2006-05-20 |
Christoph Sommer | Platform that hurts Tux and Badguys when touched |
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2006-05-16 |
Matthias Braun | fix mriceblock grabbing |
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2006-05-16 |
Wolfgang Becker | Updated monodev's project files. |
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2006-05-14 |
Matthias Braun | somre sound preloading |
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2006-05-14 |
Wolfgang Becker | Prevent crash when tux dies while carrying iceblock. |
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2006-05-14 |
Matthias Braun | fix bug with player not stopping when deactivated,... |
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2006-05-13 |
Christoph Sommer | Created some code for Candle |
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2006-05-13 |
Christoph Sommer | Some more objects now inherit from MovingSprite |
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2006-05-12 |
Christoph Sommer | Seems like I forgot an include |
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2006-05-12 |
Christoph Sommer | Experiments with a new abstract base class for Moving... |
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2006-05-04 |
Christoph Sommer | Badguys are now responsible for killing themselves... |
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2006-05-01 |
Christoph Sommer | added missing include |
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2006-05-01 |
Christoph Sommer | New GameObject SpriteParticle |
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2006-04-30 |
Christoph Sommer | New object weak_block: a block that can be destroyed... |
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2006-04-30 |
Matthias Braun | blind commit, please test: use squirrel datatypes |
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2006-04-29 |
Christoph Sommer | Rolled back musical coin code |
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2006-04-28 |
Christoph Sommer | The most senseless commit ever |
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2006-04-28 |
Ryan Flegel | Forgot file |
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2006-04-27 |
Ryan Flegel | Some tweaks to snow particle system |
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2006-04-27 |
Ryan Flegel | Checked in patch from Lerc |
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2006-04-27 |
Christoph Sommer | Tried enabling keyword substitution for $Id$ |
tree | commitdiff |
2006-04-26 |
Matthias Braun | fix exception getting thrown although argument was... |
tree | commitdiff |
2006-04-26 |
Matthias Braun | - fix debugging functions for killing player |
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2006-04-26 |
Ryan Flegel | Committing RandomGenerator patch from Allen King, with... |
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2006-04-25 |
Ryan Flegel | Added missing include |
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2006-04-25 |
Christoph Sommer | Moved some sprites from LAYER_OBJECTS to LAYER_FLOATING... |
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2006-04-24 |
Ryan Flegel | Draw bouncy coin above other objects |
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2006-04-24 |
Matthias Braun | change notion from layers to z-pos in levelfiles |
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2006-04-23 |
Matthias Braun | make igloo the first level |
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2006-04-23 |
Matthias Braun | - Avoid some expensive SDL_GetTicks() calls |
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2006-04-19 |
Matthias Braun | more work on worldmap switching |
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2006-04-19 |
Matthias Braun | 2 more evil mainloops are gone |
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2006-04-18 |
Christoph Sommer | Statisticts now also count secret areas found |
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2006-04-18 |
Christoph Sommer | Fixed time/badguy errors in statistics, still needs... |
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2006-04-17 |
Christoph Sommer | Removed a global variable |
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2006-04-16 |
Christoph Sommer | Happy Easter! Played with fireflower bonus: Carrying... |
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2006-04-14 |
Ondřej Hošek | * Implemented StayOnPlatform on badguys where useful |
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2006-04-13 |
Ondřej Hošek | Massive copyright update. I'm sorry if I'm crediting... |
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2006-04-13 |
Matthias Braun | fix menu width, didn't committ the tileset fix, miscela... |
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2006-04-12 |
Ondřej Hošek | Hacked together a "coin losing" effect when Tux is... |
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2006-04-12 |
Matthias Braun | fade out console |
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2006-04-11 |
Matthias Braun | hopefully fixed the crash on exit, keep sectors script... |
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2006-04-10 |
Matthias Braun | Major rewrite of scripting support: |
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2006-04-10 |
Christoph Sommer | Moved some console commands' implementations nearer... |
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2006-04-09 |
Christoph Sommer | Messaging subsystem rewrite, step I |
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2006-04-07 |
Matthias Braun | refactored some supertux mainloops |
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2006-04-07 |
Christoph Sommer | Restored old growup code |
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2006-04-07 |
Christoph Sommer | Forgot a file |
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2006-04-06 |
Ryan Flegel | Typo fix |
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2006-04-04 |
Matthias Braun | missing assert |
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2006-04-03 |
Marek Moeckel | stopped infoblocks from ringing, since they're not... |
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2006-04-02 |
Stephen Groundwater | replaced bell object with firefly, renamed all hooks... |
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2006-03-31 |
Matthias Braun | forgot 2 files |
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2006-03-31 |
Matthias Braun | split Background into Background and Gradient object |
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2006-03-31 |
Matthias Braun | 1 tile holes work again, fixed some bugs in the PathWalker |
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2006-03-31 |
Matthias Braun | fix shrinking |
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2006-03-31 |
Matthias Braun | fix growup, lightmap experiments with willowisp |
tree | commitdiff |
2006-03-31 |
Matthias Braun | fix memory leak in background object |
tree | commitdiff |
2006-03-31 |
Matthias Braun | fix |
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2006-03-31 |
Matthias Braun | fix collision against spikes too wide, fix paths, try... |
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2006-03-31 |
Matthias Braun | forgot to add some files, fix invisible tiles |
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2006-03-31 |
Matthias Braun | - Yet another try in the endless quest for perfect... |
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2006-03-30 |
Christoph Sommer | Background can now render three images: Top, Center... |
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2006-03-25 |
Christoph Sommer | Phone rings again. / |
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2006-03-25 |
Christoph Sommer | Unified Messaging Subsystem |
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2006-03-23 |
Christoph Sommer | Forward declarations stink / Path is now serializable... |
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2006-03-22 |
Christoph Sommer | autoscoll Camera now references Path, just like the... |
tree | commitdiff |
2006-03-21 |
Christoph Sommer | New Path based on time intervals; see levels/test/platf... |
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2006-03-19 |
Christoph Sommer | Split game objects into separate .sprite files |
tree | commitdiff |
2006-03-15 |
Matthias Braun | use full paths for sound objects |
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2006-03-11 |
Matthias Braun | disable gravity for tux when he is on ground, this... |
tree | commitdiff |
2006-03-08 |
Christoph Sommer | Moved powerups to separate .sprite files |
tree | commitdiff |
2006-03-08 |
Christoph Sommer | Moved Tux' and Badguys' sprites from sprites.strf to... |
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2006-02-12 |
Matthias Braun | applied patch from christoph sommer (thanks alot) |
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2006-02-11 |
Matthias Braun | forgot some files, sorry |
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2006-01-28 |
Ondřej Hošek | * Updated the Czech translation to reflect the new... |
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2006-01-23 |
Matthias Braun | initialize visible flag |
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2006-01-22 |
Matthias Braun | scripted objects correctly slide now |
tree | commitdiff |
2006-01-22 |
Matthias Braun | music and image paths in levels are now absolute (from... |
tree | commitdiff |
2006-01-22 |
Matthias Braun | fix |
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2006-01-22 |
Matthias Braun | camera can move now |
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2006-01-22 |
Matthias Braun | first very unfinished and unpolished version of the... |
tree | commitdiff |
2006-01-21 |
Matthias Braun | fix rock object |
tree | commitdiff |
2006-01-16 |
Ondřej Hošek | Time now stops when you complete a level and get into... |
tree | commitdiff |
2006-01-16 |
Matthias Braun | a few fixes that I had lying around here, select walk... |
tree | commitdiff |
2006-01-12 |
Matthias Braun | fix tux not dying when falling out of screen in invinci... |
tree | commitdiff |
2006-01-11 |
Matthias Braun | oops forgot 2 files |
tree | commitdiff |
2006-01-11 |
Ondřej Hošek | * The "time needed" statistic now works again. You... |
tree | commitdiff |
2006-01-11 |
Matthias Braun | stop invincible music a bit earlier than invinciblility |
tree | commitdiff |
2006-01-11 |
Matthias Braun | some startup time debugging, changed skid dust particle... |
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2006-01-10 |
Matthias Braun | moved some more sprites |
tree | commitdiff |
2006-01-09 |
Matthias Braun | more work on MrIceBlock, you can carry him around and... |
tree | commitdiff |
2006-01-06 |
Ondřej Hošek | * In the usage help, put LEVELFILE into brackets since... |
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2005-12-31 |
Matthias Braun | check that place is free before releasing a grabbed... |
tree | commitdiff |
2005-12-31 |
Matthias Braun | some more work on portable objects |
tree | commitdiff |
2005-12-31 |
Matthias Braun | some fixes after my latest changes |
tree | commitdiff |
2005-12-29 |
Matthias Braun | more adjustments to collision detection, tux is correct... |
tree | commitdiff |
2005-12-27 |
Matthias Braun | Changed collision code, we now have several collision... |
tree | commitdiff |
2005-11-08 |
Stephen Groundwater | added firefly -moving platform ripoff, and skull -unsta... |
tree | commitdiff |
2005-11-06 |
Ondřej Hošek | * Added a boolean "disable-physics" property to powerup... |
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