2006-01-06 |
Ondřej Hošek | * In the usage help, put LEVELFILE into brackets since... |
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2005-12-31 |
Matthias Braun | check that place is free before releasing a grabbed... |
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2005-12-31 |
Matthias Braun | some more work on portable objects |
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2005-12-31 |
Matthias Braun | some fixes after my latest changes |
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2005-12-29 |
Matthias Braun | more adjustments to collision detection, tux is correct... |
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2005-12-27 |
Matthias Braun | Changed collision code, we now have several collision... |
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2005-11-08 |
Stephen Groundwater | added firefly -moving platform ripoff, and skull -unsta... |
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2005-11-06 |
Ondřej Hošek | * Added a boolean "disable-physics" property to powerup... |
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2005-10-31 |
Ondřej Hošek | * Level time now respects top border |
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2005-10-29 |
Ondřej Hošek | * Fixed gradient background bug |
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2005-10-26 |
Ondřej Hošek | * Added image support to InfoBlocks (useful e.g. to... |
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2005-10-12 |
Ondřej Hošek | * Fixed a few own mistakes from a previous commit |
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2005-10-05 |
Marek Moeckel | moved some code |
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2005-10-05 |
Marek Moeckel | removed all flapping code |
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2005-10-03 |
Matthias Braun | - Reworked Surface class and drawing stuff: |
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2005-10-03 |
Matthias Braun | moved some sprites to separate files |
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2005-10-02 |
Matthias Braun | - Allow custom leveldots |
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2005-09-30 |
Marek Moeckel | support for centered text in scripts |
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2005-09-30 |
Marek Moeckel | cutscene borders fade in and out now |
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2005-09-26 |
Marek Moeckel | small fixes |
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2005-09-25 |
Marek Moeckel | lots of cool scripting stuff |
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2005-09-25 |
Marek Moeckel | keys are displayed on the screen, they can be "collecte... |
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2005-09-18 |
Marek Moeckel | more fixes for Kugelblitz and Rain |
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2005-09-18 |
Marek Moeckel | fixed electrifier |
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2005-09-18 |
Marek Moeckel | fixed kugelblitz, added electrifier object |
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2005-09-18 |
Matthias Braun | try to fix badguys walking on water |
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2005-09-17 |
Marek Moeckel | fixed solid water for tux |
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2005-09-17 |
Marek Moeckel | kugelblitz electrifies water on contact - electrified... |
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2005-09-17 |
Matthias Braun | use spike flag again and don't replace spikes with... |
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2005-08-10 |
Matthias Braun | some cleanups and changes to miniswig and scripting... |
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2005-07-20 |
Marek Moeckel | converted sounds back to .wav |
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2005-07-16 |
Marek Moeckel | added point sprite for flexlay |
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2005-07-16 |
Marek Moeckel | added some comments and the framework for platforms... |
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2005-07-15 |
Marek Moeckel | -modified moving platform class to make use of the... |
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2005-07-15 |
Marek Moeckel | Patch by <balinor@pnxs.de>: |
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2005-06-29 |
Marek Moeckel | converted all sound files to .ogg (to avoid problems... |
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2005-06-28 |
Matthias Braun | fix miniswig using wrong stack numbers in functions... |
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2005-06-26 |
Matthias Braun | renamed all .h to .hpp |
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2005-06-26 |
Matthias Braun | updated squirrel version |
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2005-06-23 |
Matthias Braun | Added a new SoundManager based on OpenAL. I also simpli... |
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2005-06-18 |
Marek Moeckel | changed some comments |
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2005-06-18 |
Marek Moeckel | fixed rain splashes |
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2005-06-07 |
Matthias Braun | supertux is using physfs now, this simplifies the code... |
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2005-06-06 |
Marek Moeckel | changed camera to show more of what's above tux |
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2005-06-02 |
Matthias Braun | fix iconv signature problems |
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2005-05-23 |
Marek Moeckel | fixed critical telephone bug (thanks for noticing,... |
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2005-05-23 |
Marek Moeckel | made the phone ringing again |
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2005-05-22 |
Marek Moeckel | temporarily disabled ringing because it needs fixing |
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2005-05-22 |
Marek Moeckel | made the phone (infoblock) ringing until tux picks... |
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2005-05-20 |
Marek Moeckel | converted ghost forest music to .ogg because of problem... |
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2005-05-18 |
Marek Moeckel | rainsplashes are now automatically generated by the... |
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2005-05-18 |
Marek Moeckel | renamed particlesystem_absolute to _interactive |
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2005-05-18 |
Marek Moeckel | added a new particle system that (currently) rains... |
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2005-05-18 |
Marek Moeckel | updated ambient sound for use with flexlay |
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2005-05-18 |
Marek Moeckel | commented out two lines in block.cpp that caused a... |
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2005-05-18 |
Matthias Braun | bonusblock can now contain custom MovingObjects, added... |
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2005-05-17 |
Marek Moeckel | created a ghost forest demo from contrib art: |
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2005-05-17 |
Marek Moeckel | added a powerup object that can be placed in levels... |
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2005-05-17 |
Ondřej Hošek | * Tux can now move horizontally after flapping followin... |
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2005-05-17 |
Marek Moeckel | reduced flappinf strength a litte so that Tux doesn... |
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2005-05-16 |
Ondřej Hošek | Implemented Yoshi's Island-style flapping (based on... |
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2005-05-15 |
Marek Moeckel | more work on rain |
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2005-05-14 |
Marek Moeckel | added new class for particle systems that need absolute... |
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2005-05-12 |
Matthias Braun | - Refactored worldmap a bit to reuse GameObject from... |
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2005-05-11 |
Marek Moeckel | testing ambient sound in level1 |
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2005-05-11 |
Matthias Braun | not deperecated anymore |
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2005-05-11 |
Marek Moeckel | fixed a bug in tiles.strf |
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2005-05-10 |
Ondřej Hošek | * Updated the scripting reference document.* Removed... |
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2005-05-10 |
Bastiaan Zapf | - Upgraded ambient sound source to rounded rectangule... |
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2005-05-10 |
Marek Moeckel | added collision for raindrops (wip) |
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2005-05-10 |
Ondřej Hošek | *Removed stuff from times of automake and CVS (director... |
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2005-05-10 |
Matthias Braun | changed worldmap format a bit to be more consistent... |
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2005-05-08 |
Matthias Braun | we can now fade in scripts |
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2005-05-08 |
Bastiaan Zapf | - ambient_sound improved (now does silence, volume, |
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2005-05-07 |
Marek Moeckel | removed old data and contrib, new files will follow |
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2005-05-07 |
Matthias Braun | - Change ScriptInterpreter to a gameobject, so we can... |
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2005-05-06 |
Matthias Braun | fixed a bug in my last effects removal, improved the... |
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2005-05-06 |
Bastiaan Zapf | - SoundManager doesn't need Effects for now - ambient... |
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2005-05-06 |
Matthias Braun | some fixes for the text object |
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2005-05-06 |
Matthias Braun | - Made miniswig support HSQUIRRELVM arguments (and... |
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2005-05-06 |
Bastiaan Zapf | SVN-Revision: 2418 |
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2005-05-06 |
Matthias Braun | forgot to add files |
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2005-05-05 |
Matthias Braun | - Implemented a scripted object that can be placed... |
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2005-05-05 |
Matthias Braun | bonusblock is a sprite and not a tile in the new design... |
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2005-05-05 |
Matthias Braun | renamed Rectangle to Rect because of §%$ |
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2005-05-04 |
Matthias Braun | - More work on scripting interface |
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2005-05-01 |
Matthias Braun | -Started to move stuff from library back to main game |
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2005-04-07 |
Ryan Flegel | Changed Yeti behaviour. You must stun him (jump on... |
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2005-04-06 |
Matthias Braun | Started some work on the yeti boss |
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2005-04-04 |
Matthias Braun | remove outdated comment |
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2005-04-04 |
Ingo Ruhnke | - added geometry option which allows SuperTux to run... |
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2005-04-03 |
Matthias Braun | had more changes lying around here |
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2005-04-03 |
Matthias Braun | make sure all tiles are loaded |
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2005-04-03 |
Matthias Braun | make gradient parsing a bit more robust |
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2005-04-01 |
Matthias Braun | -Worldmap cleanups (use DrawingContext transformstack) |
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2005-03-30 |
Matthias Braun | -Some cleanups in text scrolling code |
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2005-03-30 |
Matthias Braun | shorten unstable time |
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2005-03-30 |
Matthias Braun | added unstable_tile object |
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2005-03-30 |
Matthias Braun | added a bell object which is a new better way to do... |
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2005-03-25 |
Matthias Braun | Had a bit of time today and worked on supertux: |
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