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Lossless compression by pngcrush for lots of .png images in supertux/data/images...
[supertux.git]
/
src
/
sector.hpp
2006-12-28
Christoph Sommer
Merged back changes from 0.3.x branch
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2006-10-23
Christoph Sommer
Allow solidity of tilemaps to be changed at runtime...
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2006-08-13
Wolfgang Becker
made ambient light scriptabel
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2006-08-12
Christoph Sommer
Magic Blocks only turn solid when nothing's blocking...
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2006-08-10
Matthias Braun
- add a COLGROUP_MOVING_STATIC (in the future we should...
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2006-08-09
Wolfgang Becker
New sector attribute 'ambient-light'.
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2006-07-21
Matthias Braun
fix cr/lfs and remove trailing whitespaces...
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2006-07-18
Christoph Sommer
Fun stuff
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2006-07-18
Christoph Sommer
Sectors support multiple solid tilemaps, tilemaps can...
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2006-07-15
Wolfgang Becker
Fake solid for trampoline.
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2006-07-09
Matthias Braun
merged new collision detection branch back into mainline
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2006-06-18
Christoph Sommer
Game no longer needs to pause while Tux grows /
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2006-05-26
Matthias Braun
- Remove ManagedSoundSource
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2006-05-20
Matthias Braun
more small improvements
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2006-05-20
Matthias Braun
improvement
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2006-05-20
Matthias Braun
some comments about collision detection
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2006-04-23
Matthias Braun
- Avoid some expensive SDL_GetTicks() calls
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2006-04-18
Christoph Sommer
Statisticts now also count secret areas found
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2006-04-17
Christoph Sommer
Removed a global variable
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2006-04-17
Matthias Braun
- Fixed ghostforest vs. ghostwood name
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2006-04-13
Ondřej Hošek
* "Outsourced" cheats from GameSession to scripting...
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2006-04-13
Ondřej Hošek
Massive copyright update. I'm sorry if I'm crediting...
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2006-04-13
Matthias Braun
add code to debug collision rectangles
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2006-04-12
Ondřej Hošek
When invincibility time's running out, the invinc....
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2006-04-11
Christoph Sommer
made typedefs public
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2006-04-11
Matthias Braun
hopefully fixed the crash on exit, keep sectors script...
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2006-04-10
Matthias Braun
Major rewrite of scripting support:
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2006-03-31
Matthias Braun
- Yet another try in the endless quest for perfect...
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2006-03-19
Christoph Sommer
Badguys rely on new (dummy-)function get_nearest_player. /
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2006-01-22
Matthias Braun
music and image paths in levels are now absolute (from...
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2005-12-31
Matthias Braun
check that place is free before releasing a grabbed...
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2005-12-29
Matthias Braun
more adjustments to collision detection, tux is correct...
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2005-12-27
Matthias Braun
Changed collision code, we now have several collision...
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2005-06-26
Matthias Braun
renamed all .h to .hpp
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