-Started to move stuff from library back to main game
[supertux.git] / src / level.cpp
2005-05-01 Matthias Braun-Started to move stuff from library back to main game
2005-03-25 Matthias BraunHad a bit of time today and worked on supertux:
2004-12-05 Matthias Braunadded/updated some .cvsignores
2004-11-28 Matthias Braunmove over rewritten lispreader from tuxkart (with addit...
2004-11-26 Matthias Braunlazily load tile images to speedup startup times
2004-11-26 Matthias Braunsome cleanups memory leak fixes and moving of source...
2004-11-26 Matthias Braunfixed broken 1-time animations in sprites, fixed collis...
2004-11-25 Matthias Braunmake supertux accepts normal paths on the commandline
2004-11-23 Matthias Braunmake function more robust
2004-11-20 Matthias BraunThe BIG COMMIT(tm)
2004-10-26 Ryan Flegellevel editor patch from Richard
2004-10-25 Ryan Flegel- committed patch from Richard Smith
2004-09-24 Matthias Braunremoved unused function whcih caused compile errors
2004-09-24 Ricardo CruzUploading the level editor I was working on - It isn...
2004-09-21 Ryan Flegel- fixed warnings pointed out by Frank
2004-09-17 Ricardo CruzAdded Total to statistics.
2004-09-14 Ricardo CruzImplemented a statistics system. I believe this feature...
2004-07-20 Tobias Gläßermainly changed #includes to work with the new SuperTux...
2004-07-08 Ricardo CruzI18N:
2004-07-07 Ricardo CruzInstead of setting the level to be flipped from the...
2004-07-07 Ricardo CruzAdded vertical flipping to levels!
2004-06-29 Ricardo CruzChanges:
2004-06-28 Ricardo CruzA few changes to make the code ready for the new level...
2004-06-16 Ingo Ruhnke- moved level subsets into their own file
2004-06-09 Ryan Flegel- fixed memory leak
2004-06-09 Ryan Flegel- did some C++ifying. let's try to follow suit :)
2004-06-02 Ricardo CruzManaged to update the level editor to the new drawing...
2004-05-31 Matthias Braunintroduce a new SoundManager class and merged MusicMana...
2004-05-31 Matthias Braunbig refactoring of level and world class. A level is...
2004-05-30 Matthias Braun-Changed drawing model. Everything is handled through...
2004-05-26 Matthias Braunsome cleanups and robustness checks, I added while...
2004-05-25 Matthias Braunimplemented autoscrolling and proper camera parsing...
2004-05-23 Matthias Braunfix a bug when resizing maps and when saving maps which...
2004-05-23 Matthias Braundefault image changed to arctis.jpg
2004-05-21 Matthias Brauneliminated global scroll_x and scroll_y variables
2004-05-20 Matthias Braun-converted remaining classes to GameObject
2004-05-20 Matthias Braun-changed Level class to save tiles in a big 1 dimension...
2004-05-19 Ricardo CruzLevel's draw_bg() now takes full care of the background...
2004-05-18 Ricardo CruzI think this fixes image background scrolling.
2004-05-17 Ryan Flegel- some trampoline changes
2004-05-17 Ryan Flegel- trampoline stuff
2004-05-16 Ricardo CruzY background scrolling. It should start be drawing...
2004-05-16 Ryan Flegel- more game object progress
2004-05-16 Ryan Flegel- Made some changes to object code
2004-05-16 Ryan Flegel- added support for different types of objects
2004-05-14 Ryan Flegel- more resolution fixes
2004-05-12 Ricardo CruzBreak lines on tiles as requested by Ryan.
2004-05-11 Ricardo CruzFirst step for vertical scrolling stop.
2004-05-10 Tobias GläßerFixed some TODO-list bugs.
2004-05-10 Tobias GläßerFixed bkgd_speed. Objects properties can be edited...
2004-05-07 Ricardo CruzAdded horizontal auto scrolling!
2004-05-06 Ingo Ruhnke- made supertux g++295 friendly
2004-05-03 Tobias Gläßerleveleditor related improvements. Added bkgd_speed.
2004-05-03 Tobias Gläßerleveleditor improvements
2004-05-03 Ricardo CruzFixed the back_scrolling flag as suggested by Michael...
2004-05-03 Ricardo CruzJust changed back_scrolling save syntax.
2004-05-03 Ricardo CruzAdded back scrolling!
2004-04-29 Matthias Braunanother leak fix for the leveleditor
2004-04-29 Matthias Braunfixed some memory leaks in the leveleditor and level...
2004-04-29 Matthias Braun-optimized and cleaned up collision_object_map
2004-04-28 Ingo Ruhnke<MatzeB> my patch fixes another leak in the levelsubset...
2004-04-27 Ingo Ruhnke- added extro support to worldmap, crashes however...
2004-04-26 Ingo Ruhnke- new more bulletprof endsequence code patch from MatzeB
2004-04-26 Ingo Ruhnke<MatzeB> -cleanup in resource management functions
2004-04-25 Ingo Ruhnke- tweaked bullet and endsequence
2004-04-25 Ingo Ruhnke- memleak fix and menu fix from MatzeB
2004-04-25 Ingo Ruhnke-added gradient support for start screens
2004-04-25 Ingo Ruhnke- fixed/changed gradient tags to match with the one...
2004-04-24 Ingo Ruhnke- patch from MatzeB to make music handling easier and...
2004-04-24 Ingo Ruhnke- fixed bug in Menu::check()
2004-04-22 Ricardo CruzApplied MatzeB (Ryan?) patch that fixes crash and also...
2004-04-21 Ingo Ruhnke- music patch from MatzeB, should fix crash on level...
2004-04-21 Ingo Ruhnke- added end-sequence code
2004-04-20 Ingo Ruhnke- added stay-on-platform into the level fileformat
2004-04-20 Ingo Ruhnke- turned LEFT/RIGHT defines into enum, turned BadGuyMod...
2004-04-20 Ingo Ruhnke- fixed level editor menus a bit (still not 100% working)
2004-04-20 Ingo Ruhnke- added standard copyright header to every file
2004-04-19 Ingo Ruhnke- implemented reset points
2004-04-18 Ingo Ruhnke- commited start_pos patch from sik0fewl
2004-04-18 Ingo Ruhnke- fixed some align problems with tux
2004-04-18 Ingo Ruhnke- added constructor to level
2004-04-16 Ingo Ruhnke- replaced a few pure pointers with std::vector<>
2004-04-13 Ricardo CruzJust changed each bkgd_top_* and bkgd_bottom_* to be...
2004-04-13 Ingo Ruhnke- converted texture_type into a Surface class
2004-04-12 Ricardo CruzAdded "author" field for levels.
2004-04-11 Ricardo CruzAdded support for gradients :)
2004-04-11 Ingo Ruhnke- made some more global variables, local
2004-04-11 Ingo Ruhnke- moved some more level_ stuff into the levelclass
2004-04-11 Ingo Ruhnke- removed obsolete hardcoded tiles
2004-04-11 Ingo Ruhnke- moved stuff from gamesession to world
2004-04-10 Ingo Ruhnke- moved lots of code around, made gameloop even more...
2004-04-10 Ingo Ruhnke- more c++-ification
2004-04-10 Ingo Ruhnke- more c++-ification
2004-04-10 Ingo Ruhnke- some indent fixes
2004-04-03 Tobias Gläßerlots of improvements all over the code.
2004-03-27 Ingo Ruhnke- removed dn_tilemap
2004-03-25 Ingo Ruhnke- fixed levelend (well, maybe more of an workaround
2004-03-25 Ingo Ruhnke- cleanup in the worldmap
2004-03-25 Ingo Ruhnke- cleaned up the way badguys are handled
2004-03-25 Ingo Ruhnkebye, bye dn_tm
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