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Made it possible for Tux to be in a position before the half of the screen.
[supertux.git]
/
src
/
leveleditor.cpp
2004-05-03
Tobias Gläßer
leveleditor related improvements. Added bkgd_speed.
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2004-05-03
Tobias Gläßer
more leveleditor related improvements
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2004-05-03
Tobias Gläßer
leveleditor menu IDisation and little improvements
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2004-05-03
Tobias Gläßer
leveleditor improvements
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2004-05-02
Ingo Ruhnke
- -Wall fixing
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2004-05-02
Tobias Gläßer
leveleditor related improvements
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2004-05-02
Matthias Braun
fixed that points aren't reset when gameover
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2004-04-29
Matthias Braun
another leak fix for the leveleditor
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2004-04-29
Matthias Braun
fixed some memory leaks in the leveleditor and level...
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2004-04-29
Matthias Braun
fixed broken leveleditor menus
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2004-04-29
Ricardo Cruz
Created a simple confirm_dialog. Currently only used...
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2004-04-28
Ingo Ruhnke
MatzeBs patch for evil cast
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2004-04-28
Ingo Ruhnke
<MatzeB> my patch fixes another leak in the levelsubset...
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2004-04-27
Ingo Ruhnke
<MatzeB> -adds a workaround for the disappearing eggs...
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2004-04-25
Ingo Ruhnke
- moved tux gfx into a struct
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2004-04-25
Ingo Ruhnke
- moved tux completly to sprites
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2004-04-24
Ingo Ruhnke
'nother music patch by matzeb
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2004-04-24
Ricardo Cruz
Added a new concept to the menu, the ID.
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2004-04-22
Ingo Ruhnke
- changed way badguy removal is handled (ie. with a...
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2004-04-20
Ingo Ruhnke
- added stay-on-platform into the level fileformat
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2004-04-20
Ingo Ruhnke
- turned LEFT/RIGHT defines into enum, turned BadGuyMod...
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2004-04-20
Ricardo Cruz
When Esc was pressed the menu was not being shown in...
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2004-04-20
Ricardo Cruz
Just removed two printfs I have mistakelly committed.
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2004-04-20
Ingo Ruhnke
- fixed level editor menus a bit (still not 100% working)
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2004-04-20
Ingo Ruhnke
- added standard copyright header to every file
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2004-04-20
Ingo Ruhnke
- changed Menu::check() semantics a bit
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2004-04-19
Ingo Ruhnke
- removed menu_process_current()
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2004-04-19
Ingo Ruhnke
- removed a few menu variables
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2004-04-19
Ricardo Cruz
Fixed a help font bug (was using normal fonts, instead...
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2004-04-18
Ingo Ruhnke
- removed static_cast hack
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2004-04-18
Ricardo Cruz
Finally!!
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2004-04-17
Ingo Ruhnke
- removed level editors dependency on the World class
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2004-04-13
Ingo Ruhnke
- converted text_type into a class
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2004-04-13
Ricardo Cruz
Just changed each bkgd_top_* and bkgd_bottom_* to be...
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2004-04-13
Ingo Ruhnke
- converted texture_type into a Surface class
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2004-04-12
Ricardo Cruz
Added "author" field for levels.
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2004-04-11
Ricardo Cruz
Added support for gradients :)
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2004-04-11
Ingo Ruhnke
- turned menu_item_type into a class
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2004-04-11
Ingo Ruhnke
- moved the global_world into the leveleditors namespace
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2004-04-11
Ingo Ruhnke
- removed local (un)loadshared() stuff and replaced...
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2004-04-11
Ingo Ruhnke
renamed timer_type to Timer
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2004-04-11
Ingo Ruhnke
started to convert timer into a class
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2004-04-11
Ingo Ruhnke
started to convert timer into a class
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2004-04-11
Ingo Ruhnke
- made some more global variables, local
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2004-04-11
Ingo Ruhnke
- renamed 'world' to 'global_world' to emphasis that...
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2004-04-11
Ingo Ruhnke
- moved gameobjects into there own file
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2004-04-11
Ingo Ruhnke
- moved some activate_bad_guy stuff into the world...
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2004-04-11
Ingo Ruhnke
- moved some more level_ stuff into the levelclass
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2004-04-10
Ingo Ruhnke
- moved stuff from scene into a World class, just an...
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2004-04-10
Ingo Ruhnke
- turned gameloop into a class, in the hope to reduce...
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2004-04-10
Ingo Ruhnke
- more c++-ification
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2004-04-10
Ingo Ruhnke
- some indent fixes
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2004-04-04
Tobias Gläßer
- Physic C++ rewrite (Matze Braun)
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2004-04-03
Tobias Gläßer
lots of improvements all over the code.
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2004-03-29
Tobias Gläßer
- introduced new function wait_for_event
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2004-03-28
Tobias Gläßer
- Leveleditor improvements and fixes.
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2004-03-28
Tobias Gläßer
improved the behaviour of the mouse-cursor in the level...
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2004-03-28
Tobias Gläßer
We have our own mouse-cursor now! (graphics by Settra...
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2004-03-27
Tobias Gläßer
more kinds of menu_event are handled directly in the...
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2004-03-27
Ingo Ruhnke
- removed dn_tilemap
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2004-03-26
Tobias Gläßer
merged bad_guy patch from Matze Braun. (recycling Ricar...
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2004-03-25
Ingo Ruhnke
- added alternative (more flexible) way to define badgu...
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2004-03-24
Tobias Gläßer
new levelformat with multiple layers and and new tilese...
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2004-03-24
Ingo Ruhnke
- removed a few redundant "== true"'s
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2004-03-24
Ingo Ruhnke
- converted Player into a class (naming still needs...
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2004-03-24
Ingo Ruhnke
- coverted badguy type into an object
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2004-03-24
Ingo Ruhnke
- created a named enum for badguys
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2004-03-24
Ingo Ruhnke
- turned menu into a class, still a lot of public varia...
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2004-03-22
Ingo Ruhnke
- removed NO_UPDATE and let the default argument handle it
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2004-03-22
Ingo Ruhnke
- replaced YES/NO with true/false
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2004-03-22
Ingo Ruhnke
- added shurtcut function to create menu items
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2004-03-22
Ingo Ruhnke
commited Matzes Win32 patch
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2004-03-21
Ingo Ruhnke
- some more menu cleanup
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2004-03-21
Ingo Ruhnke
- more menu cleanup
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2004-03-21
Tobias Gläßer
fixed warnings
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2004-03-21
Tobias Gläßer
converted game object arrays to std::vector
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2004-03-21
Tobias Gläßer
fixed creating of new level subset again, because
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2004-03-21
Ingo Ruhnke
- replaced a few char* with std::string
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2004-03-20
Tobias Gläßer
new level-format, many changes to level-related stuff
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2004-03-17
Ingo Ruhnke
- renamed *.c to *.cxx
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