Made invincibility sparkle a particle effect
[supertux.git] / src / object /
2006-07-03 Christoph SommerMade invincibility sparkle a particle effect
2006-07-03 Ingo Ruhnke- some small adjustments to the lighting
2006-07-03 Ingo Ruhnke- added sprite rotation
2006-07-03 Ingo Ruhnke- added spotlight (not working, since rotation and...
2006-07-02 Wolfgang BeckerAdd some more sound_manager->preloads into object const...
2006-06-30 Wolfgang BeckerAmbient sound loops again, Part III. A more global...
2006-06-30 Christoph SommerMade flip_level_transformer flip platforms.
2006-06-30 Wolfgang BeckerAmbient sound loops again, Part II
2006-06-29 Stephen GroundwaterAdding in the start of graphics and noise for the new...
2006-06-28 Christoph SommerMade SpriteParticle's action configurable
2006-06-28 Christoph SommerMade backflipping jump a little further /
2006-06-28 Christoph SommerAdded backflip action (no gfx yet) /
2006-06-28 Wolfgang BeckerScripted objects now support 'set_solid(bool solid...
2006-06-27 Christoph SommerMade Wind scriptable
2006-06-25 Christoph SommerFixed problem with Cloud particles popping out of view...
2006-06-25 Christoph SommerInverted Wind particle's y-coordinate
2006-06-25 Christoph SommerSwitched y coordinate of Physics class to be like all...
2006-06-18 Christoph SommerImproved ghost mode a bit
2006-06-18 Christoph SommerFixed flip level transformer
2006-06-18 Christoph SommerGame no longer needs to pause while Tux grows /
2006-06-08 Christoph SommerNew Wind object: gently pushes players in one direction /
2006-06-02 Christoph SommerCandle can now be turned on and off via squirrel scripting
2006-06-02 Christoph SommerSpriteParticle constructor now takes an AnchorPoint...
2006-05-26 Christoph SommerAdded ghost mode for easier level debugging
2006-05-26 Matthias Braun- Remove ManagedSoundSource
2006-05-25 Christoph SommerFixed a bug. Modified "Whatever floats your boat" to...
2006-05-25 Christoph SommerPlatform now scriptable
2006-05-25 Christoph SommerFirst tries at making platform scriptable
2006-05-23 Christoph SommerForced Camera to always have Tux in the middle 5/6...
2006-05-20 Christoph SommerUnstableTile now has configurable sprite and allows...
2006-05-20 Matthias Braunsome comments about collision detection
2006-05-20 Christoph SommerPlatform that hurts Tux and Badguys when touched
2006-05-16 Matthias Braunfix mriceblock grabbing
2006-05-16 Wolfgang BeckerUpdated monodev's project files.
2006-05-14 Matthias Braunsomre sound preloading
2006-05-14 Wolfgang BeckerPrevent crash when tux dies while carrying iceblock.
2006-05-14 Matthias Braunfix bug with player not stopping when deactivated,...
2006-05-13 Christoph SommerCreated some code for Candle
2006-05-13 Christoph SommerSome more objects now inherit from MovingSprite
2006-05-12 Christoph SommerSeems like I forgot an include
2006-05-12 Christoph SommerExperiments with a new abstract base class for Moving...
2006-05-04 Christoph SommerBadguys are now responsible for killing themselves...
2006-05-01 Christoph Sommeradded missing include
2006-05-01 Christoph SommerNew GameObject SpriteParticle
2006-04-30 Christoph SommerNew object weak_block: a block that can be destroyed...
2006-04-30 Matthias Braunblind commit, please test: use squirrel datatypes
2006-04-29 Christoph SommerRolled back musical coin code
2006-04-28 Christoph SommerThe most senseless commit ever
2006-04-28 Ryan FlegelForgot file
2006-04-27 Ryan FlegelSome tweaks to snow particle system
2006-04-27 Ryan FlegelChecked in patch from Lerc
2006-04-27 Christoph SommerTried enabling keyword substitution for $Id$
2006-04-26 Matthias Braunfix exception getting thrown although argument was...
2006-04-26 Matthias Braun- fix debugging functions for killing player
2006-04-26 Ryan FlegelCommitting RandomGenerator patch from Allen King, with...
2006-04-25 Ryan FlegelAdded missing include
2006-04-25 Christoph SommerMoved some sprites from LAYER_OBJECTS to LAYER_FLOATING...
2006-04-24 Ryan FlegelDraw bouncy coin above other objects
2006-04-24 Matthias Braunchange notion from layers to z-pos in levelfiles
2006-04-23 Matthias Braunmake igloo the first level
2006-04-23 Matthias Braun- Avoid some expensive SDL_GetTicks() calls
2006-04-19 Matthias Braunmore work on worldmap switching
2006-04-19 Matthias Braun2 more evil mainloops are gone
2006-04-18 Christoph SommerStatisticts now also count secret areas found
2006-04-18 Christoph SommerFixed time/badguy errors in statistics, still needs...
2006-04-17 Christoph SommerRemoved a global variable
2006-04-16 Christoph SommerHappy Easter! Played with fireflower bonus: Carrying...
2006-04-14 Ondřej Hošek* Implemented StayOnPlatform on badguys where useful
2006-04-13 Ondřej HošekMassive copyright update. I'm sorry if I'm crediting...
2006-04-13 Matthias Braunfix menu width, didn't committ the tileset fix, miscela...
2006-04-12 Ondřej HošekHacked together a "coin losing" effect when Tux is...
2006-04-12 Matthias Braunfade out console
2006-04-11 Matthias Braunhopefully fixed the crash on exit, keep sectors script...
2006-04-10 Matthias BraunMajor rewrite of scripting support:
2006-04-10 Christoph SommerMoved some console commands' implementations nearer...
2006-04-09 Christoph SommerMessaging subsystem rewrite, step I
2006-04-07 Matthias Braunrefactored some supertux mainloops
2006-04-07 Christoph SommerRestored old growup code
2006-04-07 Christoph SommerForgot a file
2006-04-06 Ryan FlegelTypo fix
2006-04-04 Matthias Braunmissing assert
2006-04-03 Marek Moeckelstopped infoblocks from ringing, since they're not...
2006-04-02 Stephen Groundwaterreplaced bell object with firefly, renamed all hooks...
2006-03-31 Matthias Braunforgot 2 files
2006-03-31 Matthias Braunsplit Background into Background and Gradient object
2006-03-31 Matthias Braun1 tile holes work again, fixed some bugs in the PathWalker
2006-03-31 Matthias Braunfix shrinking
2006-03-31 Matthias Braunfix growup, lightmap experiments with willowisp
2006-03-31 Matthias Braunfix memory leak in background object
2006-03-31 Matthias Braunfix
2006-03-31 Matthias Braunfix collision against spikes too wide, fix paths, try...
2006-03-31 Matthias Braunforgot to add some files, fix invisible tiles
2006-03-31 Matthias Braun- Yet another try in the endless quest for perfect...
2006-03-30 Christoph SommerBackground can now render three images: Top, Center...
2006-03-25 Christoph SommerPhone rings again. /
2006-03-25 Christoph SommerUnified Messaging Subsystem
2006-03-23 Christoph SommerForward declarations stink / Path is now serializable...
2006-03-22 Christoph Sommerautoscoll Camera now references Path, just like the...
2006-03-21 Christoph SommerNew Path based on time intervals; see levels/test/platf...
2006-03-19 Christoph SommerSplit game objects into separate .sprite files
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