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Check if area is free of tiles and moving objects before releasing grabbed object.
[supertux.git]
/
src
/
object
/
scripted_object.cpp
2007-01-02
Wolfgang Becker
Sorry, was too early for that patch.
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2007-01-02
Wolfgang Becker
[ Patch #1793 ] Turn physic into POD
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2006-08-11
Wolfgang Becker
solid scripted_objects now in COLGROUP_MOVING_STATIC
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2006-08-02
Wolfgang Becker
Moving solids without physic-enabled are in COLGROUP_ST...
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2006-08-01
Wolfgang Becker
Hope this takes care of the problems with scripted...
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2006-07-23
Christoph Sommer
Tentative checkin of tuxdev's "Object improvement patch...
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2006-07-21
Matthias Braun
fix cr/lfs and remove trailing whitespaces...
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2006-07-09
Matthias Braun
merged new collision detection branch back into mainline
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2006-06-28
Wolfgang Becker
Scripted objects now support 'set_solid(bool solid...
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2006-06-25
Christoph Sommer
Switched y coordinate of Physics class to be like all...
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2006-05-26
Matthias Braun
- Remove ManagedSoundSource
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2006-05-13
Christoph Sommer
Some more objects now inherit from MovingSprite
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2006-04-30
Matthias Braun
blind commit, please test: use squirrel datatypes
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2006-04-24
Matthias Braun
change notion from layers to z-pos in levelfiles
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2006-04-23
Matthias Braun
make igloo the first level
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2006-04-23
Matthias Braun
- Avoid some expensive SDL_GetTicks() calls
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2006-04-13
Ondřej Hošek
Massive copyright update. I'm sorry if I'm crediting...
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2006-04-10
Matthias Braun
Major rewrite of scripting support:
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2006-01-22
Matthias Braun
scripted objects correctly slide now
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2006-01-22
Matthias Braun
first very unfinished and unpolished version of the...
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2006-01-16
Matthias Braun
a few fixes that I had lying around here, select walk...
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2005-06-26
Matthias Braun
renamed all .h to .hpp
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2005-05-10
Matthias Braun
changed worldmap format a bit to be more consistent...
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2005-05-07
Matthias Braun
- Change ScriptInterpreter to a gameobject, so we can...
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2005-05-06
Matthias Braun
forgot to add files
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