2004-04-12 |
Ingo Ruhnke | commited MatzeB's slider patch |
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2004-04-11 |
Ingo Ruhnke | - turned menu_item_type into a class |
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2004-04-11 |
Ingo Ruhnke | - moved the global_world into the leveleditors namespace |
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2004-04-11 |
Ingo Ruhnke | - removed local (un)loadshared() stuff and replaced... |
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2004-04-11 |
Ingo Ruhnke | started to convert timer into a class |
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2004-04-11 |
Ingo Ruhnke | started to convert timer into a class |
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2004-04-11 |
Ingo Ruhnke | - made frame ration local |
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2004-04-11 |
Ingo Ruhnke | - moved some global variables into a seperate class |
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2004-04-11 |
Ingo Ruhnke | - localized some more variables |
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2004-04-11 |
Ingo Ruhnke | - made some more global variables, local |
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2004-04-11 |
Ingo Ruhnke | - renamed 'world' to 'global_world' to emphasis that... |
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2004-04-11 |
Ingo Ruhnke | - moved some collision code into the world class, since... |
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2004-04-11 |
Ingo Ruhnke | - moved gameobjects into there own file |
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2004-04-11 |
Ingo Ruhnke | - moved some activate_bad_guy stuff into the world... |
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2004-04-11 |
Ingo Ruhnke | - moved some more level_ stuff into the levelclass |
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2004-04-11 |
Ingo Ruhnke | - moved stuff from gamesession to world |
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2004-04-10 |
Ingo Ruhnke | - moved stuff from scene into a World class, just an... |
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2004-04-10 |
Ingo Ruhnke | - moved lots of code around, made gameloop even more... |
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2004-04-10 |
Ingo Ruhnke | - reduced menu fadness a bit (ie. balanced the edges) |
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2004-04-10 |
Ingo Ruhnke | - turned gameloop into a class, in the hope to reduce... |
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2004-04-10 |
Ingo Ruhnke | - more c++-ification |
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2004-04-10 |
Ingo Ruhnke | - more c++-ification |
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2004-04-10 |
Ingo Ruhnke | - some indent fixes |
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2004-04-10 |
Ingo Ruhnke | - reorganized menu flow as descripted in the todo,... |
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2004-04-09 |
Ingo Ruhnke | - added new smalltux |
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2004-04-04 |
Tobias Gläßer | - Physic C++ rewrite (Matze Braun) |
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2004-04-03 |
Tobias Gläßer | lots of improvements all over the code. |
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2004-03-29 |
Tobias Gläßer | - introduced new function wait_for_event |
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2004-03-28 |
Ingo Ruhnke | - removed alpha from tile since it isn't needed |
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2004-03-28 |
Ingo Ruhnke | - removed next_tile2, which isn't needed |
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2004-03-28 |
Tobias Gläßer | applied flame badguy patch from Matze Braun |
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2004-03-28 |
Tobias Gläßer | We have our own mouse-cursor now! (graphics by Settra... |
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2004-03-27 |
Tobias Gläßer | more kinds of menu_event are handled directly in the... |
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2004-03-27 |
Ingo Ruhnke | - removed dn_tilemap |
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2004-03-26 |
Tobias Gläßer | merged bad_guy patch from Matze Braun. (recycling Ricar... |
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2004-03-25 |
Ingo Ruhnke | - moved a few int's inside the for-loops |
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2004-03-25 |
Ingo Ruhnke | - moved a few int's inside the for-loops |
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2004-03-25 |
Ingo Ruhnke | - cleaned up the way badguys are handled |
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2004-03-25 |
Ingo Ruhnke | - added alternative (more flexible) way to define badgu... |
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2004-03-25 |
Ingo Ruhnke | - fixed badguys a little bit |
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2004-03-25 |
Ingo Ruhnke | - made TileManager::get() always return a valid tile |
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2004-03-25 |
Ingo Ruhnke | - fixed bricktile |
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2004-03-25 |
Ingo Ruhnke | - added translation table for the old format |
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2004-03-24 |
Tobias Gläßer | new levelformat with multiple layers and and new tilese... |
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2004-03-24 |
Ingo Ruhnke | - renamed input/input_ |
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2004-03-24 |
Ingo Ruhnke | - removed a few redundant "== true"'s |
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2004-03-24 |
Ingo Ruhnke | - minor cleanup, removed some evil variable recycling |
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2004-03-24 |
Ingo Ruhnke | - converted Player into a class (naming still needs... |
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2004-03-24 |
Ingo Ruhnke | - coverted badguy type into an object |
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2004-03-24 |
Ingo Ruhnke | - created a named enum for badguys |
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2004-03-24 |
Ingo Ruhnke | - turned menu into a class, still a lot of public varia... |
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2004-03-23 |
Ingo Ruhnke | - removed unneded typedef's for structs |
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2004-03-23 |
Ingo Ruhnke | - fixed joystick code a bit |
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2004-03-22 |
Ingo Ruhnke | - removed NO_UPDATE and let the default argument handle it |
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2004-03-22 |
Ingo Ruhnke | - replaced YES/NO with true/false |
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2004-03-22 |
Ingo Ruhnke | - converted menu enums into named enums |
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2004-03-21 |
Tobias Gläßer | fixed warnings |
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2004-03-21 |
Tobias Gläßer | converted game object arrays to std::vector |
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2004-03-21 |
Ingo Ruhnke | bye, bye, joystick ifdefs |
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2004-03-21 |
Ingo Ruhnke | - fixed file extension, removed pwd.h header |
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2004-03-21 |
Ingo Ruhnke | - replaced a few char* with std::string |
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2004-03-21 |
Ingo Ruhnke | - replaced a few char* with std::string |
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2004-03-20 |
Tobias Gläßer | new level-format, many changes to level-related stuff |
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2004-03-20 |
Ingo Ruhnke | - replaced #ifdef LINUX with #ifndef WIN32, should... |
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2004-03-19 |
Ingo Ruhnke | - added level starting from command line thingy |
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2004-03-17 |
Ingo Ruhnke | - renamed *.c to *.cxx |
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