2007-01-29 |
Arvid Norlander | Fixed svn:keywords... (Why aren't people using the... |
tree | commitdiff |
2007-01-28 |
Christoph Sommer | Split EndSequence into multiple types. Defeating the... |
tree | commitdiff |
2007-01-28 |
Ingo Ruhnke | - renamed LEFT_ALLIGN to ALIGN_LEFT |
tree | commitdiff |
2007-01-28 |
Ondřej Hošek | B91: Tux now guesses direction to walk in during an... |
tree | commitdiff |
2007-01-28 |
Wolfgang Becker | Allow Tux to unduck in unisolid tiles. |
tree | commitdiff |
2007-01-28 |
Ondřej Hošek | * Coins inside boxes are now being counted. (We'll... |
tree | commitdiff |
2007-01-28 |
Arvid Norlander | Fixed trailing whitespaces in all(?) source files of... |
tree | commitdiff |
2007-01-23 |
Matthias Braun | - fix a bunch of msvc warnings (mostly assigning double... |
tree | commitdiff |
2007-01-21 |
Wolfgang Becker | Klaus Denker's widescreen_fixes.patch: |
tree | commitdiff |
2007-01-21 |
Christoph Sommer | Experiments with Kirby(1)-style-camera |
tree | commitdiff |
2007-01-20 |
Wolfgang Becker | Set a speed limit for Tux. Used at the endsequence... |
tree | commitdiff |
2007-01-20 |
Wolfgang Becker | Make Tux run automatically. As before, if he is carryin... |
tree | commitdiff |
2007-01-20 |
Christoph Sommer | Issue #89: Respawn Tux at original, not current positio... |
tree | commitdiff |
2007-01-19 |
Arvid Norlander | Fixed svn:keywords and svn:eol-style for some of *... |
tree | commitdiff |
2007-01-18 |
Christoph Sommer | Separated EndSequence logic from GameSession. This... |
tree | commitdiff |
2007-01-16 |
Christoph Sommer | Tried reducing extent of motion sickness induced by... |
tree | commitdiff |
2007-01-14 |
Wolfgang Becker | Updated monodevelop files. |
tree | commitdiff |
2007-01-14 |
Wolfgang Becker | Make boxes hit by bigtux from below bounce before they... |
tree | commitdiff |
2007-01-10 |
Wolfgang Becker | Activate firefly on restart |
tree | commitdiff |
2007-01-08 |
Christoph Sommer | Improve loading of old levels: Don't quit when backgrou... |
tree | commitdiff |
2007-01-08 |
Christoph Sommer | Merged Patch #1811 |
tree | commitdiff |
2007-01-07 |
Wolfgang Becker | tuxdev fixed the tux floating backwards while jumping bug |
tree | commitdiff |
2007-01-05 |
Christoph Sommer | Merged gravity patch by T. Goya |
tree | commitdiff |
2007-01-04 |
Wolfgang Becker | Check if area is free of tiles and moving objects befor... |
tree | commitdiff |
2007-01-02 |
Wolfgang Becker | Sorry, was too early for that patch. |
tree | commitdiff |
2007-01-02 |
Wolfgang Becker | [ Patch #1793 ] Turn physic into POD |
tree | commitdiff |
2006-12-30 |
Wolfgang Becker | set 'world' when leaving iceicland |
tree | commitdiff |
2006-12-28 |
Christoph Sommer | Merged back changes from 0.3.x branch |
tree | commitdiff |
2006-12-16 |
Wolfgang Becker | [Patch #1251] by tuxdev: timelimit fudge factor |
tree | commitdiff |
2006-12-16 |
Christoph Sommer | Merged floating image patch by DirtY iCE |
tree | commitdiff |
2006-12-04 |
Wolfgang Becker | Fixed fading for sixteen_to_nine and four_to_three. |
tree | commitdiff |
2006-11-08 |
Wolfgang Becker | Update magic blocks only if center is on screen. |
tree | commitdiff |
2006-11-01 |
Christoph Sommer | Trampoline is now a Rock. WalkingBadguys can bounce... |
tree | commitdiff |
2006-11-01 |
Christoph Sommer | Allow Tux to throw rocks (and lanterns), so he won... |
tree | commitdiff |
2006-11-01 |
Christoph Sommer | Refined "Air-arrow" to indicate y-position as well... |
tree | commitdiff |
2006-11-01 |
Christoph Sommer | Only backflip if player is not holding down LEFT or... |
tree | commitdiff |
2006-10-28 |
Christoph Sommer | Added litte "air arrow" to show where Tux is when he... |
tree | commitdiff |
2006-10-28 |
Christoph Sommer | Added some markup for doxygen, fixed a doxygen warning |
tree | commitdiff |
2006-10-27 |
Christoph Sommer | Made LevelTime object scriptable (start, stop, get_time... |
tree | commitdiff |
2006-10-23 |
Christoph Sommer | Allow solidity of tilemaps to be changed at runtime... |
tree | commitdiff |
2006-09-24 |
Wolfgang Becker | Black magic blocks now become solid, if any kind of... |
tree | commitdiff |
2006-09-17 |
Wolfgang Becker | Magicblock timeout does not count if offscreen. |
tree | commitdiff |
2006-09-17 |
Wolfgang Becker | A lantern with black light is turned off. |
tree | commitdiff |
2006-09-17 |
Wolfgang Becker | Don't update magic blocks that are not on the screen... |
tree | commitdiff |
2006-09-17 |
Christoph Sommer | Automatically added lights are now colored and a bit... |
tree | commitdiff |
2006-09-17 |
Wolfgang Becker | Lantern. A portable Light Source. Demo in 'data/levels... |
tree | commitdiff |
2006-09-13 |
Christoph Sommer | Changed "Light" GameObject to be a static, unichrome... |
tree | commitdiff |
2006-08-17 |
Wolfgang Becker | Tron's patch for touching practically anything (coins... |
tree | commitdiff |
2006-08-16 |
Christoph Sommer | Ice bullets ricochet again. Also made Igel ignore ice... |
tree | commitdiff |
2006-08-16 |
Christoph Sommer | Committed gnomino's iceflower patch. Also added placeho... |
tree | commitdiff |
2006-08-14 |
Wolfgang Becker | ugly hack to fix grabbing |
tree | commitdiff |
2006-08-14 |
Wolfgang Becker | grab testlevel |
tree | commitdiff |
2006-08-13 |
Matthias Braun | more small adjustments from Tron |
tree | commitdiff |
2006-08-13 |
Matthias Braun | fix from Tron so player doesn't get hurt by eggs |
tree | commitdiff |
2006-08-12 |
Christoph Sommer | Magic Blocks only turn solid when nothing's blocking... |
tree | commitdiff |
2006-08-12 |
Christoph Sommer | Reduced switching delay from 1s to 0.1s |
tree | commitdiff |
2006-08-12 |
Wolfgang Becker | Magic Blocks stay solid for at least 1sec. |
tree | commitdiff |
2006-08-11 |
Wolfgang Becker | solid scripted_objects now in COLGROUP_MOVING_STATIC |
tree | commitdiff |
2006-08-11 |
Wolfgang Becker | Magic Blocks. (DrawingContext::get_light is not working... |
tree | commitdiff |
2006-08-11 |
Christoph Sommer | Very experimental draw-tilemap-to-lightmap support... |
tree | commitdiff |
2006-08-10 |
Wolfgang Becker | Trampoline is MOVING_STATIC Part 2. |
tree | commitdiff |
2006-08-10 |
Wolfgang Becker | Trampoline is a MOVING_STATIC now. |
tree | commitdiff |
2006-08-10 |
Christoph Sommer | Candle affects lightmap |
tree | commitdiff |
2006-08-10 |
Matthias Braun | - add a COLGROUP_MOVING_STATIC (in the future we should... |
tree | commitdiff |
2006-08-10 |
Wolfgang Becker | Use standard color format for spotlight. |
tree | commitdiff |
2006-08-09 |
Wolfgang Becker | Getting a rock on the head hurts. |
tree | commitdiff |
2006-08-09 |
Christoph Sommer | Out the window, Sam. There's nothing but strangers... |
tree | commitdiff |
2006-08-09 |
Wolfgang Becker | New sector attribute 'ambient-light'. |
tree | commitdiff |
2006-08-08 |
Christoph Sommer | TileMaps can now use paths |
tree | commitdiff |
2006-08-05 |
Wolfgang Becker | make it compile again |
tree | commitdiff |
2006-08-05 |
Christoph Sommer | Added code and placeholder graphics (selfmade, GPL... |
tree | commitdiff |
2006-08-02 |
Matthias Braun | fix for my last committ |
tree | commitdiff |
2006-08-02 |
Matthias Braun | Reverted bigger parts of tuxdev patch: |
tree | commitdiff |
2006-08-02 |
Wolfgang Becker | Moving solids without physic-enabled are in COLGROUP_ST... |
tree | commitdiff |
2006-08-01 |
Wolfgang Becker | Hope this takes care of the problems with scripted... |
tree | commitdiff |
2006-08-01 |
Wolfgang Becker | Infobox about Portable Rocks. |
tree | commitdiff |
2006-07-26 |
Christoph Sommer | SecretArea triggers can make tilemaps fade away. See... |
tree | commitdiff |
2006-07-25 |
Christoph Sommer | Committed some code beautification patches by Tron |
tree | commitdiff |
2006-07-25 |
Christoph Sommer | In-game HUD now uses icons instead of text / |
tree | commitdiff |
2006-07-24 |
Christoph Sommer | Experimental commit: |
tree | commitdiff |
2006-07-24 |
Christoph Sommer | Level time decreases only when game is not paused,... |
tree | commitdiff |
2006-07-23 |
Christoph Sommer | Tentative checkin of tuxdev's "Object improvement patch... |
tree | commitdiff |
2006-07-21 |
Matthias Braun | fix cr/lfs and remove trailing whitespaces... |
tree | commitdiff |
2006-07-19 |
Wolfgang Becker | Fixed trampoline. Looks like FLAG_SOLID is no good... |
tree | commitdiff |
2006-07-18 |
Christoph Sommer | Fun stuff |
tree | commitdiff |
2006-07-18 |
Wolfgang Becker | Splash sound on entering water |
tree | commitdiff |
2006-07-18 |
Christoph Sommer | Sectors support multiple solid tilemaps, tilemaps can... |
tree | commitdiff |
2006-07-18 |
Christoph Sommer | Bonus block items' spawn direction depends on player... |
tree | commitdiff |
2006-07-17 |
Wolfgang Becker | falling rock |
tree | commitdiff |
2006-07-16 |
Wolfgang Becker | Variations for resetpoint. |
tree | commitdiff |
2006-07-16 |
Wolfgang Becker | Rock update |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Let's Rock |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Fake solid for trampoline. |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Fixed multi hit bricks, adjust comments in trampoline |
tree | commitdiff |
2006-07-15 |
Christoph Sommer | Made trampolines less likely to interfere with level... |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Portable and fixed trampoline. |
tree | commitdiff |
2006-07-15 |
Matthias Braun | fixed trampoline animation and made behaviour a bit... |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Start trampoline's animation after using it. |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Trampoline. |
tree | commitdiff |
2006-07-14 |
Wolfgang Becker | Badguys break bricks based on hitbox instead of position. |
tree | commitdiff |
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