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create lisp code on the fly (still no enemies showing up in editor, no idea why....
[supertux.git]
/
src
/
leveleditor.cpp
2004-12-20
Matthias Braun
create lisp code on the fly (still no enemies showing...
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2004-12-20
Matthias Braun
implemented a new object factory mechanism which is...
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2004-12-19
Ricardo Cruz
Added a common set of bridge funcs for Leveleditor...
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2004-11-28
Matthias Braun
move over rewritten lispreader from tuxkart (with addit...
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2004-11-26
Matthias Braun
lazily load tile images to speedup startup times
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2004-11-26
Matthias Braun
some cleanups memory leak fixes and moving of source...
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2004-11-23
Matthias Braun
Goodbye gettext, Welcome TinyGetText
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2004-11-23
Matthias Braun
added jam build system, please try it out - the advanta...
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2004-11-23
Matthias Braun
fix some more timings and the long standing gradient...
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2004-11-20
Matthias Braun
forgot to update makefiles
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2004-11-20
Matthias Braun
The BIG COMMIT(tm)
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2004-10-26
Ryan Flegel
level editor patch from Richard
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2004-10-25
Ricardo Cruz
Bugfix: it was impossible to create a level subset...
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2004-10-25
Ryan Flegel
- committed patch from Richard Smith
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2004-10-21
Ricardo Cruz
Bugfix: Not current tilemaps are drawn semi-transparently.
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2004-10-21
Ricardo Cruz
Badguys from the start of the level were not appearing...
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2004-10-19
Ricardo Cruz
Bugfix: enemies ordinary pictures were not being displa...
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2004-10-18
Ricardo Cruz
Ooops. I've alligned help text on center to test draw_t...
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2004-10-18
Ricardo Cruz
This is a first implementation of a bridge from BadGuys...
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2004-10-09
Ricardo Cruz
Got rid of some of the debugging messages.
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2004-10-09
Ricardo Cruz
Bugfix: change of level or level_subset is possible...
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2004-10-09
Ricardo Cruz
Bugfix: its finally possible to open a levelsubset.
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2004-10-08
Ricardo Cruz
Fading level's name text.
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2004-10-08
Ricardo Cruz
Bugfix: don't show weird number when level editing...
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2004-10-08
Ricardo Cruz
Fixed following bug from level editor:
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2004-09-24
Ricardo Cruz
Uploading the level editor I was working on - It isn...
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2004-09-16
Ricardo Cruz
Changed behavior of centered text drawing and added...
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2004-08-12
Ricardo Cruz
Changed player stuff to use action. Bad guys should...
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2004-08-06
Tobias Gläßer
Converted many char*s to std::strings. This is providin...
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2004-08-05
Ricardo Cruz
Replaced the use of a vector for the tiles placement...
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2004-07-28
Tobias Gläßer
- Various fixes and cleanups.
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2004-07-27
Tobias Gläßer
- Cleanups
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2004-07-26
Tobias Gläßer
Moved defines.h out of the library and back to src/.
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2004-07-25
Tobias Gläßer
- Major changes in Setup-API.
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2004-07-20
Tobias Gläßer
mainly changed #includes to work with the new SuperTux...
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2004-07-10
Ricardo Cruz
Replaced USE_ALPHA/IGNORE_ALPHA by booleans.
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2004-06-16
Ingo Ruhnke
- moved level subsets into their own file
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2004-06-14
Ingo Ruhnke
- moved tilemanager into its own class
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2004-06-14
Ingo Ruhnke
- fixed the bouncybrick artifact bug
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2004-06-09
Ryan Flegel
- did some C++ifying. let's try to follow suit :)
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2004-06-07
Ryan Flegel
- fixed type warning on OS X
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2004-06-07
Ryan Flegel
- fixed type warning on OS X
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2004-06-03
Ricardo Cruz
Fixed scrolling.
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2004-06-03
Ricardo Cruz
Changed level editor to a class.
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2004-06-03
Matthias Braun
fixed warnings in leveleditor
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2004-06-03
Ricardo Cruz
Made these two compilable. Were accessing text's w...
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2004-06-02
Ricardo Cruz
Managed to update the level editor to the new drawing...
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2004-05-31
Matthias Braun
introduce a new SoundManager class and merged MusicMana...
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2004-05-30
Matthias Braun
-Changed drawing model. Everything is handled through...
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2004-05-28
Ryan Flegel
- fixed some resolution related leveditor bugs
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2004-05-24
Matthias Braun
-renamed ViewPort to Camera
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2004-05-21
Ryan Flegel
- fixed level editor crash
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2004-05-21
Matthias Braun
eliminated global scroll_x and scroll_y variables
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2004-05-20
Matthias Braun
-converted remaining classes to GameObject
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2004-05-20
Matthias Braun
-changed Level class to save tiles in a big 1 dimension...
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2004-05-19
Ricardo Cruz
Level's draw_bg() now takes full care of the background...
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2004-05-15
Ricardo Cruz
Made level editor to use the draw_bg() that Ryan added...
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2004-05-15
Ryan Flegel
- fixed level editor crash
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2004-05-15
Ricardo Cruz
Cleanup. Also applied the same fix to leveleditor....
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2004-05-14
Ricardo Cruz
First try to switch to 800x600.
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2004-05-14
Ricardo Cruz
Just changed hard coded values by definitions. Please...
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2004-05-13
Ricardo Cruz
Up was moving to down and down to up - fixed.
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2004-05-13
Ricardo Cruz
Fixed crash.
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2004-05-13
Ricardo Cruz
Added vertical scrolling for the level editor.
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2004-05-12
Ricardo Cruz
In case the level has been saved, and no change was...
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2004-05-12
Ryan Flegel
- fixed enum bug mentioned by Kevin L. Mitchell on...
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2004-05-11
Ricardo Cruz
First step for vertical scrolling stop.
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2004-05-10
Tobias Gläßer
Leveleditor closes on SDL_QUIT events now.
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2004-05-10
Ricardo Cruz
Don't display cursor on help.
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2004-05-10
Tobias Gläßer
Fixed some TODO-list bugs.
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2004-05-10
Tobias Gläßer
fixed selection of a game_object in IsObject mode
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2004-05-10
Tobias Gläßer
fixed visual button bugs.
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2004-05-10
Tobias Gläßer
Fixed bkgd_speed. Objects properties can be edited...
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2004-05-10
Ricardo Cruz
Take cursor out of the help screen.
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2004-05-09
Tobias Gläßer
removed double shortcuts in leveleditor. updated level...
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2004-05-09
Tobias Gläßer
Added a static member function to the Surface class...
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2004-05-09
Ricardo Cruz
Don't show selection cursor when help is being displayed.
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2004-05-09
Tobias Gläßer
Minimap works in SDL now and one more crash is fixed.
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2004-05-08
Tobias Gläßer
Prevent "Return to Level Editor" from working, if no...
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2004-05-08
Tobias Gläßer
minor fix, that makes sure a time_left value is set...
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2004-05-08
Tobias Gläßer
change back to to le_world as current world, when we...
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2004-05-08
Tobias Gläßer
Make sure that tiles are loaded before tilegroups are...
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2004-05-08
Tobias Gläßer
Fixed some leveleditor-object/badguy issues.
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2004-05-07
Tobias Gläßer
Fixed creating level-subset again.
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2004-05-07
Tobias Gläßer
major changes to the leveleditor internals, there are...
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diff to current
2004-05-06
Ingo Ruhnke
- made supertux g++295 friendly
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2004-05-06
Tobias Gläßer
TileGroups are placed in a set now. BUTTON_WHEELUP...
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diff to current
2004-05-06
Tobias Gläßer
Fixed bug where tiles/objects could be drawn while...
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2004-05-05
Tobias Gläßer
added draw_stretched capability to surface* and tile...
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diff to current
2004-05-05
Tobias Gläßer
Fixed Objects drag+drop bug. LevelEditor cursor tuning.
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diff to current
2004-05-05
Tobias Gläßer
LevelEditor tilegroup/object select by wheelup/wheeldow...
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2004-05-05
Ricardo Cruz
Made leveleditor to start in a specific file when ran as:
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2004-05-05
Tobias Gläßer
Adding Objects works through clicking instead pressing...
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2004-05-05
Tobias Gläßer
a ButtonPanel is able to highlight the last clicked...
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diff to current
2004-05-05
Tobias Gläßer
fixed a crash when creating a new levelsubset in the...
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diff to current
2004-05-04
Tobias Gläßer
LevelEditor bug-fixes, improvements and fine-tuning.
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diff to current
2004-05-03
Tobias Gläßer
leveleditor related improvements. Added bkgd_speed.
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diff to current
2004-05-03
Tobias Gläßer
more leveleditor related improvements
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diff to current
2004-05-03
Tobias Gläßer
leveleditor menu IDisation and little improvements
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diff to current
2004-05-03
Tobias Gläßer
leveleditor improvements
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