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Forward bug fix port to HEAD.
[supertux.git]
/
src
/
special.cpp
2004-08-18
Ricardo Cruz
Forward bug fix port to HEAD.
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2004-08-10
Ricardo Cruz
There is no point in making a Y inferior to scroll_y...
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2004-07-26
Tobias Gläßer
Moved defines.h out of the library and back to src/.
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2004-07-25
Tobias Gläßer
- Major changes in Setup-API.
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2004-07-20
Tobias Gläßer
one forgotten #include change
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2004-07-20
Tobias Gläßer
mainly changed #includes to work with the new SuperTux...
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2004-06-13
Duong-Khang Nguyen
added CONFIG_HEADER and fixed minorest bugs :)
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2004-06-12
Marek Moeckel
Improved (?) ice bullet physics
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2004-06-09
Ryan Flegel
- did some C++ifying. let's try to follow suit :)
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2004-06-08
Ryan Flegel
- fixed powerup bumping
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2004-06-08
Marek Moeckel
Improved ice bullet using Benjamin's images
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2004-06-08
Marek Moeckel
Ice bullets now bump off walls
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2004-06-04
Ricardo Cruz
Fixed bullet position.
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2004-05-31
Matthias Braun
introduce a new SoundManager class and merged MusicMana...
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2004-05-31
Matthias Braun
big refactoring of level and world class. A level is...
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2004-05-30
Matthias Braun
-Changed drawing model. Everything is handled through...
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2004-05-27
Ricardo Cruz
Implemented Tux growing animation.
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2004-05-24
Matthias Braun
-renamed ViewPort to Camera
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2004-05-22
Ricardo Cruz
Fixes.
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2004-05-21
Matthias Braun
eliminated global scroll_x and scroll_y variables
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2004-05-20
Matthias Braun
-converted remaining classes to GameObject
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2004-05-19
Ricardo Cruz
Bullet fire counting with its height.
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2004-05-14
Ryan Flegel
- fixed [sorta] the mushroom bumping problems
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2004-05-12
Ricardo Cruz
Fire should be working again.
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2004-05-12
Ricardo Cruz
First implementation of the ice power.
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2004-05-12
Ryan Flegel
- fixed rising specials
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2004-05-11
Ricardo Cruz
Upgrades weren't being shown when appearing... fixed!
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2004-05-11
Ricardo Cruz
Cleanups. Basically I made sprites to care about the...
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2004-04-29
Ingo Ruhnke
<MatzeB> -updates the TODO file
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2004-04-28
Ingo Ruhnke
- memleak fix for my last patch
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2004-04-28
Ingo Ruhnke
MatzeB: that shoudl fix the cases where you die when...
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2004-04-28
Ricardo Cruz
Fixed bug told in the mailing list:
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2004-04-27
Ricardo Cruz
Matze made eggs not to be removed at all during a level...
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2004-04-27
Ingo Ruhnke
<MatzeB> -adds a workaround for the disappearing eggs...
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2004-04-27
Ricardo Cruz
Applied patch from Matze Braun that was sent to the...
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2004-04-26
Ingo Ruhnke
bump patch for upgrades from matzeb
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2004-04-26
Ingo Ruhnke
<MatzeB> -cleanup in resource management functions
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2004-04-26
Ingo Ruhnke
- fixed 'jump' on flower collection
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2004-04-25
Ingo Ruhnke
- tweaked bullet and endsequence
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2004-04-25
Ingo Ruhnke
- bullet tweaks
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2004-04-25
Ingo Ruhnke
- memleak fix and menu fix from MatzeB
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2004-04-22
Ingo Ruhnke
- made shrink behaviour more mariobros3 like, ie. firet...
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2004-04-22
Ingo Ruhnke
- changed way badguy removal is handled (ie. with a...
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2004-04-21
Ingo Ruhnke
- music patch from MatzeB, should fix crash on level...
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2004-04-20
Ingo Ruhnke
- turned LEFT/RIGHT defines into enum, turned BadGuyMod...
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2004-04-20
Ingo Ruhnke
- fixed level editor menus a bit (still not 100% working)
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2004-04-19
Ingo Ruhnke
- changed upgrades to use sprites
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2004-04-19
Ingo Ruhnke
- added UpgradeKind name to nameless enum
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2004-04-18
Ingo Ruhnke
- added constructor to level
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2004-04-16
Ingo Ruhnke
- some more savegame stuff
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2004-04-13
Ingo Ruhnke
- fixed egg behaviour a bit
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2004-04-13
Ingo Ruhnke
- converted texture_type into a Surface class
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2004-04-12
Ingo Ruhnke
- commited MatzeB's update patch
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2004-04-11
Ingo Ruhnke
started to convert timer into a class
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2004-04-11
Ingo Ruhnke
- made frame ration local
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2004-04-11
Ingo Ruhnke
- moved some global variables into a seperate class
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2004-04-11
Ingo Ruhnke
- localized some more variables
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2004-04-11
Ingo Ruhnke
- turned special into classes
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2004-04-11
Ingo Ruhnke
- renamed 'world' to 'global_world' to emphasis that...
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2004-04-10
Ingo Ruhnke
- moved stuff from scene into a World class, just an...
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2004-04-10
Ingo Ruhnke
- moved lots of code around, made gameloop even more...
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2004-04-03
Tobias Gläßer
lots of improvements all over the code.
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2004-03-29
Tobias Gläßer
- introduced new function wait_for_event
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2004-03-24
Ingo Ruhnke
- converted Player into a class (naming still needs...
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2004-03-22
Ingo Ruhnke
- replaced YES/NO with true/false
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2004-03-21
Tobias Gläßer
converted game object arrays to std::vector
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2004-03-17
Ingo Ruhnke
- renamed *.c to *.cxx
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