifying. let's try to follow suit :)
2004-06-08 Ricardo CruzReplaced uint32_t by Uint32. Has to be done, since...
2004-05-31 Ricardo CruzAdded support for drawing effects again.
2004-05-31 Matthias Braunbig refactoring of level and world class. A level is...
2004-05-30 Matthias Braun-Changed drawing model. Everything is handled through...
2004-05-27 Ricardo CruzDraw enemies upside down when falling.
2004-05-20 Matthias Braun-converted remaining classes to GameObject
2004-05-11 Ricardo CruzModified draw_part() in sprite class to make use of...
2004-05-11 Ricardo CruzCleanups. Basically I made sprites to care about the...
2004-05-11 Ricardo CruzFirst implementation of vertical scrolling.
2004-04-26 Ingo Ruhnke<MatzeB> -cleanup in resource management functions
2004-04-21 Ingo Ruhnke- added end-sequence code
2004-04-17 Ingo Ruhnke- added draw_part()
2004-04-17 Ingo Ruhnke- moved badguys to use sprite class
2004-04-13 Ingo Ruhnke- converted texture_type into a Surface class
2004-04-12 Ingo Ruhnke- added simple sprite class