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Check if area is free of tiles and moving objects before releasing grabbed object.
[supertux.git]
/
src
/
object
/
tilemap.cpp
2006-12-28
Christoph Sommer
Merged back changes from 0.3.x branch
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2006-10-23
Christoph Sommer
Allow solidity of tilemaps to be changed at runtime...
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2006-08-13
Matthias Braun
more small adjustments from Tron
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2006-08-11
Christoph Sommer
Very experimental draw-tilemap-to-lightmap support...
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2006-08-08
Christoph Sommer
TileMaps can now use paths
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2006-08-02
Matthias Braun
Reverted bigger parts of tuxdev patch:
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2006-07-26
Christoph Sommer
SecretArea triggers can make tilemaps fade away. See...
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2006-07-23
Christoph Sommer
Tentative checkin of tuxdev's "Object improvement patch...
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2006-07-21
Matthias Braun
fix cr/lfs and remove trailing whitespaces...
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2006-07-18
Christoph Sommer
Fun stuff
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2006-07-18
Christoph Sommer
Sectors support multiple solid tilemaps, tilemaps can...
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2006-04-24
Matthias Braun
change notion from layers to z-pos in levelfiles
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2006-04-13
Ondřej Hošek
Massive copyright update. I'm sorry if I'm crediting...
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2006-04-12
Matthias Braun
fade out console
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2006-04-09
Christoph Sommer
Messaging subsystem rewrite, step I
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2006-03-25
Christoph Sommer
Unified Messaging Subsystem
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2005-10-03
Matthias Braun
- Reworked Surface class and drawing stuff:
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2005-09-17
Marek Moeckel
kugelblitz electrifies water on contact - electrified...
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2005-06-26
Matthias Braun
renamed all .h to .hpp
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2005-05-12
Matthias Braun
- Refactored worldmap a bit to reuse GameObject from...
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2005-05-10
Matthias Braun
changed worldmap format a bit to be more consistent...
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2005-05-04
Matthias Braun
- More work on scripting interface
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2005-05-01
Matthias Braun
-Started to move stuff from library back to main game
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2005-04-04
Ingo Ruhnke
- added geometry option which allows SuperTux to run...
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2005-04-03
Matthias Braun
make sure all tiles are loaded
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2005-03-25
Matthias Braun
Had a bit of time today and worked on supertux:
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2004-12-20
Matthias Braun
implemented a new object factory mechanism which is...
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2004-12-19
Ricardo Cruz
Fixed crash on level editor by making a pos test.
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2004-11-28
Matthias Braun
move over rewritten lispreader from tuxkart (with addit...
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2004-11-26
Matthias Braun
some cleanups memory leak fixes and moving of source...
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