2014-08-17 |
Ingo Ruhnke | Made code -Wshadow clean, missed a bunch of issues... |
tree | commitdiff |
2014-08-17 |
Ingo Ruhnke | Made code -Wshadow clean |
tree | commitdiff |
2014-08-17 |
Ingo Ruhnke | Moved Block code to block.cpp, was in the wrong file... |
tree | commitdiff |
2014-08-17 |
Ingo Ruhnke | Removed some superfluous Vector() calls, source object... |
tree | commitdiff |
2014-08-16 |
Ingo Ruhnke | Merge branch 'feature/surface-scaling' |
tree | commitdiff |
2014-08-16 |
Ingo Ruhnke | Fixed code that broke due to changes to Rectf and Sizef |
tree | commitdiff |
2014-08-12 |
Ingo Ruhnke | Use std::unique_ptr<> throughout the audio system |
tree | commitdiff |
2014-08-12 |
Ingo Ruhnke | Removed trailing whitespace from all *.?pp files |
tree | commitdiff |
2014-08-11 |
Ingo Ruhnke | Merge branch 'feature/argparse' |
tree | commitdiff |
2014-08-11 |
Ingo Ruhnke | Fixed compiler warnings due to new loglevel aware log... |
tree | commitdiff |
2014-08-11 |
Ingo Ruhnke | Updated email address, grumbel@gmx.de -> grumbel@gmail.com |
tree | commitdiff |
2014-08-10 |
Ingo Ruhnke | Made WARNING build option usable again |
tree | commitdiff |
2014-08-06 |
Ingo Ruhnke | Merge branch 'feature/gamecontroller' |
tree | commitdiff |
2014-08-06 |
Ingo Ruhnke | Renamed JoystickKeyboardController to InputManager |
tree | commitdiff |
2014-08-06 |
Ingo Ruhnke | Moved keyboard code into KeyboardManager class |
tree | commitdiff |
2014-08-04 |
Ingo Ruhnke | Merge branch 'feature/c++11' |
tree | commitdiff |
2014-08-03 |
Mathnerd314 | Fix egg sprite |
tree | commitdiff |
2014-08-03 |
Ingo Ruhnke | Fixed some std::unique_ptr<> issues |
tree | commitdiff |
2014-08-03 |
Ingo Ruhnke | Replaced std::auto_ptr<> with std::unique_ptr<> |
tree | commitdiff |
2014-08-03 |
Mathnerd314 | Merge branch 'master' of https://code.google.com/p... |
tree | commitdiff |
2014-08-03 |
Mathnerd314 | Merge branch 'master' of https://code.google.com/p... |
tree | commitdiff |
2014-08-03 |
Mathnerd314 | Flesh out the intro scene some more. |
tree | commitdiff |
2014-08-03 |
Ingo Ruhnke | Merge branch 'master' of https://code.google.com/p... |
tree | commitdiff |
2014-08-03 |
Ingo Ruhnke | Rolled file back to version from master, due to imprope... |
tree | commitdiff |
2014-08-03 |
Ingo Ruhnke | Merge branch 'feature/sdl2' |
tree | commitdiff |
2014-08-01 |
Tobias Markus | Only rotate egg when its actually moving (velocity... |
tree | commitdiff |
2014-07-24 |
LMH | Invincibility stars sparkle when close to Tux |
tree | commitdiff |
2014-07-18 |
LMH | Reduced the value of SWITCH_DELAY for magic blocks... |
tree | commitdiff |
2014-07-18 |
LMH | Fixed a counting bug when using butt-jump on a multi... |
tree | commitdiff |
2014-03-11 |
Tobias Markus | Do not rotate sprite when we are dying |
tree | commitdiff |
2014-03-09 |
LMH | Separated shading on egg from the rotating graphic... |
tree | commitdiff |
2014-03-09 |
LMH | More explosion variety. |
tree | commitdiff |
2014-03-08 |
LMH | A more elegant approach to backflip animation. |
tree | commitdiff |
2014-03-08 |
LMH | Alternative approach to rotating egg powerup. |
tree | commitdiff |
2014-03-03 |
Tobias Markus | Fixing compiler warning |
tree | commitdiff |
2014-01-30 |
Tobias Markus | [Issue 3] Fix for jittering when there are slopes that... |
tree | commitdiff |
2014-01-30 |
Tobias Markus | Possible fix for issue 369: Wrong kill animation after... |
tree | commitdiff |
2014-01-28 |
LMH | Explosions destroy bricks |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Lower savebell sound for bigger bell |
tree | commitdiff |
2014-01-24 |
LMH | Renamed some variables for rusty_trampoline since the... |
tree | commitdiff |
2014-01-24 |
Tobias Markus | WIP improvement: Egg powerup rotation |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Lower savebell sound for bigger bell |
tree | commitdiff |
2013-12-29 |
LMH | Renamed some variables for rusty_trampoline since the... |
tree | commitdiff |
2013-12-18 |
Tobias Markus | WIP improvement: Egg powerup rotation |
tree | commitdiff |
2013-10-26 |
LMH | Keep dead Tux small, resolves bug#638 and issue#5 |
tree | commitdiff |
2013-10-26 |
LMH | Changed the draw layer of coins from LAYER_TILES to... |
tree | commitdiff |
2013-10-26 |
Wolfgang Becker | When creating a brick object to handle tiles with attri... |
tree | commitdiff |
2013-10-26 |
LMH | New sounds: cracking, icecrash, pop, and sizzle. |
tree | commitdiff |
2013-10-26 |
LMH | WeakBlocks draw in front of other objects allowing... |
tree | commitdiff |
2013-10-26 |
LMH | BonusBlock drawn on same layer as Block again |
tree | commitdiff |
2013-10-26 |
LMH | Secret areas can also trigger a script |
tree | commitdiff |
2013-10-26 |
LMH | Icecrusher will no longer drop if there are static... |
tree | commitdiff |
2013-10-26 |
LMH | Added a secondary coin sound to distinguish between... |
tree | commitdiff |
2013-10-26 |
LMH | Tweaked the backflip timer so that Tux cannot cancel... |
tree | commitdiff |
2013-10-26 |
Wolfgang Becker | Tux can stop to backflip at will. Holding jump continue... |
tree | commitdiff |
2013-10-26 |
Wolfgang Becker | Tux can stop to backflip when landing on objects. Holdi... |
tree | commitdiff |
2013-10-26 |
LMH | Cleaned up some junk in bonus_block. |
tree | commitdiff |
2013-10-26 |
LMH | Finish making powerups drop out of bonus blocks when... |
tree | commitdiff |
2013-10-26 |
LMH | Start working on a bonusblock drop procedure for when... |
tree | commitdiff |
2013-10-02 |
LMH | Keep dead Tux small, resolves bug#638 and issue#5 |
tree | commitdiff |
2013-09-25 |
LMH | Changed the draw layer of coins from LAYER_TILES to... |
tree | commitdiff |
2013-09-22 |
Wolfgang Becker | When creating a brick object to handle tiles with attri... |
tree | commitdiff |
2013-09-21 |
Benjamin Leduc | Merge branch 'master' of https://code.google.com/p... |
tree | commitdiff |
2013-09-17 |
LMH | New sounds: cracking, icecrash, pop, and sizzle. |
tree | commitdiff |
2013-09-10 |
LMH | WeakBlocks draw in front of other objects allowing... |
tree | commitdiff |
2013-09-07 |
LMH | BonusBlock drawn on same layer as Block again |
tree | commitdiff |
2013-09-07 |
LMH | Secret areas can also trigger a script |
tree | commitdiff |
2013-09-04 |
LMH | Icecrusher will no longer drop if there are static... |
tree | commitdiff |
2013-09-03 |
LMH | Added a secondary coin sound to distinguish between... |
tree | commitdiff |
2013-09-02 |
LMH | Tweaked the backflip timer so that Tux cannot cancel... |
tree | commitdiff |
2013-08-31 |
Wolfgang Becker | Tux can stop to backflip at will. Holding jump continue... |
tree | commitdiff |
2013-08-29 |
Wolfgang Becker | Tux can stop to backflip when landing on objects. Holdi... |
tree | commitdiff |
2013-08-26 |
LMH | Cleaned up some junk in bonus_block. |
tree | commitdiff |
2013-08-21 |
LMH | Finish making powerups drop out of bonus blocks when... |
tree | commitdiff |
2013-08-21 |
LMH | Start working on a bonusblock drop procedure for when... |
tree | commitdiff |
2013-08-19 |
Tobias Markus | bug 1001 part: Fix compiler warnings in iSpy |
tree | commitdiff |
2013-08-18 |
Tobias Markus | Issue 1001: Fix compilation warning |
tree | commitdiff |
2013-08-13 |
LMH | Set default behavior for red potion powerups to flip... |
tree | commitdiff |
2013-08-13 |
LMH | Tweaks to HeavyCoin to make it placeable in the editor |
tree | commitdiff |
2013-08-12 |
Tobias Markus | Reset points no longer activate if already in ringing... |
tree | commitdiff |
2013-08-10 |
Tobias Markus | Allow butt-jumping on infoblocks |
tree | commitdiff |
2013-08-08 |
LMH | Added a phase factor to dazed icecrusher eye motion... |
tree | commitdiff |
2013-08-03 |
LMH | Cleaned up icecrusher eye socket graphics, made eyes... |
tree | commitdiff |
2013-07-31 |
LMH | Large icecrusher sprites also support eye animation... |
tree | commitdiff |
2013-07-28 |
LMH | Animated eyes of icecrusher to follow Tux |
tree | commitdiff |
2013-07-25 |
LMH | Icecrusher makes noise when hitting and throws up parti... |
tree | commitdiff |
2013-07-19 |
LMH | Merge branch 'glow_effects' |
tree | commitdiff |
2013-07-16 |
Tobias Markus | Unified some [DEBUG] log calls, bug 994. |
tree | commitdiff |
2013-07-16 |
LMH | Modified conditions in which Tux can release objects. |
tree | commitdiff |
2013-07-16 |
LMH | HeavyCoins make noise when they collide with solid... |
tree | commitdiff |
2013-07-13 |
LMH | New BonusBlock content: 'explode' - a coin explosion. |
tree | commitdiff |
2013-07-13 |
LMH | Reduced code for HeavyCoin used by CoinRain, correcting... |
tree | commitdiff |
2013-07-11 |
LMH | New BonusBlock content: 'coinrain'. Causes ten coins... |
tree | commitdiff |
2013-07-11 |
LMH | Custom BonusBlocks now always run scripts if defined... |
tree | commitdiff |
2013-07-11 |
LMH | Climbing animation stops when Tux is not in motion |
tree | commitdiff |
2013-07-08 |
LMH | Restored coin-cost for reset points and added a coin... |
tree | commitdiff |
2013-06-18 |
LMH | Stopped Tux from finishing execution of a backflip... |
tree | commitdiff |
2013-06-15 |
LMH | Improved color candle light appearance |
tree | commitdiff |
2013-05-21 |
Tobias Markus | Fixed compiler warnings, see bug962 |
tree | commitdiff |
2013-04-16 |
LMH | Powerups placed outside of bonus blocks glow if default... |
tree | commitdiff |
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