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Split EndSequence into multiple types. Defeating the Yeti now triggers an EndSequence.
[supertux.git]
/
src
/
object
/
powerup.cpp
2007-01-02
Wolfgang Becker
Sorry, was too early for that patch.
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2007-01-02
Wolfgang Becker
[ Patch #1793 ] Turn physic into POD
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2006-07-21
Matthias Braun
fix cr/lfs and remove trailing whitespaces...
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2006-07-09
Matthias Braun
merged new collision detection branch back into mainline
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2006-07-02
Wolfgang Becker
Add some more sound_manager->preloads into object const...
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2006-05-12
Christoph Sommer
Experiments with a new abstract base class for Moving...
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2006-04-26
Matthias Braun
- fix debugging functions for killing player
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2006-04-25
Ryan Flegel
Added missing include
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2006-04-25
Christoph Sommer
Moved some sprites from LAYER_OBJECTS to LAYER_FLOATING...
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2006-04-16
Christoph Sommer
Happy Easter! Played with fireflower bonus: Carrying...
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2006-04-13
Ondřej Hošek
Massive copyright update. I'm sorry if I'm crediting...
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2006-04-13
Matthias Braun
fix menu width, didn't committ the tileset fix, miscela...
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2006-04-12
Matthias Braun
fade out console
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2006-04-10
Matthias Braun
Major rewrite of scripting support:
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2006-03-31
Matthias Braun
- Yet another try in the endless quest for perfect...
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2006-03-25
Christoph Sommer
Unified Messaging Subsystem
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2006-03-08
Christoph Sommer
Moved powerups to separate .sprite files
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2005-12-29
Matthias Braun
more adjustments to collision detection, tux is correct...
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2005-12-27
Matthias Braun
Changed collision code, we now have several collision...
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2005-11-06
Ondřej Hošek
* Added a boolean "disable-physics" property to powerup...
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2005-07-20
Marek Moeckel
converted sounds back to .wav
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2005-06-29
Marek Moeckel
converted all sound files to .ogg (to avoid problems...
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2005-06-26
Matthias Braun
renamed all .h to .hpp
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2005-06-26
Matthias Braun
updated squirrel version
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2005-06-23
Matthias Braun
Added a new SoundManager based on OpenAL. I also simpli...
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2005-05-18
Matthias Braun
bonusblock can now contain custom MovingObjects, added...
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2005-05-17
Marek Moeckel
added a powerup object that can be placed in levels...
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