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Make it build with -DCOMPILE_AMALGATION=ON. Still not certain how intern_draw/next_po...
[supertux.git]
/
src
/
object
/
particlesystem_interactive.cpp
2009-12-06
Ingo Ruhnke
Renamed Rect to Rectf
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2009-11-20
Ingo Ruhnke
Split particlesystem_interactive.?pp into separate...
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2009-11-18
Ingo Ruhnke
Replaced more lisp::Lisp/lisp::Writer with Reader/Writer
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2009-11-18
Ingo Ruhnke
Added supertux/globals.?pp to collect all the random...
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2009-11-17
Ingo Ruhnke
More -Weffc++ cleanup, almost done
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2009-11-17
Ingo Ruhnke
Merged changes from branches/supertux-milestone2-grumbe...
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2009-05-03
Mathnerd314
* Use overloading in Lisp and Writer
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2008-06-12
Ryan Flegel
Getting rid of nasty tabs
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2007-12-16
Tim Goya
restore trunk
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2007-12-16
Tim Goya
clean out source
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2006-12-28
Christoph Sommer
Merged back changes from 0.3.x branch
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2006-10-23
Christoph Sommer
Allow solidity of tilemaps to be changed at runtime...
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2006-07-21
Matthias Braun
fix cr/lfs and remove trailing whitespaces...
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2006-07-18
Christoph Sommer
Sectors support multiple solid tilemaps, tilemaps can...
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2006-07-09
Matthias Braun
merged new collision detection branch back into mainline
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2006-04-26
Ryan Flegel
Committing RandomGenerator patch from Allen King, with...
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2006-04-24
Matthias Braun
change notion from layers to z-pos in levelfiles
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2006-04-13
Ondřej Hošek
Massive copyright update. I'm sorry if I'm crediting...
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2005-10-03
Matthias Braun
- Reworked Surface class and drawing stuff:
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2005-09-18
Marek Moeckel
more fixes for Kugelblitz and Rain
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2005-06-26
Matthias Braun
renamed all .h to .hpp
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2005-06-18
Marek Moeckel
changed some comments
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2005-06-18
Marek Moeckel
fixed rain splashes
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2005-06-07
Matthias Braun
supertux is using physfs now, this simplifies the code...
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2005-05-18
Marek Moeckel
rainsplashes are now automatically generated by the...
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2005-05-18
Marek Moeckel
renamed particlesystem_absolute to _interactive
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