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Split EndSequence into multiple types. Defeating the Yeti now triggers an EndSequence.
[supertux.git]
/
src
/
object
/
candle.cpp
2006-08-10
Christoph Sommer
Candle affects lightmap
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2006-07-23
Christoph Sommer
Tentative checkin of tuxdev's "Object improvement patch...
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2006-07-09
Matthias Braun
merged new collision detection branch back into mainline
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2006-06-28
Christoph Sommer
Made SpriteParticle's action configurable
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2006-06-02
Christoph Sommer
Candle can now be turned on and off via squirrel scripting
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2006-05-13
Christoph Sommer
Created some code for Candle
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