2004-05-12 |
Ryan Flegel | - fixed some enums |
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2004-04-29 |
Ingo Ruhnke | <MatzeB> -updates the TODO file |
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2004-04-26 |
Ingo Ruhnke | - new more bulletprof endsequence code patch from MatzeB |
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2004-04-25 |
Ingo Ruhnke | - tweaked bullet and endsequence |
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2004-04-21 |
Ingo Ruhnke | - made end seq a bit more robust |
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2004-04-21 |
Ingo Ruhnke | - added end-sequence code |
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2004-04-20 |
Ingo Ruhnke | - added standard copyright header to every file |
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2004-04-19 |
Ingo Ruhnke | - removed a few menu variables |
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2004-04-19 |
Ingo Ruhnke | - fixed bug in live counting |
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2004-04-17 |
Ingo Ruhnke | - changed/clean up level end detection a bit, still... |
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2004-04-16 |
Ingo Ruhnke | - some more savegame stuff |
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2004-04-11 |
Ingo Ruhnke | renamed timer_type to Timer |
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2004-04-11 |
Ingo Ruhnke | - moved time_left timer into gamesession |
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2004-04-11 |
Ingo Ruhnke | - made frame ration local |
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2004-04-11 |
Ingo Ruhnke | - localized some more variables |
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2004-04-11 |
Ingo Ruhnke | - made some more global variables, local |
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2004-04-11 |
Ingo Ruhnke | - renamed 'world' to 'global_world' to emphasis that... |
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2004-04-11 |
Ingo Ruhnke | - moved some activate_bad_guy stuff into the world... |
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2004-04-11 |
Ingo Ruhnke | - moved some more level_ stuff into the levelclass |
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2004-04-11 |
Ingo Ruhnke | - moved stuff from gamesession to world |
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2004-04-10 |
Ingo Ruhnke | - moved stuff from scene into a World class, just an... |
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2004-04-10 |
Ingo Ruhnke | - moved lots of code around, made gameloop even more... |
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2004-04-10 |
Ingo Ruhnke | - reduced menu fadness a bit (ie. balanced the edges) |
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2004-04-10 |
Ingo Ruhnke | - turned gameloop into a class, in the hope to reduce... |
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2004-04-10 |
Ingo Ruhnke | - more c++-ification |
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2004-04-10 |
Ingo Ruhnke | - some indent fixes |
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2004-04-10 |
Ingo Ruhnke | - reorganized menu flow as descripted in the todo,... |
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2004-04-03 |
Tobias Gläßer | lots of improvements all over the code. |
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2004-03-28 |
Ingo Ruhnke | - removed alpha from tile since it isn't needed |
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2004-03-25 |
Ingo Ruhnke | - fixed bricktile |
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2004-03-24 |
Tobias Gläßer | new levelformat with multiple layers and and new tilese... |
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2004-03-22 |
Ingo Ruhnke | - replaced YES/NO with true/false |
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2004-03-20 |
Tobias Gläßer | new level-format, many changes to level-related stuff |
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2004-03-19 |
Ingo Ruhnke | - added level starting from command line thingy |
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2004-03-15 |
Tobias Gläßer | update |
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2004-03-14 |
Tobias Gläßer | applied Ricardo's upgrade direction patch again. |
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2004-02-24 |
Tobias Gläßer | gameplay improvements |
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2004-02-24 |
Tobias Gläßer | many code-cleanups. merged leveleditor patch from Ricar... |
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2004-02-18 |
Tobias Gläßer | huge CVS merge, see ChangeLog for details. |
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2004-01-20 |
Tobias Gläßer | arrays are dynamic now, fixed bugs, more code cleanups |
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2004-01-18 |
Tobias Gläßer | Huge code merge. This reflects the current status of... |
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2003-12-29 |
Tobias Gläßer | update, the location of themes has changed. You can... |
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2003-12-29 |
Tobias Gläßer | incoporated patches from Duong-Khang (stereo sound... |
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2003-12-28 |
Bill Kendrick | Now loads both normal and fast versions of songs; plays... |
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2003-12-26 |
Tobias Gläßer | applied a patch by Duong-Khang NGUYEN <neoneurone@users... |
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2003-12-24 |
Tobias Gläßer | A brandnew MENU! |
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2003-12-20 |
Tobias Gläßer | Fixed FIXME. Tux doesn't die anymore, when he reaches... |
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2003-12-10 |
Bill Kendrick | Lots of updates! Level 2 support, mostly. (Thanks... |
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2003-04-09 |
Bill Kendrick | Initial revision |
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