2007-01-09 |
Christoph Sommer | Fixed loading of old levels w/o backgroundimage |
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2007-01-08 |
Christoph Sommer | Improve loading of old levels: Don't quit when backgrou... |
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2007-01-08 |
Christoph Sommer | Changed default gravity to 10.0 |
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2007-01-05 |
Christoph Sommer | Merged gravity patch by T. Goya |
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2006-12-28 |
Christoph Sommer | Merged back changes from 0.3.x branch |
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2006-10-29 |
Christoph Sommer | Replace arctis2.jpg background with arctis.jpg when... |
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2006-10-28 |
Christoph Sommer | Keep behaviour of invisible tiles the same when reading... |
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2006-10-23 |
Christoph Sommer | Allow solidity of tilemaps to be changed at runtime... |
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2006-09-17 |
Christoph Sommer | Automatically added lights are now colored and a bit... |
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2006-09-13 |
Christoph Sommer | Changed "Light" GameObject to be a static, unichrome... |
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2006-09-04 |
Christoph Sommer | Smalltux now spawns 32px below spawnpoint. / |
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2006-08-19 |
Wolfgang Becker | prevent spawning |
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2006-08-18 |
Christoph Sommer | replaced INFINITY macro with query to numeric_limits |
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2006-08-16 |
Christoph Sommer | Committed gnomino's iceflower patch. Also added placeho... |
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2006-08-13 |
Wolfgang Becker | made ambient light scriptabel |
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2006-08-12 |
Christoph Sommer | Magic Blocks only turn solid when nothing's blocking... |
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2006-08-10 |
Matthias Braun | - add a COLGROUP_MOVING_STATIC (in the future we should... |
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2006-08-09 |
Wolfgang Becker | New sector attribute 'ambient-light'. |
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2006-07-23 |
Christoph Sommer | Tentative checkin of tuxdev's "Object improvement patch... |
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2006-07-21 |
Matthias Braun | fix cr/lfs and remove trailing whitespaces... |
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2006-07-18 |
Christoph Sommer | Fun stuff |
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2006-07-18 |
Christoph Sommer | Sectors support multiple solid tilemaps, tilemaps can... |
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2006-07-17 |
Christoph Sommer | Sector::is_free_space knows about slope tiles |
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2006-07-15 |
Wolfgang Becker | Fake solid for trampoline. |
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2006-07-10 |
Matthias Braun | fix for bad hit structure |
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2006-07-10 |
Wolfgang Becker | Don't report collisions if nothing got hit |
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2006-07-09 |
Matthias Braun | merged new collision detection branch back into mainline |
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2006-06-25 |
Wolfgang Becker | Fixed collision with unisold tiles. |
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2006-05-28 |
Matthias Braun | small fixes |
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2006-04-30 |
Matthias Braun | blind commit, please test: use squirrel datatypes |
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2006-04-24 |
Matthias Braun | make GameObjects reference counted (this avoids crashs... |
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2006-04-23 |
Matthias Braun | - Worldmap scripts have their own roottable now (like... |
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2006-04-23 |
Matthias Braun | - Avoid some expensive SDL_GetTicks() calls |
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2006-04-19 |
Christoph Sommer | Hardcoded stay-on-platform behaviour as follows: Mr... |
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2006-04-17 |
Christoph Sommer | Removed a global variable |
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2006-04-17 |
Matthias Braun | - Fixed ghostforest vs. ghostwood name |
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2006-04-16 |
Christoph Sommer | Happy Easter! Played with fireflower bonus: Carrying... |
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2006-04-13 |
Ondřej Hošek | * "Outsourced" cheats from GameSession to scripting... |
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2006-04-13 |
Ondřej Hošek | Massive copyright update. I'm sorry if I'm crediting... |
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2006-04-13 |
Matthias Braun | add code to debug collision rectangles |
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2006-04-12 |
Matthias Braun | fade out console |
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2006-04-12 |
Matthias Braun | - remove pointless leveltime from world1 levels |
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2006-04-12 |
Ondřej Hošek | When invincibility time's running out, the invinc.... |
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2006-04-11 |
Matthias Braun | hopefully fixed the crash on exit, keep sectors script... |
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2006-04-10 |
Matthias Braun | Major rewrite of scripting support: |
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2006-04-09 |
Christoph Sommer | Messaging subsystem rewrite, step I |
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2006-04-07 |
Matthias Braun | refactored some supertux mainloops |
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2006-03-31 |
Matthias Braun | split Background into Background and Gradient object |
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2006-03-31 |
Matthias Braun | 1 tile holes work again, fixed some bugs in the PathWalker |
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2006-03-31 |
Matthias Braun | fix collision against spikes too wide, fix paths, try... |
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2006-03-31 |
Matthias Braun | forgot to add some files, fix invisible tiles |
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2006-03-31 |
Matthias Braun | - Yet another try in the endless quest for perfect... |
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2006-03-25 |
Christoph Sommer | Unified Messaging Subsystem |
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2006-01-22 |
Matthias Braun | music and image paths in levels are now absolute (from... |
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2006-01-22 |
Matthias Braun | first very unfinished and unpolished version of the... |
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2005-12-31 |
Matthias Braun | check that place is free before releasing a grabbed... |
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2005-12-29 |
Matthias Braun | more adjustments to collision detection, tux is correct... |
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2005-12-27 |
Matthias Braun | Changed collision code, we now have several collision... |
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2005-10-23 |
Ondřej Hošek | * Converted world 1 to new level format. |
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2005-10-12 |
Ondřej Hošek | * Fixed a few own mistakes from a previous commit |
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2005-10-03 |
Matthias Braun | - Reworked Surface class and drawing stuff: |
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2005-09-25 |
Marek Moeckel | keys are displayed on the screen, they can be "collecte... |
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2005-09-18 |
Matthias Braun | fix CONTINUE handling |
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2005-09-17 |
Marek Moeckel | kugelblitz electrifies water on contact - electrified... |
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2005-09-17 |
Matthias Braun | use spike flag again and don't replace spikes with... |
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2005-07-20 |
Marek Moeckel | converted sounds back to .wav |
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2005-06-29 |
Marek Moeckel | converted all sound files to .ogg (to avoid problems... |
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2005-06-26 |
Matthias Braun | renamed all .h to .hpp |
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2005-06-26 |
Matthias Braun | updated squirrel version |
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2005-06-24 |
Marek Moeckel | converted all music files to Ogg Vorbis |
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2005-06-23 |
Matthias Braun | Added a new SoundManager based on OpenAL. I also simpli... |
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2005-06-13 |
Matthias Braun | don't play with the magic constants... |
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2005-06-11 |
Matthias Braun | supertux is now searching for a default.nut file in... |
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2005-06-07 |
Matthias Braun | supertux is using physfs now, this simplifies the code... |
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2005-05-18 |
Marek Moeckel | renamed particlesystem_absolute to _interactive |
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2005-05-18 |
Marek Moeckel | added a new particle system that (currently) rains... |
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2005-05-18 |
Matthias Braun | bonusblock can now contain custom MovingObjects, added... |
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2005-05-17 |
Marek Moeckel | created a ghost forest demo from contrib art: |
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2005-05-16 |
Ondřej Hošek | * svn:ignored .externalToolBuilders in root directory... |
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2005-05-14 |
Marek Moeckel | added new class for particle systems that need absolute... |
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2005-05-12 |
Matthias Braun | - Added a new script command to display text files |
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2005-05-12 |
Matthias Braun | - Refactored worldmap a bit to reuse GameObject from... |
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2005-05-10 |
Matthias Braun | changed worldmap format a bit to be more consistent... |
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2005-05-07 |
Matthias Braun | - Change ScriptInterpreter to a gameobject, so we can... |
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2005-05-06 |
Matthias Braun | - Made miniswig support HSQUIRRELVM arguments (and... |
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2005-05-05 |
Matthias Braun | - Implemented a scripted object that can be placed... |
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2005-05-05 |
Matthias Braun | Here we go, the first script embedded in a level says... |
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2005-05-05 |
Matthias Braun | improve unisolid tile handling |
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2005-05-05 |
Matthias Braun | bonusblock is a sprite and not a tile in the new design... |
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2005-05-05 |
Matthias Braun | renamed Rectangle to Rect because of §%$ |
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2005-05-04 |
Matthias Braun | - More work on scripting interface |
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2005-05-01 |
Matthias Braun | -Started to move stuff from library back to main game |
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2005-04-01 |
Matthias Braun | -Worldmap cleanups (use DrawingContext transformstack) |
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2005-03-30 |
Matthias Braun | added a bell object which is a new better way to do... |
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2005-03-26 |
Matthias Braun | TODO update, fix tux doesn't stop at igloo anymore |
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2005-03-25 |
Matthias Braun | Had a bit of time today and worked on supertux: |
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2005-03-16 |
Marek Moeckel | added rain particle system, check it out in verticalfor... |
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2005-03-14 |
Marek Moeckel | Made implementation of credits song less stupid, thanks... |
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2005-03-13 |
Marek Moeckel | credits music plays on credits screen now |
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2004-12-20 |
Matthias Braun | implemented a new object factory mechanism which is... |
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