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Commented unncessary sprites - there might be others.
[supertux.git]
/
src
/
gameobjs.cpp
2004-08-05
Ricardo Cruz
Just tweaked the stomp cloud values a little.
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2004-08-05
Ricardo Cruz
Made the stomp cloud to have an independent movement...
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2004-07-20
Tobias Gläßer
mainly changed #includes to work with the new SuperTux...
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2004-07-01
Ricardo Cruz
Changes:
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2004-06-14
Ingo Ruhnke
- moved tilemanager into its own class
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2004-06-14
Ingo Ruhnke
- fixed the bouncybrick artifact bug
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2004-06-09
Ryan Flegel
- did some C++ifying. let's try to follow suit :)
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2004-05-31
Matthias Braun
big refactoring of level and world class. A level is...
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2004-05-30
Matthias Braun
-Changed drawing model. Everything is handled through...
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2004-05-26
Ricardo Cruz
A couple of improvements for the flying platform.
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2004-05-24
Matthias Braun
-renamed ViewPort to Camera
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2004-05-24
Ricardo Cruz
Fixed checking for next point and the use of sprites.
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2004-05-24
Ricardo Cruz
New flying platform object.
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2004-05-20
Matthias Braun
-converted remaining classes to GameObject
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2004-05-20
Matthias Braun
converted player to new object system
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2004-05-20
Matthias Braun
fixed score display and converted tilemap to a gameobject
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2004-05-20
Matthias Braun
-Added new object system and converted some GameObjects...
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2004-05-19
Ricardo Cruz
Don't do string objects tests this way!
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2004-05-18
Ryan Flegel
- ObjectManager stuff
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2004-05-18
Ryan Flegel
- barebones BadGuyManager -> ObjectManager
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2004-05-17
Ryan Flegel
- some trampoline changes
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2004-05-17
Ryan Flegel
- added spikes
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2004-05-17
Ryan Flegel
- tux can now pick up trampoline
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2004-05-17
Ryan Flegel
- trampoline stuff
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2004-05-16
Ryan Flegel
- trampoline stuff
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2004-05-16
Ryan Flegel
- trampoline stuff
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2004-05-16
Ryan Flegel
- started creating trampoline functions
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2004-05-16
Ryan Flegel
- more game object changes. looks a bit nicer now
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2004-05-16
Ryan Flegel
- added support for different types of objects
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2004-05-11
Ricardo Cruz
First implementation of vertical scrolling.
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2004-04-29
Matthias Braun
added missing #include <algorithm>
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2004-04-28
Ingo Ruhnke
- replaced evil cast with std::find
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2004-04-28
Ingo Ruhnke
MatzeB: that shoudl fix the cases where you die when...
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2004-04-26
Ingo Ruhnke
- little bouncing block fix
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2004-04-20
Ingo Ruhnke
- added standard copyright header to every file
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2004-04-13
Ingo Ruhnke
- converted text_type into a class
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2004-04-13
Ricardo Cruz
Just changed each bkgd_top_* and bkgd_bottom_* to be...
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2004-04-13
Ingo Ruhnke
- converted texture_type into a Surface class
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2004-04-11
Ricardo Cruz
Added support for gradients :)
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2004-04-11
Ingo Ruhnke
started to convert timer into a class
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2004-04-11
Ingo Ruhnke
- made frame ration local
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2004-04-11
Ingo Ruhnke
- renamed 'world' to 'global_world' to emphasis that...
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2004-04-11
Ingo Ruhnke
- change gameobjs names from lower case to upper case
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2004-04-11
Ingo Ruhnke
- moved some more stuff into the world class
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2004-04-11
Ingo Ruhnke
- moved gameobjects into there own file
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