2004-04-30 |
Ryan Flegel | - Fixed jumping so it works in a way everybody can... |
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2004-04-29 |
Ricardo Cruz | In the invincible mode, stars start flickering when... |
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2004-04-29 |
Ingo Ruhnke | undo'ed Ricardo patch, since it makes small jumps compl... |
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2004-04-29 |
Ricardo Cruz | Commented the set_velocity_y(0). I guess this is better... |
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2004-04-29 |
Matthias Braun | -optimized and cleaned up collision_object_map |
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2004-04-29 |
Ingo Ruhnke | - removed auto-repeat of jump events, now one has to... |
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2004-04-29 |
Ingo Ruhnke | <MatzeB> -updates the TODO file |
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2004-04-28 |
Ricardo Cruz | Forgot to commit this file. It used badguy's killme... |
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2004-04-28 |
Ingo Ruhnke | - added fire duck tux |
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2004-04-26 |
Ingo Ruhnke | - 'nother badguy fix from MatzeB: |
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2004-04-26 |
Ricardo Cruz | Implemented kicking (as asked by Ingo). The kick timing... |
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2004-04-26 |
Ingo Ruhnke | - changed priority of skid and duck to avoid glitches... |
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2004-04-26 |
Ingo Ruhnke | - added saving of bonuses on worldmap, no loading yet |
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2004-04-25 |
Ingo Ruhnke | - bullet tweaks |
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2004-04-25 |
Ingo Ruhnke | - rewrote tux drawing code, added firetux |
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2004-04-25 |
Ingo Ruhnke | - moved tux gfx into a struct |
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2004-04-25 |
Ingo Ruhnke | - moved tux completly to sprites |
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2004-04-25 |
Ingo Ruhnke | - added intro text |
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2004-04-24 |
Ingo Ruhnke | - new star tux, still rather pure, but useable |
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2004-04-24 |
Ingo Ruhnke | - fixed duck-jump bug |
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2004-04-24 |
Ingo Ruhnke | - added holding gfx, still looks rather stupid, but... |
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2004-04-24 |
Ingo Ruhnke | - fixed bug in Menu::check() |
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2004-04-22 |
Ingo Ruhnke | - made shrink behaviour more mariobros3 like, ie. firet... |
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2004-04-22 |
Ingo Ruhnke | - changed way badguy removal is handled (ie. with a... |
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2004-04-22 |
Ingo Ruhnke | - synced walk speed of walking enemies |
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2004-04-22 |
Ingo Ruhnke | - merged a few duplicated if's in player |
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2004-04-22 |
Ingo Ruhnke | - added small skid tux |
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2004-04-21 |
Ingo Ruhnke | - music patch from MatzeB, should fix crash on level... |
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2004-04-20 |
Ingo Ruhnke | - turned LEFT/RIGHT defines into enum, turned BadGuyMod... |
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2004-04-20 |
Ingo Ruhnke | - stop tux if he ran into a block, no more accelerating... |
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2004-04-20 |
Ingo Ruhnke | - switched gamespeed back to normal |
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2004-04-20 |
Ingo Ruhnke | - moved joystick mappings into a struct |
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2004-04-20 |
Ingo Ruhnke | - added standard copyright header to every file |
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2004-04-19 |
Ingo Ruhnke | - added more mario lik duck behaviour |
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2004-04-18 |
Ingo Ruhnke | - commited start_pos patch from sik0fewl |
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2004-04-18 |
Ingo Ruhnke | - fixed some align problems with tux |
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2004-04-18 |
Ingo Ruhnke | - added new bigtux |
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2004-04-18 |
Ingo Ruhnke | - moved default start position two tiles higher |
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2004-04-18 |
Ricardo Cruz | Patch by Ryan: |
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2004-04-17 |
Ingo Ruhnke | - changed/clean up level end detection a bit, still... |
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2004-04-16 |
Ingo Ruhnke | - some more savegame stuff |
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2004-04-16 |
Ricardo Cruz | This patch was send to the mailing list by Ryan (aka... |
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2004-04-13 |
Ingo Ruhnke | - commited MatzeBs duck fix |
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2004-04-13 |
Ingo Ruhnke | - converted text_type into a class |
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2004-04-13 |
Ingo Ruhnke | - converted texture_type into a Surface class |
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2004-04-12 |
Ingo Ruhnke | commited MatzeB's slider patch |
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2004-04-11 |
Ingo Ruhnke | - tweaked scroll behaviour a little bit |
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2004-04-11 |
Ingo Ruhnke | started to convert timer into a class |
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2004-04-11 |
Ingo Ruhnke | started to convert timer into a class |
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2004-04-11 |
Ingo Ruhnke | - moved time_left timer into gamesession |
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2004-04-11 |
Ingo Ruhnke | - made frame ration local |
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2004-04-11 |
Ingo Ruhnke | - moved some global variables into a seperate class |
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2004-04-11 |
Ingo Ruhnke | - made some more global variables, local |
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2004-04-11 |
Ingo Ruhnke | - moved some more stuff into the world class |
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2004-04-10 |
Ingo Ruhnke | - moved stuff from scene into a World class, just an... |
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2004-04-10 |
Ingo Ruhnke | - moved lots of code around, made gameloop even more... |
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2004-04-10 |
Ingo Ruhnke | - some indent fixes |
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2004-04-09 |
Ingo Ruhnke | - fixed snowball anim |
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2004-04-09 |
Ingo Ruhnke | - added new smalltux |
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2004-04-04 |
Tobias Gläßer | - Physic C++ rewrite (Matze Braun) |
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2004-04-03 |
Tobias Gläßer | lots of improvements all over the code. |
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2004-03-28 |
Ingo Ruhnke | - removed alpha from tile since it isn't needed |
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2004-03-26 |
Tobias Gläßer | merged bad_guy patch from Matze Braun. (recycling Ricar... |
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2004-03-25 |
Ingo Ruhnke | - fixed brick-bug (or maybe not, they still behave... |
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2004-03-25 |
Ingo Ruhnke | - fixed badguys a little bit |
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2004-03-25 |
Ingo Ruhnke | - fixed bricktile |
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2004-03-25 |
Ingo Ruhnke | - added translation table for the old format |
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2004-03-24 |
Tobias Gläßer | new levelformat with multiple layers and and new tilese... |
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2004-03-24 |
Ingo Ruhnke | - renamed input/input_ |
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2004-03-24 |
Ingo Ruhnke | - removed a few redundant "== true"'s |
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2004-03-24 |
Ingo Ruhnke | - converted Player into a class (naming still needs... |
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2004-03-24 |
Ingo Ruhnke | - coverted badguy type into an object |
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2004-03-23 |
Ingo Ruhnke | - fixed joystick code a bit |
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2004-03-22 |
Ingo Ruhnke | - removed NO_UPDATE and let the default argument handle it |
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2004-03-22 |
Ingo Ruhnke | - replaced YES/NO with true/false |
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2004-03-20 |
Tobias Gläßer | new level-format, many changes to level-related stuff |
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2004-03-19 |
Ricardo Cruz | Corrected a laptop behaviour, regarding kicking |
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2004-03-17 |
Ingo Ruhnke | - renamed *.c to *.cxx |
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