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Added explode(). Avoid duplicated code, futhermore, allows any badguy to explode.
[supertux.git]
/
src
/
scene.h
2004-05-02
Matthias Braun
fixed that points aren't reset when gameover
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2004-04-26
Ingo Ruhnke
- added saving of bonuses on worldmap, no loading yet
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2004-04-20
Ingo Ruhnke
- added standard copyright header to every file
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2004-04-17
Ingo Ruhnke
- changed/clean up level end detection a bit, still...
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2004-04-16
Ingo Ruhnke
- some more savegame stuff
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2004-04-11
Ingo Ruhnke
- moved time_left timer into gamesession
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2004-04-11
Ingo Ruhnke
- made frame ration local
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2004-04-11
Ingo Ruhnke
- moved some global variables into a seperate class
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2004-04-11
Ingo Ruhnke
- localized some more variables
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2004-04-11
Ingo Ruhnke
- made some more global variables, local
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2004-04-11
Ingo Ruhnke
- moved gameobjects into there own file
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2004-04-11
Ingo Ruhnke
- moved some more level_ stuff into the levelclass
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2004-04-10
Ingo Ruhnke
- moved stuff from scene into a World class, just an...
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2004-03-29
Tobias Gläßer
- introduced new function wait_for_event
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2004-03-24
Tobias Gläßer
new levelformat with multiple layers and and new tilese...
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2004-03-24
Ingo Ruhnke
- minor cleanup
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2004-03-24
Ingo Ruhnke
- converted Player into a class (naming still needs...
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2004-03-24
Ingo Ruhnke
- coverted badguy type into an object
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2004-03-24
Ingo Ruhnke
- created a named enum for badguys
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2004-03-22
Ingo Ruhnke
- replaced YES/NO with true/false
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2004-03-21
Tobias Gläßer
converted game object arrays to std::vector
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2004-03-14
Tobias Gläßer
applied Ricardo's upgrade direction patch again.
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2004-02-24
Tobias Gläßer
gameplay improvements
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2004-02-18
Tobias Gläßer
huge CVS merge, see ChangeLog for details.
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2004-02-01
Tobias Gläßer
Yet another huge code merge representing the current...
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2004-01-21
Tobias Gläßer
More code cleanups. Fixed a few bugs.
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2004-01-20
Tobias Gläßer
arrays are dynamic now, fixed bugs, more code cleanups
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2004-01-18
Tobias Gläßer
Huge code merge. This reflects the current status of...
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