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- fixed worldmap a bit
[supertux.git]
/
src
/
level.cpp
2004-04-11
Ingo Ruhnke
- moved some more level_ stuff into the levelclass
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commitdiff
2004-04-11
Ingo Ruhnke
- removed obsolete hardcoded tiles
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2004-04-11
Ingo Ruhnke
- moved stuff from gamesession to world
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2004-04-10
Ingo Ruhnke
- moved lots of code around, made gameloop even more...
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2004-04-10
Ingo Ruhnke
- more c++-ification
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2004-04-10
Ingo Ruhnke
- more c++-ification
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2004-04-10
Ingo Ruhnke
- some indent fixes
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2004-04-03
Tobias Gläßer
lots of improvements all over the code.
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2004-03-27
Ingo Ruhnke
- removed dn_tilemap
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2004-03-25
Ingo Ruhnke
- fixed levelend (well, maybe more of an workaround
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2004-03-25
Ingo Ruhnke
- cleanup in the worldmap
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2004-03-25
Ingo Ruhnke
- cleaned up the way badguys are handled
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2004-03-25
Ingo Ruhnke
bye, bye dn_tm
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2004-03-25
Ingo Ruhnke
- added alternative (more flexible) way to define badgu...
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2004-03-25
Ingo Ruhnke
- fixed badguys a little bit
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2004-03-25
Ingo Ruhnke
- made TileManager::get() always return a valid tile
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2004-03-25
Ingo Ruhnke
- fixed bricktile
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2004-03-25
Ingo Ruhnke
- added translation table for the old format
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2004-03-24
Tobias Gläßer
new levelformat with multiple layers and and new tilese...
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2004-03-24
Ingo Ruhnke
- coverted badguy type into an object
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2004-03-21
Ingo Ruhnke
- replaced a few char* with std::string
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2004-03-20
Tobias Gläßer
*** empty log message ***
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2004-03-20
Tobias Gläßer
little info-file format change
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2004-03-20
Tobias Gläßer
.stl is the new extension for levels
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2004-03-20
Tobias Gläßer
little bug-fix
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2004-03-20
Tobias Gläßer
new level-format, many changes to level-related stuff
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2004-03-20
Tobias Gläßer
changed to lisp-style
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2004-03-19
Ingo Ruhnke
- added level starting from command line thingy
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2004-03-17
Ingo Ruhnke
- renamed *.c to *.cxx
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