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[Patch #1251] by tuxdev: timelimit fudge factor
[supertux.git]
/
src
/
object
/
growup.cpp
2006-07-21
Matthias Braun
fix cr/lfs and remove trailing whitespaces...
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2006-07-18
Christoph Sommer
Bonus block items' spawn direction depends on player...
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2006-07-09
Matthias Braun
merged new collision detection branch back into mainline
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2006-07-02
Wolfgang Becker
Add some more sound_manager->preloads into object const...
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2006-05-13
Christoph Sommer
Some more objects now inherit from MovingSprite
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2006-04-16
Christoph Sommer
Happy Easter! Played with fireflower bonus: Carrying...
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2006-04-13
Ondřej Hošek
Massive copyright update. I'm sorry if I'm crediting...
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2006-03-08
Christoph Sommer
Moved powerups to separate .sprite files
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2005-12-27
Matthias Braun
Changed collision code, we now have several collision...
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2005-07-20
Marek Moeckel
converted sounds back to .wav
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2005-06-29
Marek Moeckel
converted all sound files to .ogg (to avoid problems...
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2005-06-26
Matthias Braun
renamed all .h to .hpp
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2005-06-26
Matthias Braun
updated squirrel version
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2005-06-23
Matthias Braun
Added a new SoundManager based on OpenAL. I also simpli...
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2005-05-18
Matthias Braun
bonusblock can now contain custom MovingObjects, added...
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2005-05-10
Matthias Braun
changed worldmap format a bit to be more consistent...
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2005-05-04
Matthias Braun
- More work on scripting interface
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2005-05-01
Matthias Braun
-Started to move stuff from library back to main game
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2005-04-01
Matthias Braun
-Worldmap cleanups (use DrawingContext transformstack)
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2005-03-25
Matthias Braun
Had a bit of time today and worked on supertux:
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2004-11-24
Matthias Braun
furhter improve collision detection by reintroducing...
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2004-11-20
Matthias Braun
The BIG COMMIT(tm)
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