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Made these two compilable. Were accessing text's w and h variables.
[supertux.git]
/
src
/
gameobjs.h
2004-05-31
Matthias Braun
big refactoring of level and world class. A level is...
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2004-05-30
Matthias Braun
-Changed drawing model. Everything is handled through...
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2004-05-26
Ricardo Cruz
A couple of improvements for the flying platform.
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2004-05-24
Matthias Braun
-renamed ViewPort to Camera
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2004-05-24
Ricardo Cruz
New flying platform object.
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2004-05-20
Matthias Braun
-converted remaining classes to GameObject
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2004-05-20
Matthias Braun
converted player to new object system
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2004-05-20
Matthias Braun
-Added new object system and converted some GameObjects...
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2004-05-18
Ryan Flegel
- ObjectManager stuff
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2004-05-18
Ryan Flegel
- barebones BadGuyManager -> ObjectManager
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2004-05-17
Ryan Flegel
- tux can now pick up trampoline
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2004-05-17
Ryan Flegel
- trampoline stuff
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2004-05-16
Ryan Flegel
- trampoline stuff
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2004-05-16
Ryan Flegel
- trampoline stuff
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2004-05-16
Ryan Flegel
- more game object changes. looks a bit nicer now
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2004-05-16
Ryan Flegel
- Made some changes to object code
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2004-05-16
Ryan Flegel
- added support for different types of objects
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2004-05-02
Tobias Gläßer
leveleditor related improvements
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2004-04-20
Ingo Ruhnke
- added standard copyright header to every file
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2004-04-13
Ingo Ruhnke
- converted text_type into a class
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2004-04-13
Ingo Ruhnke
- converted texture_type into a Surface class
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2004-04-11
Ingo Ruhnke
renamed timer_type to Timer
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2004-04-11
Ingo Ruhnke
- made frame ration local
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2004-04-11
Ingo Ruhnke
- change gameobjs names from lower case to upper case
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2004-04-11
Ingo Ruhnke
- moved some more stuff into the world class
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2004-04-11
Ingo Ruhnke
- moved gameobjects into there own file
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