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Make it build with -DCOMPILE_AMALGATION=ON. Still not certain how intern_draw/next_po...
[supertux.git]
/
src
/
object
/
invisible_block.cpp
2009-11-17
Ingo Ruhnke
Merged changes from branches/supertux-milestone2-grumbe...
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2009-06-14
Mathnerd314
Random stuff that I should have committed ages ago.
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2008-05-14
Ryan Flegel
Applied sound pre-loading patch from mathnerd314 (...
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2008-02-24
Christoph Sommer
Fixed crash when using Mr. Iceblock to break a brick
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2008-02-18
Ingo Ruhnke
commited Ed <icelus2k5@gmail.com>'s coin and block...
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2007-12-16
Tim Goya
restore trunk
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2007-12-16
Tim Goya
clean out source
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2007-05-26
Matthias Braun
extend moving_object with a collides function that...
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2007-04-16
Christoph Sommer
Invisible block solidity now applies to all objects...
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2006-08-02
Matthias Braun
Reverted bigger parts of tuxdev patch:
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2006-07-23
Christoph Sommer
Tentative checkin of tuxdev's "Object improvement patch...
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2006-07-21
Matthias Braun
fix cr/lfs and remove trailing whitespaces...
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2006-07-09
Matthias Braun
merged new collision detection branch back into mainline
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2006-07-02
Wolfgang Becker
Add some more sound_manager->preloads into object const...
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2006-04-13
Ondřej Hošek
Massive copyright update. I'm sorry if I'm crediting...
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2006-03-31
Matthias Braun
forgot to add some files, fix invisible tiles
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2006-03-19
Christoph Sommer
Split game objects into separate .sprite files
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2005-07-20
Marek Moeckel
converted sounds back to .wav
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2005-06-29
Marek Moeckel
converted all sound files to .ogg (to avoid problems...
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2005-06-26
Matthias Braun
renamed all .h to .hpp
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2005-06-26
Matthias Braun
updated squirrel version
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2005-06-23
Matthias Braun
Added a new SoundManager based on OpenAL. I also simpli...
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2005-05-01
Matthias Braun
-Started to move stuff from library back to main game
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2005-03-30
Matthias Braun
-Some cleanups in text scrolling code
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2004-12-20
Matthias Braun
implemented a new object factory mechanism which is...
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2004-11-23
Matthias Braun
added jam build system, please try it out - the advanta...
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2004-11-22
Matthias Braun
properly implement invisible blocks
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