create lisp code on the fly (still no enemies showing up in editor, no idea why....
[supertux.git] / src / leveleditor.cpp
2004-12-20 Matthias Brauncreate lisp code on the fly (still no enemies showing...
2004-12-20 Matthias Braunimplemented a new object factory mechanism which is...
2004-12-19 Ricardo CruzAdded a common set of bridge funcs for Leveleditor...
2004-11-28 Matthias Braunmove over rewritten lispreader from tuxkart (with addit...
2004-11-26 Matthias Braunlazily load tile images to speedup startup times
2004-11-26 Matthias Braunsome cleanups memory leak fixes and moving of source...
2004-11-23 Matthias BraunGoodbye gettext, Welcome TinyGetText
2004-11-23 Matthias Braunadded jam build system, please try it out - the advanta...
2004-11-23 Matthias Braunfix some more timings and the long standing gradient...
2004-11-20 Matthias Braunforgot to update makefiles
2004-11-20 Matthias BraunThe BIG COMMIT(tm)
2004-10-26 Ryan Flegellevel editor patch from Richard
2004-10-25 Ricardo CruzBugfix: it was impossible to create a level subset...
2004-10-25 Ryan Flegel- committed patch from Richard Smith
2004-10-21 Ricardo CruzBugfix: Not current tilemaps are drawn semi-transparently.
2004-10-21 Ricardo CruzBadguys from the start of the level were not appearing...
2004-10-19 Ricardo CruzBugfix: enemies ordinary pictures were not being displa...
2004-10-18 Ricardo CruzOoops. I've alligned help text on center to test draw_t...
2004-10-18 Ricardo CruzThis is a first implementation of a bridge from BadGuys...
2004-10-09 Ricardo CruzGot rid of some of the debugging messages.
2004-10-09 Ricardo CruzBugfix: change of level or level_subset is possible...
2004-10-09 Ricardo CruzBugfix: its finally possible to open a levelsubset.
2004-10-08 Ricardo CruzFading level's name text.
2004-10-08 Ricardo CruzBugfix: don't show weird number when level editing...
2004-10-08 Ricardo CruzFixed following bug from level editor:
2004-09-24 Ricardo CruzUploading the level editor I was working on - It isn...
2004-09-16 Ricardo CruzChanged behavior of centered text drawing and added...
2004-08-12 Ricardo CruzChanged player stuff to use action. Bad guys should...
2004-08-06 Tobias GläßerConverted many char*s to std::strings. This is providin...
2004-08-05 Ricardo CruzReplaced the use of a vector for the tiles placement...
2004-07-28 Tobias Gläßer- Various fixes and cleanups.
2004-07-27 Tobias Gläßer- Cleanups
2004-07-26 Tobias GläßerMoved defines.h out of the library and back to src/.
2004-07-25 Tobias Gläßer- Major changes in Setup-API.
2004-07-20 Tobias Gläßermainly changed #includes to work with the new SuperTux...
2004-07-10 Ricardo CruzReplaced USE_ALPHA/IGNORE_ALPHA by booleans.
2004-06-16 Ingo Ruhnke- moved level subsets into their own file
2004-06-14 Ingo Ruhnke- moved tilemanager into its own class
2004-06-14 Ingo Ruhnke- fixed the bouncybrick artifact bug
2004-06-09 Ryan Flegel- did some C++ifying. let's try to follow suit :)
2004-06-07 Ryan Flegel- fixed type warning on OS X
2004-06-07 Ryan Flegel- fixed type warning on OS X
2004-06-03 Ricardo CruzFixed scrolling.
2004-06-03 Ricardo CruzChanged level editor to a class.
2004-06-03 Matthias Braunfixed warnings in leveleditor
2004-06-03 Ricardo CruzMade these two compilable. Were accessing text's w...
2004-06-02 Ricardo CruzManaged to update the level editor to the new drawing...
2004-05-31 Matthias Braunintroduce a new SoundManager class and merged MusicMana...
2004-05-30 Matthias Braun-Changed drawing model. Everything is handled through...
2004-05-28 Ryan Flegel- fixed some resolution related leveditor bugs
2004-05-24 Matthias Braun-renamed ViewPort to Camera
2004-05-21 Ryan Flegel- fixed level editor crash
2004-05-21 Matthias Brauneliminated global scroll_x and scroll_y variables
2004-05-20 Matthias Braun-converted remaining classes to GameObject
2004-05-20 Matthias Braun-changed Level class to save tiles in a big 1 dimension...
2004-05-19 Ricardo CruzLevel's draw_bg() now takes full care of the background...
2004-05-15 Ricardo CruzMade level editor to use the draw_bg() that Ryan added...
2004-05-15 Ryan Flegel- fixed level editor crash
2004-05-15 Ricardo CruzCleanup. Also applied the same fix to leveleditor....
2004-05-14 Ricardo CruzFirst try to switch to 800x600.
2004-05-14 Ricardo CruzJust changed hard coded values by definitions. Please...
2004-05-13 Ricardo CruzUp was moving to down and down to up - fixed.
2004-05-13 Ricardo CruzFixed crash.
2004-05-13 Ricardo CruzAdded vertical scrolling for the level editor.
2004-05-12 Ricardo CruzIn case the level has been saved, and no change was...
2004-05-12 Ryan Flegel- fixed enum bug mentioned by Kevin L. Mitchell on...
2004-05-11 Ricardo CruzFirst step for vertical scrolling stop.
2004-05-10 Tobias GläßerLeveleditor closes on SDL_QUIT events now.
2004-05-10 Ricardo CruzDon't display cursor on help.
2004-05-10 Tobias GläßerFixed some TODO-list bugs.
2004-05-10 Tobias Gläßerfixed selection of a game_object in IsObject mode
2004-05-10 Tobias Gläßerfixed visual button bugs.
2004-05-10 Tobias GläßerFixed bkgd_speed. Objects properties can be edited...
2004-05-10 Ricardo CruzTake cursor out of the help screen.
2004-05-09 Tobias Gläßerremoved double shortcuts in leveleditor. updated level...
2004-05-09 Tobias GläßerAdded a static member function to the Surface class...
2004-05-09 Ricardo CruzDon't show selection cursor when help is being displayed.
2004-05-09 Tobias GläßerMinimap works in SDL now and one more crash is fixed.
2004-05-08 Tobias GläßerPrevent "Return to Level Editor" from working, if no...
2004-05-08 Tobias Gläßerminor fix, that makes sure a time_left value is set...
2004-05-08 Tobias Gläßerchange back to to le_world as current world, when we...
2004-05-08 Tobias GläßerMake sure that tiles are loaded before tilegroups are...
2004-05-08 Tobias GläßerFixed some leveleditor-object/badguy issues.
2004-05-07 Tobias GläßerFixed creating level-subset again.
2004-05-07 Tobias Gläßermajor changes to the leveleditor internals, there are...
2004-05-06 Ingo Ruhnke- made supertux g++295 friendly
2004-05-06 Tobias GläßerTileGroups are placed in a set now. BUTTON_WHEELUP...
2004-05-06 Tobias GläßerFixed bug where tiles/objects could be drawn while...
2004-05-05 Tobias Gläßeradded draw_stretched capability to surface* and tile...
2004-05-05 Tobias GläßerFixed Objects drag+drop bug. LevelEditor cursor tuning.
2004-05-05 Tobias GläßerLevelEditor tilegroup/object select by wheelup/wheeldow...
2004-05-05 Ricardo CruzMade leveleditor to start in a specific file when ran as:
2004-05-05 Tobias GläßerAdding Objects works through clicking instead pressing...
2004-05-05 Tobias Gläßera ButtonPanel is able to highlight the last clicked...
2004-05-05 Tobias Gläßerfixed a crash when creating a new levelsubset in the...
2004-05-04 Tobias GläßerLevelEditor bug-fixes, improvements and fine-tuning.
2004-05-03 Tobias Gläßerleveleditor related improvements. Added bkgd_speed.
2004-05-03 Tobias Gläßermore leveleditor related improvements
2004-05-03 Tobias Gläßerleveleditor menu IDisation and little improvements
2004-05-03 Tobias Gläßerleveleditor improvements
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