2005-05-07 |
Matthias Braun | - Change ScriptInterpreter to a gameobject, so we can... |
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2005-05-06 |
Matthias Braun | - Made miniswig support HSQUIRRELVM arguments (and... |
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2005-05-05 |
Matthias Braun | - Implemented a scripted object that can be placed... |
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2005-05-05 |
Matthias Braun | Here we go, the first script embedded in a level says... |
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2005-05-05 |
Matthias Braun | improve unisolid tile handling |
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2005-05-05 |
Matthias Braun | bonusblock is a sprite and not a tile in the new design... |
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2005-05-05 |
Matthias Braun | renamed Rectangle to Rect because of §%$ |
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2005-05-04 |
Matthias Braun | - More work on scripting interface |
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2005-05-01 |
Matthias Braun | -Started to move stuff from library back to main game |
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2005-04-01 |
Matthias Braun | -Worldmap cleanups (use DrawingContext transformstack) |
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2005-03-30 |
Matthias Braun | added a bell object which is a new better way to do... |
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2005-03-26 |
Matthias Braun | TODO update, fix tux doesn't stop at igloo anymore |
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2005-03-25 |
Matthias Braun | Had a bit of time today and worked on supertux: |
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2005-03-16 |
Marek Moeckel | added rain particle system, check it out in verticalfor... |
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2005-03-14 |
Marek Moeckel | Made implementation of credits song less stupid, thanks... |
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2005-03-13 |
Marek Moeckel | credits music plays on credits screen now |
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2004-12-20 |
Matthias Braun | implemented a new object factory mechanism which is... |
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2004-12-19 |
Ricardo Cruz | Added a common set of bridge funcs for Leveleditor... |
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2004-12-19 |
Matthias Braun | -german translation updates |
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2004-12-05 |
Matthias Braun | -Incorporated Marcin Ko��cielnicki patch that reintrodu... |
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2004-12-01 |
Matthias Braun | fix secretarea and sequencetrigger loading bugs |
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2004-11-29 |
Matthias Braun | started work on a collision grid class to speedup colli... |
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2004-11-28 |
Matthias Braun | remove invisible tile object as it's not needed |
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2004-11-28 |
Matthias Braun | move over rewritten lispreader from tuxkart (with addit... |
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2004-11-27 |
Marek Moeckel | patch contributed by markos_64: |
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2004-11-26 |
Matthias Braun | lazily load tile images to speedup startup times |
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2004-11-26 |
Matthias Braun | fixed background drawing problems introduced with my... |
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2004-11-26 |
Matthias Braun | some cleanups memory leak fixes and moving of source... |
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2004-11-26 |
Matthias Braun | fixed broken 1-time animations in sprites, fixed collis... |
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2004-11-25 |
Matthias Braun | added some more non-45 degree triangle modes |
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2004-11-25 |
Marek Moeckel | added badguy Nolok_01, as he may appear as the boss... |
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2004-11-25 |
Matthias Braun | implement spikes as objects and remove automake system |
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2004-11-24 |
Matthias Braun | some cleanups in the sprite class, increased delta... |
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2004-11-24 |
Marek Moeckel | added simple enemy dispenser (can only dispense bouncin... |
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2004-11-24 |
Matthias Braun | furhter improve collision detection by reintroducing... |
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2004-11-24 |
Matthias Braun | Improved collision detection by taking movement into... |
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2004-11-23 |
Matthias Braun | Goodbye gettext, Welcome TinyGetText |
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2004-11-23 |
Marek Moeckel | added trigger to display (and later count) secret areas |
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2004-11-22 |
Matthias Braun | properly implement invisible blocks |
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2004-11-22 |
Matthias Braun | fix tux jumping always full height |
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2004-11-20 |
Matthias Braun | forgot to update makefiles |
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2004-11-20 |
Matthias Braun | The BIG COMMIT(tm) |
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2004-10-31 |
Ricardo Cruz | Added a parameter for Particles to set the drawing... |
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2004-10-29 |
Ricardo Cruz | Redesigned Particles algorithm. |
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2004-10-26 |
Ryan Flegel | level editor patch from Richard |
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2004-10-21 |
Ricardo Cruz | Badguys from the start of the level were not appearing... |
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2004-09-23 |
Ricardo Cruz | Show a message when more than one bad guys is killed... |
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2004-09-21 |
Ryan Flegel | - fixed warnings pointed out by Frank |
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2004-09-20 |
Ryan Flegel | - fixed bug reported by Frank van der Loo |
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2004-09-20 |
Ricardo Cruz | Changed FloatingScore to support text (changed name... |
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2004-09-17 |
Ricardo Cruz | Added Total to statistics. |
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2004-09-16 |
Ricardo Cruz | Added support for setting up end sequence animations... |
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2004-09-15 |
Ricardo Cruz | Made statistics to keep track of also: bad guys squishe... |
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2004-09-14 |
Ricardo Cruz | Implemented a statistics system. I believe this feature... |
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2004-09-14 |
Ricardo Cruz | Made code using fireworks sound effect. |
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2004-09-13 |
Ricardo Cruz | Added simple particle system object. I called it Partic... |
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2004-09-13 |
Ricardo Cruz | Spawn points should now be working! |
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2004-09-09 |
Matthias Braun | fix old levels background speed not getting adjusted... |
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2004-08-18 |
Ricardo Cruz | Forward bug fix port to HEAD. |
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2004-08-05 |
Ricardo Cruz | Made the stomp cloud to have an independent movement... |
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2004-07-25 |
Tobias Gläßer | - Major changes in Setup-API. |
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2004-07-20 |
Tobias Gläßer | mainly changed #includes to work with the new SuperTux... |
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2004-07-07 |
Ricardo Cruz | Instead of setting the level to be flipped from the... |
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2004-07-07 |
Ricardo Cruz | Added vertical flipping to levels! |
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2004-07-02 |
Matthias Braun | save spawnpoints |
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2004-06-29 |
Ricardo Cruz | Changes: |
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2004-06-28 |
Ricardo Cruz | A few changes to make the code ready for the new level... |
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2004-06-14 |
Ingo Ruhnke | - moved tilemanager into its own class |
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2004-06-14 |
Ingo Ruhnke | - fixed the bouncybrick artifact bug |
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2004-06-13 |
Ingo Ruhnke | - read gravity has real, instead of int |
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2004-06-09 |
Ryan Flegel | - did some C++ifying. let's try to follow suit :) |
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2004-06-08 |
Ryan Flegel | - oops, forgot to remove commented area |
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2004-06-08 |
Ryan Flegel | - don't add new objects until end of Sector::action() |
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2004-06-08 |
Marek Moeckel | Fixed crashes at tiles that are not defined in supertux... |
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2004-06-01 |
Ryan Flegel | - fixed some crashes where there was an invalid tile... |
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2004-05-31 |
Matthias Braun | introduce a new SoundManager class and merged MusicMana... |
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2004-05-31 |
Matthias Braun | a first implementation of doors to switch between sectors |
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2004-05-31 |
Matthias Braun | big refactoring of level and world class. A level is... |
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