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-Started to move stuff from library back to main game
[supertux.git]
/
src
/
sector.cpp
2005-05-01
Matthias Braun
-Started to move stuff from library back to main game
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2005-04-01
Matthias Braun
-Worldmap cleanups (use DrawingContext transformstack)
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2005-03-30
Matthias Braun
added a bell object which is a new better way to do...
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2005-03-26
Matthias Braun
TODO update, fix tux doesn't stop at igloo anymore
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2005-03-25
Matthias Braun
Had a bit of time today and worked on supertux:
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2005-03-16
Marek Moeckel
added rain particle system, check it out in verticalfor...
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2005-03-14
Marek Moeckel
Made implementation of credits song less stupid, thanks...
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2005-03-13
Marek Moeckel
credits music plays on credits screen now
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2004-12-20
Matthias Braun
implemented a new object factory mechanism which is...
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2004-12-19
Ricardo Cruz
Added a common set of bridge funcs for Leveleditor...
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2004-12-19
Matthias Braun
-german translation updates
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2004-12-05
Matthias Braun
-Incorporated Marcin Ko��cielnicki patch that reintrodu...
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2004-12-01
Matthias Braun
fix secretarea and sequencetrigger loading bugs
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2004-11-29
Matthias Braun
started work on a collision grid class to speedup colli...
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2004-11-28
Matthias Braun
remove invisible tile object as it's not needed
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2004-11-28
Matthias Braun
move over rewritten lispreader from tuxkart (with addit...
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2004-11-27
Marek Moeckel
patch contributed by markos_64:
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2004-11-26
Matthias Braun
lazily load tile images to speedup startup times
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2004-11-26
Matthias Braun
fixed background drawing problems introduced with my...
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2004-11-26
Matthias Braun
some cleanups memory leak fixes and moving of source...
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2004-11-26
Matthias Braun
fixed broken 1-time animations in sprites, fixed collis...
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2004-11-25
Matthias Braun
added some more non-45 degree triangle modes
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2004-11-25
Marek Moeckel
added badguy Nolok_01, as he may appear as the boss...
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2004-11-25
Matthias Braun
implement spikes as objects and remove automake system
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2004-11-24
Matthias Braun
some cleanups in the sprite class, increased delta...
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2004-11-24
Marek Moeckel
added simple enemy dispenser (can only dispense bouncin...
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2004-11-24
Matthias Braun
furhter improve collision detection by reintroducing...
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2004-11-24
Matthias Braun
Improved collision detection by taking movement into...
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2004-11-23
Matthias Braun
Goodbye gettext, Welcome TinyGetText
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2004-11-23
Marek Moeckel
added trigger to display (and later count) secret areas
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2004-11-22
Matthias Braun
properly implement invisible blocks
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2004-11-22
Matthias Braun
fix tux jumping always full height
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2004-11-20
Matthias Braun
forgot to update makefiles
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2004-11-20
Matthias Braun
The BIG COMMIT(tm)
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2004-10-31
Ricardo Cruz
Added a parameter for Particles to set the drawing...
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2004-10-29
Ricardo Cruz
Redesigned Particles algorithm.
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2004-10-26
Ryan Flegel
level editor patch from Richard
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2004-10-21
Ricardo Cruz
Badguys from the start of the level were not appearing...
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2004-09-23
Ricardo Cruz
Show a message when more than one bad guys is killed...
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2004-09-21
Ryan Flegel
- fixed warnings pointed out by Frank
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2004-09-20
Ryan Flegel
- fixed bug reported by Frank van der Loo
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2004-09-20
Ricardo Cruz
Changed FloatingScore to support text (changed name...
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2004-09-17
Ricardo Cruz
Added Total to statistics.
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2004-09-16
Ricardo Cruz
Added support for setting up end sequence animations...
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2004-09-15
Ricardo Cruz
Made statistics to keep track of also: bad guys squishe...
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2004-09-14
Ricardo Cruz
Implemented a statistics system. I believe this feature...
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2004-09-14
Ricardo Cruz
Made code using fireworks sound effect.
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2004-09-13
Ricardo Cruz
Added simple particle system object. I called it Partic...
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2004-09-13
Ricardo Cruz
Spawn points should now be working!
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2004-09-09
Matthias Braun
fix old levels background speed not getting adjusted...
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2004-08-18
Ricardo Cruz
Forward bug fix port to HEAD.
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2004-08-05
Ricardo Cruz
Made the stomp cloud to have an independent movement...
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2004-07-25
Tobias Gläßer
- Major changes in Setup-API.
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2004-07-20
Tobias Gläßer
mainly changed #includes to work with the new SuperTux...
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2004-07-07
Ricardo Cruz
Instead of setting the level to be flipped from the...
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2004-07-07
Ricardo Cruz
Added vertical flipping to levels!
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2004-07-02
Matthias Braun
save spawnpoints
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2004-06-29
Ricardo Cruz
Changes:
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2004-06-28
Ricardo Cruz
A few changes to make the code ready for the new level...
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2004-06-14
Ingo Ruhnke
- moved tilemanager into its own class
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2004-06-14
Ingo Ruhnke
- fixed the bouncybrick artifact bug
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2004-06-13
Ingo Ruhnke
- read gravity has real, instead of int
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2004-06-09
Ryan Flegel
- did some C++ifying. let's try to follow suit :)
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2004-06-08
Ryan Flegel
- oops, forgot to remove commented area
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2004-06-08
Ryan Flegel
- don't add new objects until end of Sector::action()
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2004-06-08
Marek Moeckel
Fixed crashes at tiles that are not defined in supertux...
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2004-06-01
Ryan Flegel
- fixed some crashes where there was an invalid tile...
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2004-05-31
Matthias Braun
introduce a new SoundManager class and merged MusicMana...
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2004-05-31
Matthias Braun
a first implementation of doors to switch between sectors
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2004-05-31
Matthias Braun
big refactoring of level and world class. A level is...
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