2006-08-12 |
Wolfgang Becker | Magic Blocks stay solid for at least 1sec. |
tree | commitdiff |
2006-08-11 |
Wolfgang Becker | solid scripted_objects now in COLGROUP_MOVING_STATIC |
tree | commitdiff |
2006-08-11 |
Wolfgang Becker | Magic Blocks. (DrawingContext::get_light is not working... |
tree | commitdiff |
2006-08-11 |
Christoph Sommer | Very experimental draw-tilemap-to-lightmap support... |
tree | commitdiff |
2006-08-10 |
Wolfgang Becker | Trampoline is MOVING_STATIC Part 2. |
tree | commitdiff |
2006-08-10 |
Wolfgang Becker | Trampoline is a MOVING_STATIC now. |
tree | commitdiff |
2006-08-10 |
Christoph Sommer | Candle affects lightmap |
tree | commitdiff |
2006-08-10 |
Matthias Braun | - add a COLGROUP_MOVING_STATIC (in the future we should... |
tree | commitdiff |
2006-08-10 |
Wolfgang Becker | Use standard color format for spotlight. |
tree | commitdiff |
2006-08-09 |
Wolfgang Becker | Getting a rock on the head hurts. |
tree | commitdiff |
2006-08-09 |
Christoph Sommer | Out the window, Sam. There's nothing but strangers... |
tree | commitdiff |
2006-08-09 |
Wolfgang Becker | New sector attribute 'ambient-light'. |
tree | commitdiff |
2006-08-08 |
Christoph Sommer | TileMaps can now use paths |
tree | commitdiff |
2006-08-05 |
Wolfgang Becker | make it compile again |
tree | commitdiff |
2006-08-05 |
Christoph Sommer | Added code and placeholder graphics (selfmade, GPL... |
tree | commitdiff |
2006-08-02 |
Matthias Braun | fix for my last committ |
tree | commitdiff |
2006-08-02 |
Matthias Braun | Reverted bigger parts of tuxdev patch: |
tree | commitdiff |
2006-08-02 |
Wolfgang Becker | Moving solids without physic-enabled are in COLGROUP_ST... |
tree | commitdiff |
2006-08-01 |
Wolfgang Becker | Hope this takes care of the problems with scripted... |
tree | commitdiff |
2006-08-01 |
Wolfgang Becker | Infobox about Portable Rocks. |
tree | commitdiff |
2006-07-26 |
Christoph Sommer | SecretArea triggers can make tilemaps fade away. See... |
tree | commitdiff |
2006-07-25 |
Christoph Sommer | Committed some code beautification patches by Tron |
tree | commitdiff |
2006-07-25 |
Christoph Sommer | In-game HUD now uses icons instead of text / |
tree | commitdiff |
2006-07-24 |
Christoph Sommer | Experimental commit: |
tree | commitdiff |
2006-07-24 |
Christoph Sommer | Level time decreases only when game is not paused,... |
tree | commitdiff |
2006-07-23 |
Christoph Sommer | Tentative checkin of tuxdev's "Object improvement patch... |
tree | commitdiff |
2006-07-21 |
Matthias Braun | fix cr/lfs and remove trailing whitespaces... |
tree | commitdiff |
2006-07-19 |
Wolfgang Becker | Fixed trampoline. Looks like FLAG_SOLID is no good... |
tree | commitdiff |
2006-07-18 |
Christoph Sommer | Fun stuff |
tree | commitdiff |
2006-07-18 |
Wolfgang Becker | Splash sound on entering water |
tree | commitdiff |
2006-07-18 |
Christoph Sommer | Sectors support multiple solid tilemaps, tilemaps can... |
tree | commitdiff |
2006-07-18 |
Christoph Sommer | Bonus block items' spawn direction depends on player... |
tree | commitdiff |
2006-07-17 |
Wolfgang Becker | falling rock |
tree | commitdiff |
2006-07-16 |
Wolfgang Becker | Variations for resetpoint. |
tree | commitdiff |
2006-07-16 |
Wolfgang Becker | Rock update |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Let's Rock |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Fake solid for trampoline. |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Fixed multi hit bricks, adjust comments in trampoline |
tree | commitdiff |
2006-07-15 |
Christoph Sommer | Made trampolines less likely to interfere with level... |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Portable and fixed trampoline. |
tree | commitdiff |
2006-07-15 |
Matthias Braun | fixed trampoline animation and made behaviour a bit... |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Start trampoline's animation after using it. |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Trampoline. |
tree | commitdiff |
2006-07-14 |
Wolfgang Becker | Badguys break bricks based on hitbox instead of position. |
tree | commitdiff |
2006-07-13 |
Christoph Sommer | Reworked Thunderstorm scripting |
tree | commitdiff |
2006-07-13 |
Christoph Sommer | Thunderstorm |
tree | commitdiff |
2006-07-12 |
Wolfgang Becker | Bonusblock and Bricks now break themself when hit by... |
tree | commitdiff |
2006-07-11 |
Christoph Sommer | Straw block lights nearby straw blocks. See demo level. |
tree | commitdiff |
2006-07-09 |
Matthias Braun | merged new collision detection branch back into mainline |
tree | commitdiff |
2006-07-08 |
Wolfgang Becker | Tux can peek to the left and to the right as far as... |
tree | commitdiff |
2006-07-06 |
Christoph Sommer | Made SpriteParticle work around possible bug in Sprite... |
tree | commitdiff |
2006-07-06 |
Wolfgang Becker | Tuxdev's patch to fix death by falling when invincible. |
tree | commitdiff |
2006-07-05 |
Christoph Sommer | Shrunk cherry bomb a little, fixed bounding boxes. / |
tree | commitdiff |
2006-07-05 |
Christoph Sommer | FlipLevelTransformer takes care of (Bonus)Blocks that... |
tree | commitdiff |
2006-07-05 |
Wolfgang Becker | Fixed ambient sound scripting |
tree | commitdiff |
2006-07-05 |
Christoph Sommer | AmbientSound scripting patch from tuxdev |
tree | commitdiff |
2006-07-04 |
Wolfgang Becker | Invisible Player is now in COLGROUP_DISABLED. |
tree | commitdiff |
2006-07-04 |
Wolfgang Becker | Can set firefly's sprite. |
tree | commitdiff |
2006-07-04 |
Stephen Groundwater | Changed MrBomb to a CherryBomb. Added Particles to... |
tree | commitdiff |
2006-07-04 |
Ingo Ruhnke | - added color ligts |
tree | commitdiff |
2006-07-03 |
Christoph Sommer | Made invincibility sparkle a particle effect |
tree | commitdiff |
2006-07-03 |
Ingo Ruhnke | - some small adjustments to the lighting |
tree | commitdiff |
2006-07-03 |
Ingo Ruhnke | - added sprite rotation |
tree | commitdiff |
2006-07-03 |
Ingo Ruhnke | - added spotlight (not working, since rotation and... |
tree | commitdiff |
2006-07-02 |
Wolfgang Becker | Add some more sound_manager->preloads into object const... |
tree | commitdiff |
2006-06-30 |
Wolfgang Becker | Ambient sound loops again, Part III. A more global... |
tree | commitdiff |
2006-06-30 |
Christoph Sommer | Made flip_level_transformer flip platforms. |
tree | commitdiff |
2006-06-30 |
Wolfgang Becker | Ambient sound loops again, Part II |
tree | commitdiff |
2006-06-29 |
Stephen Groundwater | Adding in the start of graphics and noise for the new... |
tree | commitdiff |
2006-06-28 |
Christoph Sommer | Made SpriteParticle's action configurable |
tree | commitdiff |
2006-06-28 |
Christoph Sommer | Made backflipping jump a little further / |
tree | commitdiff |
2006-06-28 |
Christoph Sommer | Added backflip action (no gfx yet) / |
tree | commitdiff |
2006-06-28 |
Wolfgang Becker | Scripted objects now support 'set_solid(bool solid... |
tree | commitdiff |
2006-06-27 |
Christoph Sommer | Made Wind scriptable |
tree | commitdiff |
2006-06-25 |
Christoph Sommer | Fixed problem with Cloud particles popping out of view... |
tree | commitdiff |
2006-06-25 |
Christoph Sommer | Inverted Wind particle's y-coordinate |
tree | commitdiff |
2006-06-25 |
Christoph Sommer | Switched y coordinate of Physics class to be like all... |
tree | commitdiff |
2006-06-18 |
Christoph Sommer | Improved ghost mode a bit |
tree | commitdiff |
2006-06-18 |
Christoph Sommer | Fixed flip level transformer |
tree | commitdiff |
2006-06-18 |
Christoph Sommer | Game no longer needs to pause while Tux grows / |
tree | commitdiff |
2006-06-08 |
Christoph Sommer | New Wind object: gently pushes players in one direction / |
tree | commitdiff |
2006-06-02 |
Christoph Sommer | Candle can now be turned on and off via squirrel scripting |
tree | commitdiff |
2006-06-02 |
Christoph Sommer | SpriteParticle constructor now takes an AnchorPoint... |
tree | commitdiff |
2006-05-26 |
Christoph Sommer | Added ghost mode for easier level debugging |
tree | commitdiff |
2006-05-26 |
Matthias Braun | - Remove ManagedSoundSource |
tree | commitdiff |
2006-05-25 |
Christoph Sommer | Fixed a bug. Modified "Whatever floats your boat" to... |
tree | commitdiff |
2006-05-25 |
Christoph Sommer | Platform now scriptable |
tree | commitdiff |
2006-05-25 |
Christoph Sommer | First tries at making platform scriptable |
tree | commitdiff |
2006-05-23 |
Christoph Sommer | Forced Camera to always have Tux in the middle 5/6... |
tree | commitdiff |
2006-05-20 |
Christoph Sommer | UnstableTile now has configurable sprite and allows... |
tree | commitdiff |
2006-05-20 |
Matthias Braun | some comments about collision detection |
tree | commitdiff |
2006-05-20 |
Christoph Sommer | Platform that hurts Tux and Badguys when touched |
tree | commitdiff |
2006-05-16 |
Matthias Braun | fix mriceblock grabbing |
tree | commitdiff |
2006-05-16 |
Wolfgang Becker | Updated monodev's project files. |
tree | commitdiff |
2006-05-14 |
Matthias Braun | somre sound preloading |
tree | commitdiff |
2006-05-14 |
Wolfgang Becker | Prevent crash when tux dies while carrying iceblock. |
tree | commitdiff |
2006-05-14 |
Matthias Braun | fix bug with player not stopping when deactivated,... |
tree | commitdiff |
2006-05-13 |
Christoph Sommer | Created some code for Candle |
tree | commitdiff |
2006-05-13 |
Christoph Sommer | Some more objects now inherit from MovingSprite |
tree | commitdiff |
2006-05-12 |
Christoph Sommer | Seems like I forgot an include |
tree | commitdiff |
next |