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- fixed some crashes where there was an invalid tile number
[supertux.git]
/
src
/
gameloop.cpp
2004-04-10
Ingo Ruhnke
- reorganized menu flow as descripted in the todo,...
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2004-04-09
Ingo Ruhnke
- added new smalltux
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2004-04-04
Tobias Gläßer
- Physic C++ rewrite (Matze Braun)
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2004-04-03
Tobias Gläßer
lots of improvements all over the code.
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2004-03-29
Tobias Gläßer
- introduced new function wait_for_event
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2004-03-28
Ingo Ruhnke
- removed alpha from tile since it isn't needed
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2004-03-28
Ingo Ruhnke
- removed next_tile2, which isn't needed
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2004-03-28
Tobias Gläßer
applied flame badguy patch from Matze Braun
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2004-03-28
Tobias Gläßer
We have our own mouse-cursor now! (graphics by Settra...
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2004-03-27
Tobias Gläßer
more kinds of menu_event are handled directly in the...
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2004-03-27
Ingo Ruhnke
- removed dn_tilemap
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2004-03-26
Tobias Gläßer
merged bad_guy patch from Matze Braun. (recycling Ricar...
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2004-03-25
Ingo Ruhnke
- moved a few int's inside the for-loops
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2004-03-25
Ingo Ruhnke
- moved a few int's inside the for-loops
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2004-03-25
Ingo Ruhnke
- cleaned up the way badguys are handled
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2004-03-25
Ingo Ruhnke
- added alternative (more flexible) way to define badgu...
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2004-03-25
Ingo Ruhnke
- fixed badguys a little bit
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2004-03-25
Ingo Ruhnke
- made TileManager::get() always return a valid tile
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2004-03-25
Ingo Ruhnke
- fixed bricktile
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2004-03-25
Ingo Ruhnke
- added translation table for the old format
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2004-03-24
Tobias Gläßer
new levelformat with multiple layers and and new tilese...
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2004-03-24
Ingo Ruhnke
- renamed input/input_
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2004-03-24
Ingo Ruhnke
- removed a few redundant "== true"'s
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2004-03-24
Ingo Ruhnke
- minor cleanup, removed some evil variable recycling
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2004-03-24
Ingo Ruhnke
- converted Player into a class (naming still needs...
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2004-03-24
Ingo Ruhnke
- coverted badguy type into an object
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2004-03-24
Ingo Ruhnke
- created a named enum for badguys
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2004-03-24
Ingo Ruhnke
- turned menu into a class, still a lot of public varia...
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2004-03-23
Ingo Ruhnke
- removed unneded typedef's for structs
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2004-03-23
Ingo Ruhnke
- fixed joystick code a bit
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2004-03-22
Ingo Ruhnke
- removed NO_UPDATE and let the default argument handle it
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2004-03-22
Ingo Ruhnke
- replaced YES/NO with true/false
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2004-03-22
Ingo Ruhnke
- converted menu enums into named enums
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2004-03-21
Tobias Gläßer
fixed warnings
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2004-03-21
Tobias Gläßer
converted game object arrays to std::vector
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2004-03-21
Ingo Ruhnke
bye, bye, joystick ifdefs
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2004-03-21
Ingo Ruhnke
- fixed file extension, removed pwd.h header
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2004-03-21
Ingo Ruhnke
- replaced a few char* with std::string
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2004-03-21
Ingo Ruhnke
- replaced a few char* with std::string
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2004-03-20
Tobias Gläßer
new level-format, many changes to level-related stuff
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2004-03-20
Ingo Ruhnke
- replaced #ifdef LINUX with #ifndef WIN32, should...
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2004-03-19
Ingo Ruhnke
- added level starting from command line thingy
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2004-03-17
Ingo Ruhnke
- renamed *.c to *.cxx
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