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Make it build with -DCOMPILE_AMALGATION=ON. Still not certain how intern_draw/next_po...
[supertux.git]
/
src
/
object
/
skull_tile.cpp
2009-11-27
Ingo Ruhnke
Changed ObjectFactory code so that it works properly...
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2009-11-17
Ingo Ruhnke
More -Weffc++ cleanup
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2009-11-17
Ingo Ruhnke
Merged changes from branches/supertux-milestone2-grumbe...
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2008-06-12
Ryan Flegel
Getting rid of nasty tabs
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2008-06-09
Ryan Flegel
#303: Typo fixes from mathnerd314
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2007-12-16
Tim Goya
restore trunk
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2007-12-16
Tim Goya
clean out source
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2007-01-23
Matthias Braun
- fix a bunch of msvc warnings (mostly assigning double...
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2007-01-02
Wolfgang Becker
Sorry, was too early for that patch.
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2007-01-02
Wolfgang Becker
[ Patch #1793 ] Turn physic into POD
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2006-08-02
Matthias Braun
Reverted bigger parts of tuxdev patch:
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2006-07-23
Christoph Sommer
Tentative checkin of tuxdev's "Object improvement patch...
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2006-07-21
Matthias Braun
fix cr/lfs and remove trailing whitespaces...
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2006-07-09
Matthias Braun
merged new collision detection branch back into mainline
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2006-05-13
Christoph Sommer
Some more objects now inherit from MovingSprite
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2006-04-26
Ryan Flegel
Committing RandomGenerator patch from Allen King, with...
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2006-04-13
Ondřej Hošek
Massive copyright update. I'm sorry if I'm crediting...
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2006-03-19
Christoph Sommer
Split game objects into separate .sprite files
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2005-12-27
Matthias Braun
Changed collision code, we now have several collision...
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2005-11-08
Stephen Groundwater
added firefly -moving platform ripoff, and skull -unsta...
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