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Resolves issue 0000269: Moving tilemaps have improper physics
[supertux.git]
/
src
/
object
/
tilemap.hpp
2008-02-18
Christoph Sommer
Resolves issue 0000269: Moving tilemaps have improper...
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2008-01-08
Matthias Braun
rewrote/refactored tileset handling, tilesets are now...
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2008-01-07
Christoph Sommer
First step towards multiple tilesets per tilemap. Code...
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2007-12-16
Tim Goya
restore trunk
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2007-12-16
Tim Goya
clean out source
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2007-04-01
Christoph Sommer
Exposed Tilemap alpha manipulation to squirrel and...
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2007-01-28
Arvid Norlander
Fixed trailing whitespaces in all(?) source files of...
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2007-01-08
Christoph Sommer
Improve loading of old levels: Don't quit when backgrou...
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2006-12-28
Christoph Sommer
Merged back changes from 0.3.x branch
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2006-10-23
Christoph Sommer
Allow solidity of tilemaps to be changed at runtime...
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2006-08-11
Christoph Sommer
Very experimental draw-tilemap-to-lightmap support...
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2006-08-08
Christoph Sommer
TileMaps can now use paths
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2006-07-26
Christoph Sommer
SecretArea triggers can make tilemaps fade away. See...
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2006-07-23
Christoph Sommer
Tentative checkin of tuxdev's "Object improvement patch...
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2006-07-21
Matthias Braun
fix cr/lfs and remove trailing whitespaces...
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2006-07-18
Christoph Sommer
Fun stuff
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2006-07-18
Christoph Sommer
Sectors support multiple solid tilemaps, tilemaps can...
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2006-04-24
Matthias Braun
change notion from layers to z-pos in levelfiles
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2006-04-13
Ondřej Hošek
Massive copyright update. I'm sorry if I'm crediting...
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2005-10-03
Matthias Braun
- Reworked Surface class and drawing stuff:
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2005-09-17
Marek Moeckel
kugelblitz electrifies water on contact - electrified...
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2005-06-26
Matthias Braun
renamed all .h to .hpp
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