2004-05-05 |
Tobias Gläßer | added draw_stretched capability to surface* and tile... |
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2004-05-05 |
Tobias Gläßer | Fixed Objects drag+drop bug. LevelEditor cursor tuning. |
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2004-05-05 |
Tobias Gläßer | LevelEditor tilegroup/object select by wheelup/wheeldow... |
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2004-05-05 |
Ricardo Cruz | Made leveleditor to start in a specific file when ran as: |
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2004-05-05 |
Tobias Gläßer | Adding Objects works through clicking instead pressing... |
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2004-05-05 |
Tobias Gläßer | a ButtonPanel is able to highlight the last clicked... |
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2004-05-05 |
Tobias Gläßer | fixed a crash when creating a new levelsubset in the... |
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2004-05-04 |
Tobias Gläßer | LevelEditor bug-fixes, improvements and fine-tuning. |
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2004-05-03 |
Tobias Gläßer | leveleditor related improvements. Added bkgd_speed. |
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2004-05-03 |
Tobias Gläßer | more leveleditor related improvements |
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2004-05-03 |
Tobias Gläßer | leveleditor menu IDisation and little improvements |
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2004-05-03 |
Tobias Gläßer | leveleditor improvements |
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2004-05-02 |
Ingo Ruhnke | - -Wall fixing |
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2004-05-02 |
Tobias Gläßer | leveleditor related improvements |
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2004-05-02 |
Matthias Braun | fixed that points aren't reset when gameover |
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2004-04-29 |
Matthias Braun | another leak fix for the leveleditor |
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2004-04-29 |
Matthias Braun | fixed some memory leaks in the leveleditor and level... |
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2004-04-29 |
Matthias Braun | fixed broken leveleditor menus |
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2004-04-29 |
Ricardo Cruz | Created a simple confirm_dialog. Currently only used... |
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2004-04-28 |
Ingo Ruhnke | MatzeBs patch for evil cast |
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2004-04-28 |
Ingo Ruhnke | <MatzeB> my patch fixes another leak in the levelsubset... |
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2004-04-27 |
Ingo Ruhnke | <MatzeB> -adds a workaround for the disappearing eggs... |
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2004-04-25 |
Ingo Ruhnke | - moved tux gfx into a struct |
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2004-04-25 |
Ingo Ruhnke | - moved tux completly to sprites |
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2004-04-24 |
Ingo Ruhnke | 'nother music patch by matzeb |
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2004-04-24 |
Ricardo Cruz | Added a new concept to the menu, the ID. |
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2004-04-22 |
Ingo Ruhnke | - changed way badguy removal is handled (ie. with a... |
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2004-04-20 |
Ingo Ruhnke | - added stay-on-platform into the level fileformat |
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2004-04-20 |
Ingo Ruhnke | - turned LEFT/RIGHT defines into enum, turned BadGuyMod... |
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2004-04-20 |
Ricardo Cruz | When Esc was pressed the menu was not being shown in... |
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2004-04-20 |
Ricardo Cruz | Just removed two printfs I have mistakelly committed. |
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2004-04-20 |
Ingo Ruhnke | - fixed level editor menus a bit (still not 100% working) |
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2004-04-20 |
Ingo Ruhnke | - added standard copyright header to every file |
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2004-04-20 |
Ingo Ruhnke | - changed Menu::check() semantics a bit |
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2004-04-19 |
Ingo Ruhnke | - removed menu_process_current() |
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2004-04-19 |
Ingo Ruhnke | - removed a few menu variables |
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2004-04-19 |
Ricardo Cruz | Fixed a help font bug (was using normal fonts, instead... |
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2004-04-18 |
Ingo Ruhnke | - removed static_cast hack |
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2004-04-18 |
Ricardo Cruz | Finally!! |
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2004-04-17 |
Ingo Ruhnke | - removed level editors dependency on the World class |
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2004-04-13 |
Ingo Ruhnke | - converted text_type into a class |
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2004-04-13 |
Ricardo Cruz | Just changed each bkgd_top_* and bkgd_bottom_* to be... |
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2004-04-13 |
Ingo Ruhnke | - converted texture_type into a Surface class |
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2004-04-12 |
Ricardo Cruz | Added "author" field for levels. |
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2004-04-11 |
Ricardo Cruz | Added support for gradients :) |
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2004-04-11 |
Ingo Ruhnke | - turned menu_item_type into a class |
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2004-04-11 |
Ingo Ruhnke | - moved the global_world into the leveleditors namespace |
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2004-04-11 |
Ingo Ruhnke | - removed local (un)loadshared() stuff and replaced... |
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2004-04-11 |
Ingo Ruhnke | renamed timer_type to Timer |
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2004-04-11 |
Ingo Ruhnke | started to convert timer into a class |
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2004-04-11 |
Ingo Ruhnke | started to convert timer into a class |
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2004-04-11 |
Ingo Ruhnke | - made some more global variables, local |
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2004-04-11 |
Ingo Ruhnke | - renamed 'world' to 'global_world' to emphasis that... |
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2004-04-11 |
Ingo Ruhnke | - moved gameobjects into there own file |
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2004-04-11 |
Ingo Ruhnke | - moved some activate_bad_guy stuff into the world... |
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2004-04-11 |
Ingo Ruhnke | - moved some more level_ stuff into the levelclass |
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2004-04-10 |
Ingo Ruhnke | - moved stuff from scene into a World class, just an... |
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2004-04-10 |
Ingo Ruhnke | - turned gameloop into a class, in the hope to reduce... |
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2004-04-10 |
Ingo Ruhnke | - more c++-ification |
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2004-04-10 |
Ingo Ruhnke | - some indent fixes |
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2004-04-04 |
Tobias Gläßer | - Physic C++ rewrite (Matze Braun) |
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2004-04-03 |
Tobias Gläßer | lots of improvements all over the code. |
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2004-03-29 |
Tobias Gläßer | - introduced new function wait_for_event |
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2004-03-28 |
Tobias Gläßer | - Leveleditor improvements and fixes. |
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2004-03-28 |
Tobias Gläßer | improved the behaviour of the mouse-cursor in the level... |
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2004-03-28 |
Tobias Gläßer | We have our own mouse-cursor now! (graphics by Settra... |
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2004-03-27 |
Tobias Gläßer | more kinds of menu_event are handled directly in the... |
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2004-03-27 |
Ingo Ruhnke | - removed dn_tilemap |
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2004-03-26 |
Tobias Gläßer | merged bad_guy patch from Matze Braun. (recycling Ricar... |
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2004-03-25 |
Ingo Ruhnke | - added alternative (more flexible) way to define badgu... |
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2004-03-24 |
Tobias Gläßer | new levelformat with multiple layers and and new tilese... |
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2004-03-24 |
Ingo Ruhnke | - removed a few redundant "== true"'s |
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2004-03-24 |
Ingo Ruhnke | - converted Player into a class (naming still needs... |
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2004-03-24 |
Ingo Ruhnke | - coverted badguy type into an object |
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2004-03-24 |
Ingo Ruhnke | - created a named enum for badguys |
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2004-03-24 |
Ingo Ruhnke | - turned menu into a class, still a lot of public varia... |
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2004-03-22 |
Ingo Ruhnke | - removed NO_UPDATE and let the default argument handle it |
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2004-03-22 |
Ingo Ruhnke | - replaced YES/NO with true/false |
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2004-03-22 |
Ingo Ruhnke | - added shurtcut function to create menu items |
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2004-03-22 |
Ingo Ruhnke | commited Matzes Win32 patch |
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2004-03-21 |
Ingo Ruhnke | - some more menu cleanup |
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2004-03-21 |
Ingo Ruhnke | - more menu cleanup |
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2004-03-21 |
Tobias Gläßer | fixed warnings |
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2004-03-21 |
Tobias Gläßer | converted game object arrays to std::vector |
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2004-03-21 |
Tobias Gläßer | fixed creating of new level subset again, because |
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2004-03-21 |
Ingo Ruhnke | - replaced a few char* with std::string |
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2004-03-20 |
Tobias Gläßer | new level-format, many changes to level-related stuff |
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2004-03-17 |
Ingo Ruhnke | - renamed *.c to *.cxx |
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