2006-08-10 |
Matthias Braun | - add a COLGROUP_MOVING_STATIC (in the future we should... |
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2006-08-02 |
Matthias Braun | Reverted bigger parts of tuxdev patch: |
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2006-07-25 |
Christoph Sommer | Committed some code beautification patches by Tron |
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2006-07-24 |
Christoph Sommer | Experimental commit: |
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2006-07-23 |
Christoph Sommer | Tentative checkin of tuxdev's "Object improvement patch... |
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2006-07-21 |
Matthias Braun | fix cr/lfs and remove trailing whitespaces... |
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2006-07-18 |
Christoph Sommer | Fun stuff |
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2006-07-18 |
Wolfgang Becker | Splash sound on entering water |
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2006-07-18 |
Christoph Sommer | Sectors support multiple solid tilemaps, tilemaps can... |
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2006-07-15 |
Wolfgang Becker | Fake solid for trampoline. |
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2006-07-15 |
Christoph Sommer | Made trampolines less likely to interfere with level... |
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2006-07-09 |
Matthias Braun | merged new collision detection branch back into mainline |
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2006-07-08 |
Wolfgang Becker | Tux can peek to the left and to the right as far as... |
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2006-07-06 |
Christoph Sommer | Made SpriteParticle work around possible bug in Sprite... |
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2006-07-06 |
Wolfgang Becker | Tuxdev's patch to fix death by falling when invincible. |
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2006-07-04 |
Wolfgang Becker | Invisible Player is now in COLGROUP_DISABLED. |
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2006-07-03 |
Christoph Sommer | Made invincibility sparkle a particle effect |
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2006-07-02 |
Wolfgang Becker | Add some more sound_manager->preloads into object const... |
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2006-06-29 |
Stephen Groundwater | Adding in the start of graphics and noise for the new... |
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2006-06-28 |
Christoph Sommer | Made SpriteParticle's action configurable |
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2006-06-28 |
Christoph Sommer | Made backflipping jump a little further / |
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2006-06-28 |
Christoph Sommer | Added backflip action (no gfx yet) / |
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2006-06-25 |
Christoph Sommer | Switched y coordinate of Physics class to be like all... |
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2006-06-18 |
Christoph Sommer | Improved ghost mode a bit |
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2006-06-18 |
Christoph Sommer | Fixed flip level transformer |
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2006-06-18 |
Christoph Sommer | Game no longer needs to pause while Tux grows / |
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2006-06-08 |
Christoph Sommer | New Wind object: gently pushes players in one direction / |
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2006-05-26 |
Christoph Sommer | Added ghost mode for easier level debugging |
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2006-05-20 |
Matthias Braun | some comments about collision detection |
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2006-05-16 |
Matthias Braun | fix mriceblock grabbing |
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2006-05-16 |
Wolfgang Becker | Updated monodev's project files. |
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2006-05-14 |
Matthias Braun | somre sound preloading |
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2006-05-14 |
Wolfgang Becker | Prevent crash when tux dies while carrying iceblock. |
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2006-05-14 |
Matthias Braun | fix bug with player not stopping when deactivated,... |
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2006-04-30 |
Matthias Braun | blind commit, please test: use squirrel datatypes |
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2006-04-26 |
Matthias Braun | fix exception getting thrown although argument was... |
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2006-04-26 |
Matthias Braun | - fix debugging functions for killing player |
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2006-04-26 |
Ryan Flegel | Committing RandomGenerator patch from Allen King, with... |
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2006-04-25 |
Christoph Sommer | Moved some sprites from LAYER_OBJECTS to LAYER_FLOATING... |
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2006-04-23 |
Matthias Braun | - Avoid some expensive SDL_GetTicks() calls |
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2006-04-19 |
Matthias Braun | more work on worldmap switching |
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2006-04-19 |
Matthias Braun | 2 more evil mainloops are gone |
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2006-04-16 |
Christoph Sommer | Happy Easter! Played with fireflower bonus: Carrying... |
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2006-04-14 |
Ondřej Hošek | * Implemented StayOnPlatform on badguys where useful |
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2006-04-13 |
Ondřej Hošek | Massive copyright update. I'm sorry if I'm crediting... |
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2006-04-13 |
Matthias Braun | fix menu width, didn't committ the tileset fix, miscela... |
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2006-04-12 |
Ondřej Hošek | Hacked together a "coin losing" effect when Tux is... |
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2006-04-12 |
Matthias Braun | fade out console |
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2006-04-11 |
Matthias Braun | hopefully fixed the crash on exit, keep sectors script... |
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2006-04-10 |
Matthias Braun | Major rewrite of scripting support: |
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2006-04-10 |
Christoph Sommer | Moved some console commands' implementations nearer... |
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2006-04-09 |
Christoph Sommer | Messaging subsystem rewrite, step I |
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2006-04-07 |
Christoph Sommer | Restored old growup code |
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2006-04-07 |
Christoph Sommer | Forgot a file |
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2006-03-31 |
Matthias Braun | 1 tile holes work again, fixed some bugs in the PathWalker |
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2006-03-31 |
Matthias Braun | fix shrinking |
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2006-03-31 |
Matthias Braun | fix growup, lightmap experiments with willowisp |
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2006-03-31 |
Matthias Braun | - Yet another try in the endless quest for perfect... |
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2006-03-25 |
Christoph Sommer | Unified Messaging Subsystem |
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2006-03-11 |
Matthias Braun | disable gravity for tux when he is on ground, this... |
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2006-03-08 |
Christoph Sommer | Moved Tux' and Badguys' sprites from sprites.strf to... |
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2006-02-12 |
Matthias Braun | applied patch from christoph sommer (thanks alot) |
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2006-01-23 |
Matthias Braun | initialize visible flag |
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2006-01-22 |
Matthias Braun | first very unfinished and unpolished version of the... |
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2006-01-16 |
Matthias Braun | a few fixes that I had lying around here, select walk... |
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2006-01-12 |
Matthias Braun | fix tux not dying when falling out of screen in invinci... |
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2006-01-11 |
Matthias Braun | stop invincible music a bit earlier than invinciblility |
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2006-01-11 |
Matthias Braun | some startup time debugging, changed skid dust particle... |
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2006-01-09 |
Matthias Braun | more work on MrIceBlock, you can carry him around and... |
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2006-01-06 |
Ondřej Hošek | * In the usage help, put LEVELFILE into brackets since... |
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2005-12-31 |
Matthias Braun | check that place is free before releasing a grabbed... |
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2005-12-31 |
Matthias Braun | some more work on portable objects |
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2005-12-31 |
Matthias Braun | some fixes after my latest changes |
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2005-12-29 |
Matthias Braun | more adjustments to collision detection, tux is correct... |
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2005-12-27 |
Matthias Braun | Changed collision code, we now have several collision... |
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2005-10-05 |
Marek Moeckel | moved some code |
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2005-10-05 |
Marek Moeckel | removed all flapping code |
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2005-10-02 |
Matthias Braun | - Allow custom leveldots |
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2005-09-26 |
Marek Moeckel | small fixes |
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2005-09-25 |
Marek Moeckel | lots of cool scripting stuff |
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2005-09-18 |
Matthias Braun | try to fix badguys walking on water |
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2005-09-17 |
Marek Moeckel | fixed solid water for tux |
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2005-09-17 |
Matthias Braun | use spike flag again and don't replace spikes with... |
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2005-07-20 |
Marek Moeckel | converted sounds back to .wav |
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2005-06-29 |
Marek Moeckel | converted all sound files to .ogg (to avoid problems... |
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2005-06-28 |
Matthias Braun | fix miniswig using wrong stack numbers in functions... |
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2005-06-26 |
Matthias Braun | renamed all .h to .hpp |
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2005-06-26 |
Matthias Braun | updated squirrel version |
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2005-06-23 |
Matthias Braun | Added a new SoundManager based on OpenAL. I also simpli... |
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2005-05-17 |
Marek Moeckel | added a powerup object that can be placed in levels... |
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2005-05-17 |
Ondřej Hošek | * Tux can now move horizontally after flapping followin... |
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2005-05-16 |
Ondřej Hošek | Implemented Yoshi's Island-style flapping (based on... |
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2005-05-10 |
Matthias Braun | changed worldmap format a bit to be more consistent... |
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2005-05-06 |
Matthias Braun | fixed a bug in my last effects removal, improved the... |
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2005-05-06 |
Matthias Braun | - Made miniswig support HSQUIRRELVM arguments (and... |
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2005-05-04 |
Matthias Braun | - More work on scripting interface |
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2005-05-01 |
Matthias Braun | -Started to move stuff from library back to main game |
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2005-04-04 |
Ingo Ruhnke | - added geometry option which allows SuperTux to run... |
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2005-04-03 |
Matthias Braun | had more changes lying around here |
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2005-04-01 |
Matthias Braun | -Worldmap cleanups (use DrawingContext transformstack) |
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