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Split EndSequence into multiple types. Defeating the Yeti now triggers an EndSequence.
[supertux.git]
/
src
/
object
/
infoblock.cpp
2006-07-21
Matthias Braun
fix cr/lfs and remove trailing whitespaces...
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2006-04-13
Ondřej Hošek
Massive copyright update. I'm sorry if I'm crediting...
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2006-04-12
Matthias Braun
fade out console
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2006-04-09
Christoph Sommer
Messaging subsystem rewrite, step I
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2006-04-03
Marek Moeckel
stopped infoblocks from ringing, since they're not...
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2006-03-25
Christoph Sommer
Phone rings again. /
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2006-03-25
Christoph Sommer
Unified Messaging Subsystem
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2006-03-19
Christoph Sommer
Split game objects into separate .sprite files
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2005-10-26
Ondřej Hošek
* Added image support to InfoBlocks (useful e.g. to...
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2005-06-26
Matthias Braun
renamed all .h to .hpp
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2005-05-23
Marek Moeckel
fixed critical telephone bug (thanks for noticing,...
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2005-05-23
Marek Moeckel
made the phone ringing again
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2005-05-22
Marek Moeckel
temporarily disabled ringing because it needs fixing
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2005-05-22
Marek Moeckel
made the phone (infoblock) ringing until tux picks...
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2005-05-05
Matthias Braun
bonusblock is a sprite and not a tile in the new design...
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2005-05-01
Matthias Braun
-Started to move stuff from library back to main game
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2005-03-30
Matthias Braun
-Some cleanups in text scrolling code
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