2015-03-17 |
Tobias Markus | Candle property warning to debug |
tree | commitdiff |
2015-03-16 |
Tobias Markus | Fade out and pause music on death and resume on restart... |
tree | commitdiff |
2015-03-16 |
Tobias Markus | Check return value of some lisp.get calls |
tree | commitdiff |
2015-03-09 |
Tobias Markus | Fix Tux walking backwards after automatic backflipping... |
tree | commitdiff |
2015-03-08 |
Tobias Markus | Make tux and yeti dying state not reveal secret tilemaps |
tree | commitdiff |
2015-03-04 |
Tobias Markus | better sound for splash effect |
tree | commitdiff |
2015-02-22 |
Tobias Markus | Fix for coverity #29401 |
tree | commitdiff |
2015-02-22 |
Tobias Markus | Fix for coverity #29402 |
tree | commitdiff |
2015-02-15 |
Tobias Markus | Fix for coverity #29394 |
tree | commitdiff |
2014-12-24 |
LMH | Fixed a Segmentation Fault when mr_iceblock was kicked... |
tree | commitdiff |
2014-12-17 |
LMH | Finish out stone form with some quick-and-dirty graphics |
tree | commitdiff |
2014-12-16 |
Tobias Markus | Silence compiler warning |
tree | commitdiff |
2014-12-14 |
LMH | Sprite action work for powerup hats: climbing, backflip. |
tree | commitdiff |
2014-12-14 |
LMH | Miner's hardhat shakes with stone Tux during second... |
tree | commitdiff |
2014-11-30 |
LMH | Crude attempt at a hat for airflower. |
tree | commitdiff |
2014-11-29 |
LMH | Icecrusher crushes bricks. |
tree | commitdiff |
2014-11-29 |
LMH | Generated particles need not have any randomness in... |
tree | commitdiff |
2014-11-29 |
LMH | Explicitly defined the angle used by Particles, used... |
tree | commitdiff |
2014-11-29 |
LMH | Stone form is heavy enough to break through bricks |
tree | commitdiff |
2014-11-29 |
LMH | Finished up code for basic functionality of earthflower... |
tree | commitdiff |
2014-11-28 |
LMH | Brought back particles for bomb explosions |
tree | commitdiff |
2014-11-28 |
LMH | Created a new definition for Particles. |
tree | commitdiff |
2014-11-28 |
LMH | Changed egg shadow draw layer so it will no longer... |
tree | commitdiff |
2014-11-27 |
LMH | Minimal code for earthflower active ability. |
tree | commitdiff |
2014-11-27 |
LMH | Removed 'add_bullet' from Sector, moved bullet checks... |
tree | commitdiff |
2014-11-23 |
Tobias Markus | [cppcheck] Part 2: Some further style fixes etc. |
tree | commitdiff |
2014-11-21 |
Tobias Markus | Small style fix |
tree | commitdiff |
2014-11-21 |
Tobias Markus | [cppcheck] Part 1: Performance |
tree | commitdiff |
2014-11-15 |
LMH | Tweak icecrusher draw layers to avoid objects (such... |
tree | commitdiff |
2014-11-15 |
LMH | Butt-jump stops gliding |
tree | commitdiff |
2014-11-15 |
LMH | Bouncing on enemies and trampolines also gets a hight... |
tree | commitdiff |
2014-11-15 |
LMH | New powerups added to worldmap cheat menu |
tree | commitdiff |
2014-11-15 |
LMH | Completed airflower powerup abilities. |
tree | commitdiff |
2014-11-09 |
LMH | Graphics for powerups: airflower and earthflower |
tree | commitdiff |
2014-11-09 |
LMH | Code structure for basic earthflower ability: illuminat... |
tree | commitdiff |
2014-11-09 |
LMH | Basic airflower capabilities added: higher jumps and... |
tree | commitdiff |
2014-11-09 |
LMH | Basic code structure to allow for two new powerups |
tree | commitdiff |
2014-10-08 |
Ingo Ruhnke | Added torch code |
tree | commitdiff |
2014-10-01 |
Ingo Ruhnke | Merge branch 'feature/smart-ptr' |
tree | commitdiff |
2014-10-01 |
Ingo Ruhnke | Replaced Ref and RefCounter with std::shared_ptr<> |
tree | commitdiff |
2014-09-13 |
Tobias Markus | Reset angle before starting kill animation |
tree | commitdiff |
2014-08-31 |
Ingo Ruhnke | Fixed numerous issues that caused errors in clang |
tree | commitdiff |
2014-08-31 |
Ingo Ruhnke | Replaced boost::shared_ptr<> with std::shared_ptr<> |
tree | commitdiff |
2014-08-31 |
Ingo Ruhnke | Silenced two compiler warnings |
tree | commitdiff |
2014-08-17 |
Ingo Ruhnke | Merge branch 'feature/init-cleanup' |
tree | commitdiff |
2014-08-17 |
Ingo Ruhnke | Turned a lot of other global objects into Currentons |
tree | commitdiff |
2014-08-17 |
Ingo Ruhnke | Cleaned up VideoSystem initalisation |
tree | commitdiff |
2014-08-17 |
Ingo Ruhnke | Made code -Wshadow clean, missed a bunch of issues... |
tree | commitdiff |
2014-08-17 |
Ingo Ruhnke | Made code -Wshadow clean |
tree | commitdiff |
2014-08-17 |
Ingo Ruhnke | Moved Block code to block.cpp, was in the wrong file... |
tree | commitdiff |
2014-08-17 |
Ingo Ruhnke | Removed some superfluous Vector() calls, source object... |
tree | commitdiff |
2014-08-16 |
Ingo Ruhnke | Merge branch 'feature/surface-scaling' |
tree | commitdiff |
2014-08-16 |
Ingo Ruhnke | Fixed code that broke due to changes to Rectf and Sizef |
tree | commitdiff |
2014-08-12 |
Ingo Ruhnke | Use std::unique_ptr<> throughout the audio system |
tree | commitdiff |
2014-08-12 |
Ingo Ruhnke | Removed trailing whitespace from all *.?pp files |
tree | commitdiff |
2014-08-11 |
Ingo Ruhnke | Merge branch 'feature/argparse' |
tree | commitdiff |
2014-08-11 |
Ingo Ruhnke | Fixed compiler warnings due to new loglevel aware log... |
tree | commitdiff |
2014-08-11 |
Ingo Ruhnke | Updated email address, grumbel@gmx.de -> grumbel@gmail.com |
tree | commitdiff |
2014-08-10 |
Ingo Ruhnke | Made WARNING build option usable again |
tree | commitdiff |
2014-08-06 |
Ingo Ruhnke | Merge branch 'feature/gamecontroller' |
tree | commitdiff |
2014-08-06 |
Ingo Ruhnke | Renamed JoystickKeyboardController to InputManager |
tree | commitdiff |
2014-08-06 |
Ingo Ruhnke | Moved keyboard code into KeyboardManager class |
tree | commitdiff |
2014-08-04 |
Ingo Ruhnke | Merge branch 'feature/c++11' |
tree | commitdiff |
2014-08-03 |
Mathnerd314 | Fix egg sprite |
tree | commitdiff |
2014-08-03 |
Ingo Ruhnke | Fixed some std::unique_ptr<> issues |
tree | commitdiff |
2014-08-03 |
Ingo Ruhnke | Replaced std::auto_ptr<> with std::unique_ptr<> |
tree | commitdiff |
2014-08-03 |
Mathnerd314 | Merge branch 'master' of https://code.google.com/p... |
tree | commitdiff |
2014-08-03 |
Mathnerd314 | Merge branch 'master' of https://code.google.com/p... |
tree | commitdiff |
2014-08-03 |
Mathnerd314 | Flesh out the intro scene some more. |
tree | commitdiff |
2014-08-03 |
Ingo Ruhnke | Merge branch 'master' of https://code.google.com/p... |
tree | commitdiff |
2014-08-03 |
Ingo Ruhnke | Rolled file back to version from master, due to imprope... |
tree | commitdiff |
2014-08-03 |
Ingo Ruhnke | Merge branch 'feature/sdl2' |
tree | commitdiff |
2014-08-01 |
Tobias Markus | Only rotate egg when its actually moving (velocity... |
tree | commitdiff |
2014-07-24 |
LMH | Invincibility stars sparkle when close to Tux |
tree | commitdiff |
2014-07-18 |
LMH | Reduced the value of SWITCH_DELAY for magic blocks... |
tree | commitdiff |
2014-07-18 |
LMH | Fixed a counting bug when using butt-jump on a multi... |
tree | commitdiff |
2014-03-11 |
Tobias Markus | Do not rotate sprite when we are dying |
tree | commitdiff |
2014-03-09 |
LMH | Separated shading on egg from the rotating graphic... |
tree | commitdiff |
2014-03-09 |
LMH | More explosion variety. |
tree | commitdiff |
2014-03-08 |
LMH | A more elegant approach to backflip animation. |
tree | commitdiff |
2014-03-08 |
LMH | Alternative approach to rotating egg powerup. |
tree | commitdiff |
2014-03-03 |
Tobias Markus | Fixing compiler warning |
tree | commitdiff |
2014-01-30 |
Tobias Markus | [Issue 3] Fix for jittering when there are slopes that... |
tree | commitdiff |
2014-01-30 |
Tobias Markus | Possible fix for issue 369: Wrong kill animation after... |
tree | commitdiff |
2014-01-28 |
LMH | Explosions destroy bricks |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Lower savebell sound for bigger bell |
tree | commitdiff |
2014-01-24 |
LMH | Renamed some variables for rusty_trampoline since the... |
tree | commitdiff |
2014-01-24 |
Tobias Markus | WIP improvement: Egg powerup rotation |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Lower savebell sound for bigger bell |
tree | commitdiff |
2013-12-29 |
LMH | Renamed some variables for rusty_trampoline since the... |
tree | commitdiff |
2013-12-18 |
Tobias Markus | WIP improvement: Egg powerup rotation |
tree | commitdiff |
2013-10-26 |
LMH | Keep dead Tux small, resolves bug#638 and issue#5 |
tree | commitdiff |
2013-10-26 |
LMH | Changed the draw layer of coins from LAYER_TILES to... |
tree | commitdiff |
2013-10-26 |
Wolfgang Becker | When creating a brick object to handle tiles with attri... |
tree | commitdiff |
2013-10-26 |
LMH | New sounds: cracking, icecrash, pop, and sizzle. |
tree | commitdiff |
2013-10-26 |
LMH | WeakBlocks draw in front of other objects allowing... |
tree | commitdiff |
2013-10-26 |
LMH | BonusBlock drawn on same layer as Block again |
tree | commitdiff |
2013-10-26 |
LMH | Secret areas can also trigger a script |
tree | commitdiff |
2013-10-26 |
LMH | Icecrusher will no longer drop if there are static... |
tree | commitdiff |
2013-10-26 |
LMH | Added a secondary coin sound to distinguish between... |
tree | commitdiff |
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