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fix firetux not being able to pickup stuff
[supertux.git]
/
src
/
leveleditor.cpp
2004-03-28
Tobias Gläßer
improved the behaviour of the mouse-cursor in the level...
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2004-03-28
Tobias Gläßer
We have our own mouse-cursor now! (graphics by Settra...
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2004-03-27
Tobias Gläßer
more kinds of menu_event are handled directly in the...
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2004-03-27
Ingo Ruhnke
- removed dn_tilemap
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2004-03-26
Tobias Gläßer
merged bad_guy patch from Matze Braun. (recycling Ricar...
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2004-03-25
Ingo Ruhnke
- added alternative (more flexible) way to define badgu...
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2004-03-24
Tobias Gläßer
new levelformat with multiple layers and and new tilese...
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2004-03-24
Ingo Ruhnke
- removed a few redundant "== true"'s
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2004-03-24
Ingo Ruhnke
- converted Player into a class (naming still needs...
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2004-03-24
Ingo Ruhnke
- coverted badguy type into an object
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2004-03-24
Ingo Ruhnke
- created a named enum for badguys
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2004-03-24
Ingo Ruhnke
- turned menu into a class, still a lot of public varia...
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2004-03-22
Ingo Ruhnke
- removed NO_UPDATE and let the default argument handle it
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2004-03-22
Ingo Ruhnke
- replaced YES/NO with true/false
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2004-03-22
Ingo Ruhnke
- added shurtcut function to create menu items
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2004-03-22
Ingo Ruhnke
commited Matzes Win32 patch
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2004-03-21
Ingo Ruhnke
- some more menu cleanup
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2004-03-21
Ingo Ruhnke
- more menu cleanup
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2004-03-21
Tobias Gläßer
fixed warnings
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2004-03-21
Tobias Gläßer
converted game object arrays to std::vector
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2004-03-21
Tobias Gläßer
fixed creating of new level subset again, because
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2004-03-21
Ingo Ruhnke
- replaced a few char* with std::string
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2004-03-20
Tobias Gläßer
new level-format, many changes to level-related stuff
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2004-03-17
Ingo Ruhnke
- renamed *.c to *.cxx
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