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Only use the fade() on the debug mode.
[supertux.git]
/
src
/
level.cpp
2004-04-29
Matthias Braun
another leak fix for the leveleditor
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2004-04-29
Matthias Braun
fixed some memory leaks in the leveleditor and level...
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2004-04-29
Matthias Braun
-optimized and cleaned up collision_object_map
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2004-04-28
Ingo Ruhnke
<MatzeB> my patch fixes another leak in the levelsubset...
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2004-04-27
Ingo Ruhnke
- added extro support to worldmap, crashes however...
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2004-04-26
Ingo Ruhnke
- new more bulletprof endsequence code patch from MatzeB
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2004-04-26
Ingo Ruhnke
<MatzeB> -cleanup in resource management functions
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2004-04-25
Ingo Ruhnke
- tweaked bullet and endsequence
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2004-04-25
Ingo Ruhnke
- memleak fix and menu fix from MatzeB
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2004-04-25
Ingo Ruhnke
-added gradient support for start screens
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2004-04-25
Ingo Ruhnke
- fixed/changed gradient tags to match with the one...
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2004-04-24
Ingo Ruhnke
- patch from MatzeB to make music handling easier and...
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2004-04-24
Ingo Ruhnke
- fixed bug in Menu::check()
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2004-04-22
Ricardo Cruz
Applied MatzeB (Ryan?) patch that fixes crash and also...
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2004-04-21
Ingo Ruhnke
- music patch from MatzeB, should fix crash on level...
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2004-04-21
Ingo Ruhnke
- added end-sequence code
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2004-04-20
Ingo Ruhnke
- added stay-on-platform into the level fileformat
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2004-04-20
Ingo Ruhnke
- turned LEFT/RIGHT defines into enum, turned BadGuyMod...
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2004-04-20
Ingo Ruhnke
- fixed level editor menus a bit (still not 100% working)
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2004-04-20
Ingo Ruhnke
- added standard copyright header to every file
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2004-04-19
Ingo Ruhnke
- implemented reset points
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2004-04-18
Ingo Ruhnke
- commited start_pos patch from sik0fewl
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2004-04-18
Ingo Ruhnke
- fixed some align problems with tux
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2004-04-18
Ingo Ruhnke
- added constructor to level
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2004-04-16
Ingo Ruhnke
- replaced a few pure pointers with std::vector<>
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2004-04-13
Ricardo Cruz
Just changed each bkgd_top_* and bkgd_bottom_* to be...
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2004-04-13
Ingo Ruhnke
- converted texture_type into a Surface class
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2004-04-12
Ricardo Cruz
Added "author" field for levels.
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2004-04-11
Ricardo Cruz
Added support for gradients :)
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2004-04-11
Ingo Ruhnke
- made some more global variables, local
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2004-04-11
Ingo Ruhnke
- moved some more level_ stuff into the levelclass
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2004-04-11
Ingo Ruhnke
- removed obsolete hardcoded tiles
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2004-04-11
Ingo Ruhnke
- moved stuff from gamesession to world
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2004-04-10
Ingo Ruhnke
- moved lots of code around, made gameloop even more...
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2004-04-10
Ingo Ruhnke
- more c++-ification
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2004-04-10
Ingo Ruhnke
- more c++-ification
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2004-04-10
Ingo Ruhnke
- some indent fixes
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2004-04-03
Tobias Gläßer
lots of improvements all over the code.
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2004-03-27
Ingo Ruhnke
- removed dn_tilemap
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2004-03-25
Ingo Ruhnke
- fixed levelend (well, maybe more of an workaround
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2004-03-25
Ingo Ruhnke
- cleanup in the worldmap
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2004-03-25
Ingo Ruhnke
- cleaned up the way badguys are handled
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2004-03-25
Ingo Ruhnke
bye, bye dn_tm
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2004-03-25
Ingo Ruhnke
- added alternative (more flexible) way to define badgu...
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2004-03-25
Ingo Ruhnke
- fixed badguys a little bit
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2004-03-25
Ingo Ruhnke
- made TileManager::get() always return a valid tile
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2004-03-25
Ingo Ruhnke
- fixed bricktile
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2004-03-25
Ingo Ruhnke
- added translation table for the old format
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2004-03-24
Tobias Gläßer
new levelformat with multiple layers and and new tilese...
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2004-03-24
Ingo Ruhnke
- coverted badguy type into an object
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2004-03-21
Ingo Ruhnke
- replaced a few char* with std::string
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2004-03-20
Tobias Gläßer
*** empty log message ***
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2004-03-20
Tobias Gläßer
little info-file format change
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2004-03-20
Tobias Gläßer
.stl is the new extension for levels
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2004-03-20
Tobias Gläßer
little bug-fix
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2004-03-20
Tobias Gläßer
new level-format, many changes to level-related stuff
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2004-03-20
Tobias Gläßer
changed to lisp-style
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2004-03-19
Ingo Ruhnke
- added level starting from command line thingy
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2004-03-17
Ingo Ruhnke
- renamed *.c to *.cxx
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