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-Started to move stuff from library back to main game
[supertux.git]
/
src
/
level.cpp
2005-05-01
Matthias Braun
-Started to move stuff from library back to main game
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2005-03-25
Matthias Braun
Had a bit of time today and worked on supertux:
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2004-12-05
Matthias Braun
added/updated some .cvsignores
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2004-11-28
Matthias Braun
move over rewritten lispreader from tuxkart (with addit...
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2004-11-26
Matthias Braun
lazily load tile images to speedup startup times
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2004-11-26
Matthias Braun
some cleanups memory leak fixes and moving of source...
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2004-11-26
Matthias Braun
fixed broken 1-time animations in sprites, fixed collis...
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2004-11-25
Matthias Braun
make supertux accepts normal paths on the commandline
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2004-11-23
Matthias Braun
make function more robust
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2004-11-20
Matthias Braun
The BIG COMMIT(tm)
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2004-10-26
Ryan Flegel
level editor patch from Richard
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2004-10-25
Ryan Flegel
- committed patch from Richard Smith
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2004-09-24
Matthias Braun
removed unused function whcih caused compile errors
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2004-09-24
Ricardo Cruz
Uploading the level editor I was working on - It isn...
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2004-09-21
Ryan Flegel
- fixed warnings pointed out by Frank
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2004-09-17
Ricardo Cruz
Added Total to statistics.
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2004-09-14
Ricardo Cruz
Implemented a statistics system. I believe this feature...
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2004-07-20
Tobias Gläßer
mainly changed #includes to work with the new SuperTux...
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2004-07-08
Ricardo Cruz
I18N:
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2004-07-07
Ricardo Cruz
Instead of setting the level to be flipped from the...
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2004-07-07
Ricardo Cruz
Added vertical flipping to levels!
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2004-06-29
Ricardo Cruz
Changes:
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2004-06-28
Ricardo Cruz
A few changes to make the code ready for the new level...
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2004-06-16
Ingo Ruhnke
- moved level subsets into their own file
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2004-06-09
Ryan Flegel
- fixed memory leak
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2004-06-09
Ryan Flegel
- did some C++ifying. let's try to follow suit :)
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2004-06-02
Ricardo Cruz
Managed to update the level editor to the new drawing...
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2004-05-31
Matthias Braun
introduce a new SoundManager class and merged MusicMana...
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2004-05-31
Matthias Braun
big refactoring of level and world class. A level is...
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2004-05-30
Matthias Braun
-Changed drawing model. Everything is handled through...
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2004-05-26
Matthias Braun
some cleanups and robustness checks, I added while...
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2004-05-25
Matthias Braun
implemented autoscrolling and proper camera parsing...
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2004-05-23
Matthias Braun
fix a bug when resizing maps and when saving maps which...
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2004-05-23
Matthias Braun
default image changed to arctis.jpg
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2004-05-21
Matthias Braun
eliminated global scroll_x and scroll_y variables
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2004-05-20
Matthias Braun
-converted remaining classes to GameObject
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2004-05-20
Matthias Braun
-changed Level class to save tiles in a big 1 dimension...
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2004-05-19
Ricardo Cruz
Level's draw_bg() now takes full care of the background...
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2004-05-18
Ricardo Cruz
I think this fixes image background scrolling.
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2004-05-17
Ryan Flegel
- some trampoline changes
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2004-05-17
Ryan Flegel
- trampoline stuff
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2004-05-16
Ricardo Cruz
Y background scrolling. It should start be drawing...
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2004-05-16
Ryan Flegel
- more game object progress
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2004-05-16
Ryan Flegel
- Made some changes to object code
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2004-05-16
Ryan Flegel
- added support for different types of objects
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2004-05-14
Ryan Flegel
- more resolution fixes
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2004-05-12
Ricardo Cruz
Break lines on tiles as requested by Ryan.
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2004-05-11
Ricardo Cruz
First step for vertical scrolling stop.
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2004-05-10
Tobias Gläßer
Fixed some TODO-list bugs.
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2004-05-10
Tobias Gläßer
Fixed bkgd_speed. Objects properties can be edited...
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2004-05-07
Ricardo Cruz
Added horizontal auto scrolling!
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2004-05-06
Ingo Ruhnke
- made supertux g++295 friendly
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2004-05-03
Tobias Gläßer
leveleditor related improvements. Added bkgd_speed.
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2004-05-03
Tobias Gläßer
leveleditor improvements
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2004-05-03
Ricardo Cruz
Fixed the back_scrolling flag as suggested by Michael...
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2004-05-03
Ricardo Cruz
Just changed back_scrolling save syntax.
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2004-05-03
Ricardo Cruz
Added back scrolling!
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2004-04-29
Matthias Braun
another leak fix for the leveleditor
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2004-04-29
Matthias Braun
fixed some memory leaks in the leveleditor and level...
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2004-04-29
Matthias Braun
-optimized and cleaned up collision_object_map
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2004-04-28
Ingo Ruhnke
<MatzeB> my patch fixes another leak in the levelsubset...
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2004-04-27
Ingo Ruhnke
- added extro support to worldmap, crashes however...
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2004-04-26
Ingo Ruhnke
- new more bulletprof endsequence code patch from MatzeB
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2004-04-26
Ingo Ruhnke
<MatzeB> -cleanup in resource management functions
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2004-04-25
Ingo Ruhnke
- tweaked bullet and endsequence
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2004-04-25
Ingo Ruhnke
- memleak fix and menu fix from MatzeB
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2004-04-25
Ingo Ruhnke
-added gradient support for start screens
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2004-04-25
Ingo Ruhnke
- fixed/changed gradient tags to match with the one...
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2004-04-24
Ingo Ruhnke
- patch from MatzeB to make music handling easier and...
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2004-04-24
Ingo Ruhnke
- fixed bug in Menu::check()
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2004-04-22
Ricardo Cruz
Applied MatzeB (Ryan?) patch that fixes crash and also...
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2004-04-21
Ingo Ruhnke
- music patch from MatzeB, should fix crash on level...
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2004-04-21
Ingo Ruhnke
- added end-sequence code
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2004-04-20
Ingo Ruhnke
- added stay-on-platform into the level fileformat
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2004-04-20
Ingo Ruhnke
- turned LEFT/RIGHT defines into enum, turned BadGuyMod...
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2004-04-20
Ingo Ruhnke
- fixed level editor menus a bit (still not 100% working)
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2004-04-20
Ingo Ruhnke
- added standard copyright header to every file
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2004-04-19
Ingo Ruhnke
- implemented reset points
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2004-04-18
Ingo Ruhnke
- commited start_pos patch from sik0fewl
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2004-04-18
Ingo Ruhnke
- fixed some align problems with tux
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2004-04-18
Ingo Ruhnke
- added constructor to level
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2004-04-16
Ingo Ruhnke
- replaced a few pure pointers with std::vector<>
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2004-04-13
Ricardo Cruz
Just changed each bkgd_top_* and bkgd_bottom_* to be...
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2004-04-13
Ingo Ruhnke
- converted texture_type into a Surface class
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2004-04-12
Ricardo Cruz
Added "author" field for levels.
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2004-04-11
Ricardo Cruz
Added support for gradients :)
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2004-04-11
Ingo Ruhnke
- made some more global variables, local
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2004-04-11
Ingo Ruhnke
- moved some more level_ stuff into the levelclass
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2004-04-11
Ingo Ruhnke
- removed obsolete hardcoded tiles
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2004-04-11
Ingo Ruhnke
- moved stuff from gamesession to world
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2004-04-10
Ingo Ruhnke
- moved lots of code around, made gameloop even more...
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2004-04-10
Ingo Ruhnke
- more c++-ification
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2004-04-10
Ingo Ruhnke
- more c++-ification
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2004-04-10
Ingo Ruhnke
- some indent fixes
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2004-04-03
Tobias Gläßer
lots of improvements all over the code.
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2004-03-27
Ingo Ruhnke
- removed dn_tilemap
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2004-03-25
Ingo Ruhnke
- fixed levelend (well, maybe more of an workaround
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2004-03-25
Ingo Ruhnke
- cleanup in the worldmap
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2004-03-25
Ingo Ruhnke
- cleaned up the way badguys are handled
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2004-03-25
Ingo Ruhnke
bye, bye dn_tm
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